Esempio n. 1
0
        protected override void InitBadPixels()
        {
            base.InitBadPixels();

            BadPixel bp = BadPixel.Create(); // Cloaky();

            bp.PositionAndTarget = new Vector2(5f, 34f);
            //bp.TargetSpeed = 18.0f; // TODO
            Add(bp);

            bp = BadPixel.Create();
            bp.PositionAndTarget = new Vector2(37f, 48f);
            Add(bp);

            bp = BadPixel.Create();
            bp.PositionAndTarget = new Vector2(65f, 101f);
            Add(bp);

            bp = BadPixel.Create();
            bp.PositionAndTarget = new Vector2(121f, 13f);
            Add(bp);

            bp = BadPixel.Create();
            bp.PositionAndTarget = new Vector2(77f, 5f);
            Add(bp);
        }
Esempio n. 2
0
        protected override void OnUpdate(ref UpdateParams p)
        {
            base.OnUpdate(ref p);
            // adapt scroll speed to how fast pixie goes
            Background.TargetSpeed = SCREEN_MOTION_SPEED * pixie.Velocity;

            // create new pixels falling
            timerNewBaddie += p.Dt;
            if (timerNewBaddie >= nextBaddieInterval && SimTime >= 4.0f)
            {
                timerNewBaddie     = 0f;
                nextBaddieInterval = RandomMath.RandomBetween(MinPauseBetweenBaddies, MaxPauseBetweenBaddies);
                BadPixel b = BadPixel.Create((int)Math.Round(RandomMath.RandomBetween(-0.49f, 23.49f)));
                float    x = RandomMath.RandomBetween(-40f, 40f);
                float    y = RandomMath.RandomBetween(-50f, -40f);
                b.PositionAndTarget = new Vector2(x + pixie.Target.X, y + LevelBackground.ViewPos.Y);
                AddNextUpdate(b);
            }
            if (pixie.Score > 0)
            {
                tObjCount.Text    = "Tree-score: " + pixie.Score;
                tObjCount.Visible = true;
            }
            // scroll background
            if (SimTime >= SCROLLING_START_TIME)
            {
                Background.Target.Y = BG_STARTING_POS.Y - SCROLL_SPEED_PIXELS_PER_SEC * (SimTime - SCROLLING_START_TIME);
            }
            //Level.Current.Background.Motion.ZoomCenterTarget = Level.Current.pixie.Motion;

            // resolution scale changing
            //if (SimTime>= SCROLLING_START_TIME && Background.Target.Y < 700f && numberOfZoomOuts == 0)
            //    ScreenBorderHit();
            //if (Background.Target.Y < 710f && numberOfZoomOuts == 1) ScreenBorderHit();
            //if (Background.Target.Y < 700f && numberOfZoomOuts == 2) ScreenBorderHit();

            // test position on screen - if pixie beneath lower border much, lose
            if (SimTime >= SCROLLING_START_TIME && !hasLost && (pixie.Motion.PositionAbsZoomedPixels.Y > Screen.HeightPixels + 100f))
            {
                hasLost = true;
            }

            if (hasLost)
            {
                Music.Fade(-0.1f * p.Dt);
                this.Background.DrawInfo.DrawColor = Color.White * Music.Volume;
                if (Music.Volume == 0)
                {
                    PixieGame.Instance.Exit();
                }
            }
        }
        protected override void InitBadPixels()
        {
            base.InitBadPixels();

            BadPixel bp = BadPixel.Create(); // CreateCloaky();

            bp.PositionAndTarget = PIXIE_STARTING_POS + new Vector2(5f, -6f);
            //bp.TargetSpeed = 18.0f; // TODO
            Add(bp);

            bp = BadPixel.Create();
            bp.PositionAndTarget = PIXIE_STARTING_POS + new Vector2(0f, -3f);
            Add(bp);
        }