// Update is called once per frame void Update() { if (pause.paused) { return; } if (gameNotStarted) { float cdf = Mathf.Ceil((startTime + startDelay) - Time.time); int cd = (int)cdf; countdown.text = cd.ToString(); if (cd == 0) { countdown.text = "Go!"; } } if (((startTime + startDelay) - Time.time) < -1) { countdown.text = ""; pause.startGame = false; } rusNumber.text = "0" + rusSwitches.ToString(); murNumber.text = "0" + ameSwitches.ToString(); if (Time.time > (startTime + startDelay)) { if (gameNotStarted) { levelTimer.GameStart(); gameNotStarted = false; } } if (levelTimer.roundTime <= 0) { drawPaper.SetActive(true); drawAnthem.SetActive(true); draw = true; gameOver = true; levelTimer.StopTimer(); gameEndButtons.SetActive(true); bg.Victory(); } }
void Update() { if (pause.paused) { return; } if (gameStart) { float cdf = Mathf.Ceil((startTime + startDelay) - Time.time); int cd = (int)cdf; countdown.text = cd.ToString(); if (cd == 0) { countdown.text = "Go!"; } } if (((startTime + startDelay) - Time.time) < -1) { countdown.text = ""; pause.startGame = false; } //Set the number to how many of own buttons pressed by enemy rusNumber.text = "0" + ameButtonCount.ToString(); murNumber.text = "0" + rusButtonCount.ToString(); if (rusButtonCount >= 5 || ameButtonCount >= 5) { if (rusButtonCount >= 5) { rusAnthem.SetActive(true); ruskieswin.SetActive(true); } else if (ameButtonCount >= 5) { ameAnthem.SetActive(true); muricawin.SetActive(true); } gameoveryeh = true; levelTimer.StopTimer(); bg.Victory(); } else if (levelTimer.roundTime <= 0) { draw = true; drawPaper.SetActive(true); drawAnthem.SetActive(true); gameoveryeh = true; levelTimer.StopTimer(); bg.Victory(); } if (gameoveryeh) { afterGameButtons.SetActive(true); } if (Time.time > (startTime + startDelay)) { if (gameStart) { startBoundaries.SetActive(false); levelTimer.GameStart(); gameStart = false; } } }
void Update() { if (pause.paused) { return; } if (gameNotStarted) { float cdf = Mathf.Ceil((startTime + startDelay) - Time.time); int cd = (int)cdf; countdown.text = cd.ToString(); if (cd == 0) { countdown.text = "Go!"; } } if (((startTime + startDelay) - Time.time) < -1) { countdown.text = ""; pause.startGame = false; } emuNumber.text = emusZoned.ToString(); tankNumber.text = bulletsZoned.ToString(); if (levelTimer.roundTime <= 0) { if (emusZoned > bulletsZoned) { emuAnthem.SetActive(true); emuWinPaper.SetActive(true); emuWin = true; } else if (bulletsZoned > emusZoned) { ausAnthem.SetActive(true); ausWinPaper.SetActive(true); ausWin = true; } else { draw = true; drawPaper.SetActive(true); drawAnthem.SetActive(true); } levelTimer.StopTimer(); gameOver = true; bg.Victory(); afterGameButtons.SetActive(true); } if (Time.time > (startTime + startDelay)) { if (gameNotStarted) { levelTimer.GameStart(); gameNotStarted = false; } } }