// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Space)) { BackgroundSetting.SwitchScene(0); } }
public void SwitchScene(int num) { BackgroundSetting.SwitchScene(num); }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Space)) { BackgroundSetting.SwitchScene(0); } }
public void SwitchScene(int num) { BackgroundSetting.SwitchScene(num); }