/// <summary> /// Reference page contains links to related conceptual articles. /// </summary> /// <param name="gameTime">Time passed since the last call to Update.</param> protected override void Update(GameTime gameTime) { base.Update(gameTime); if (exitStatus) { this.Exit(); } GameClock.Update(); ForceSignIn(); gameSaver.Update(); audio.Update(gameTime); controller.Update(); screens.Update(); background.Update(); }
private void LateUpdate() { inventoryBackgroundScreen.Update(); characterSheetBackgroundScreen.Update(); tradeBackgroundScreen.Update(); }