protected override void Awake() { lighting = FindObjectOfType<BackgroundLighting>(); trail = GetComponent<ParticleSystem>(); base.Awake(); StartCoroutine(UpdateLifeTime()); }
public override void UnHighLightMaterial() { BackgroundButtonLighting.SetActive(false); BackgroundLighting.SetActive(false); }
public override bool HighLightMaterial(float distance) { BackgroundButtonLighting.SetActive(true); BackgroundLighting.SetActive(true); return(true); }
private void Awake() { back_lighting = FindObjectOfType<BackgroundLighting>(); resource_audio = GetComponent<ResourceAudio>(); transform.Rotate(0, 0, Random.value * 360); }