Esempio n. 1
0
        /// <summary>
        /// Disposes the map object
        /// </summary>
        public void Dispose()
        {
            _disposing = true;
            AbortFetch();

            if (DisposeLayersOnDispose)
            {
                if (Layers != null)
                {
                    foreach (var disposable in Layers.OfType <IDisposable>())
                    {
                        disposable.Dispose();
                    }
                }
                if (BackgroundLayer != null)
                {
                    foreach (var disposable in BackgroundLayer.OfType <IDisposable>())
                    {
                        disposable.Dispose();
                    }
                }
            }
            Layers?.Clear();
            BackgroundLayer?.Clear();
        }
Esempio n. 2
0
 public void Reset()
 {
     TextLayer.Clear();
     BackgroundLayer.Clear();
     SelectionLayer.Clear();
     InsertionPoint = new Point();
     Chunks.Clear();
     CurrentBlockIndex        = -1;
     LastAppendedBlockIndex   = -1;
     MaxAppendedSequence      = -1;
     OverExtentForLayerHeight = 0;
     OverExtentForViewport    = Size.Empty;
     FirstBlockIndex          = LastBlockIndex = -1;
 }
Esempio n. 3
0
 /// <summary>
 /// Disposes the map object
 /// </summary>
 public void Dispose()
 {
     if (DisposeLayersOnDispose)
     {
         if (Layers != null)
         {
             foreach (ILayer layer in Layers)
             {
                 if (layer is IDisposable)
                 {
                     ((IDisposable)layer).Dispose();
                 }
             }
         }
         if (BackgroundLayer != null)
         {
             foreach (ILayer layer in BackgroundLayer)
             {
                 if (layer is IDisposable)
                 {
                     ((IDisposable)layer).Dispose();
                 }
             }
         }
         if (VariableLayers != null)
         {
             foreach (ILayer layer in VariableLayers)
             {
                 if (layer is IDisposable)
                 {
                     ((IDisposable)layer).Dispose();
                 }
             }
         }
     }
     if (Layers != null)
     {
         Layers.Clear();
     }
     if (BackgroundLayer != null)
     {
         BackgroundLayer.Clear();
     }
     if (VariableLayers != null)
     {
         VariableLayers.Clear();
     }
 }