// Use this for initialization void Start() { gameStateManager = GameObject.Find("GameStateManager"); gameStateScript = gameStateManager.GetComponent<GameStateScript>(); MainCamera = GameObject.Find("Main Camera"); BackgroundController = MainCamera.GetComponent<BackgroundController>(); }
// Use this for initialization void Start() { id_dd.ClearOptions(); for (int i = 0; i < PD::Parameter.FISH; i++) { id_dd.options.Add(new Dropdown.OptionData("ID : " + (i + 1))); } type_dd.ClearOptions(); foreach (string name in Enum.GetNames(typeof(DataType))) { type_dd.options.Add(new Dropdown.OptionData(name)); } bc = bg.GetComponent <BackgroundController> (); toggle.isOn = bc.active; id_dd.value = 1; id_dd.value = bc.id; type_dd.value = 1; type_dd.value = (int)bc.type; slider.value = bc.threshold; db = DataBase.Instance; slider.minValue = db.GetMin(bc.type); slider.maxValue = db.GetMax(bc.type); min_text.text = db.GetMin(bc.type) + ""; max_text.text = db.GetMax(bc.type) + ""; thre_text.text = "Threshold : " + (float)((int)(slider.value * 100) / 100f); Deactivate(); }
private void SetBackgroundTheme() { var listOfElements = new List <FrameworkElement>(); listOfElements.Add(BacklogItemGrid); BackgroundController.SetBackgroundTheme(listOfElements); }
public Renderer waterTexture, cloudsTexture; //ref to the renderer void Awake() { if (instance == null) { instance = this; } }
void Start() { #if !(UNITY_IOS || UNITY_ANDROID) postBestsBtn.SetActive(false); #endif bgCtrl = GetComponent <BackgroundController>(); tbCtrl = GetComponent <TableController>(); camCtrl = GetComponent <CameraController>(); music = GetComponent <AudioSource> (); music.loop = true; persistorObj = GameObject.Find("Persistor"); audioCtrl = persistorObj.GetComponent <AudioController>(); AudioListener.volume = audioCtrl.CurrVolume; adCtrl = GameObject.Find("Persistor").GetComponent <AdController>(); adLaunched = false; // Make sure to incorporate SCALE!!! player = playerObj.GetComponent <Player>(); prevFlipAcc = Player.FlipAccuracy.none; highFlips = 0; highScore = 0; highComboOverall = 0; bgCtrl.OnLoad(); tbCtrl.OnLoad(); Reset(); }
private float my_generate_y; // 生成的y的位置 public override void Start() { base.Start(); p_script = get_parent_script(); if (p_script == null) { Debug.LogError("We cannot find p_script in it " + gameObject.name); } parentTransform = p_script.transform; var ymin = p_script.ymin; if (Mathf.Abs(ymin - transform.position.y) < 0.1f) { oc_direct = new Vector2(0, -2.8f); my_generate_y = -2.8f; } else { oc_direct = new Vector2(0, -0.2f); my_generate_y = -0.2f; } bound = GetComponent <BoxCollider2D>().bounds; width = bound.size.x * transform.localScale.x; height = bound.size.y * transform.localScale.y; rd = new System.Random(); }
void SpawnLine() { enemyLine.preconfs = preconfsQueue.Peek(); line = Instantiate(enemyLine.gameObject, transform.position, Quaternion.identity) as GameObject; line.transform.parent = this.transform; if (idx < 6) { if (++currentLine == limits [idx]) { currentLine = 0; idx++; if (idx < 6) { preconfsQueue.Dequeue(); BackgroundController backgroundController = GameObject.Find("BackgroundController"). GetComponent <BackgroundController>(); backgroundController.ActivateEndless(); } } } else if (idx == 6 && spawnInterval > 0.01f) { if (spawnInterval != 0.01f) { spawnInterval -= 0.005f; } CancelInvoke("SpawnLine"); Invoke("SpawnLine", spawnInterval); Invoke("SpawnEnemy", maxSpawnRateInSeconds); } }
void OnMouseUp() { snapPiece(); if (snapped) { // play snapped audio mainAudioSource.clip = Resources.Load("Audio/SnapPiece") as AudioClip; mainAudioSource.Play(); } else { // play put down audio mainAudioSource.clip = Resources.Load("Audio/PutDownPiece") as AudioClip; mainAudioSource.Play(); } GameObject background = GameObject.FindGameObjectWithTag("BackgroundEffect"); BackgroundController backgroundController = background.GetComponent <BackgroundController>(); backgroundController.setColor(Color.white); //Destroy rotation icon Destroy(displayedRotationIconTop); Destroy(displayedRotationIconBottom); boardWrapper.updateErrors(); }
void OnLevelWasLoaded(int level) { if (level == Constants.LEVEL_LOCATION) { mBackgroundController = GameObject.Find("cnvBackground").GetComponent<BackgroundController>(); setLocation(); } }
private void SetBackgroundTheme() { var listOfElements = new List <FrameworkElement>(); listOfElements.Add(OptionDockPanel); BackgroundController.SetBackgroundTheme(listOfElements); }
void Awake() { uiController = GameObject.Find("UI Root").GetComponent <UIController>(); colors = GameObject.Find("Colors"); enemyGenerator = GameObject.Find("EnemyGenerator").GetComponent <EnemyGenerator>(); backgroundController = GameObject.Find("Background").GetComponent <BackgroundController>(); }
//The background object is shifted behind the sibling and the sprite is changed public void Reposition() { BackgroundController controller = FindObjectOfType <BackgroundController>(); this.transform.position += Vector3.right * offset * 2; GetComponent <SpriteRenderer>().sprite = backgroundSprites[Random.Range(0, backgroundSprites.Length)]; }
private void Awake() { DataController _dataController = gameObject.AddComponent <DataController>() as DataController; BackgroundController _backgroundController = gameObject.AddComponent <BackgroundController>() as BackgroundController; this.initEvents(); }
void Awake() { parallaxSpawnTimer.SetTimer(Random.Range(minimumTime, maximumTimer)); instance = this; controllerTransform.position = Camera.main.ScreenToWorldPoint(controllerPosition.position); controllerTransform.position = new Vector3(controllerTransform.position.x, controllerTransform.position.y, 0); centerChecker.transform.position = Camera.main.ScreenToWorldPoint(Interface.interfaceSt.center.transform.position); }
private void SetBackgroundTheme() { var listOfElements = new List <FrameworkElement>(); listOfElements.Add(GridHello); listOfElements.Add(HelloTextBlock); BackgroundController.SetBackgroundTheme(listOfElements); }
public Frm_Wall() { InitializeComponent(); weather = new WeatherApi(); background = new BackgroundController(); // Start with the right weather background.DefineBackgroundWeather(weather); tmr_atualizador.Enabled = true; }
// Use this for initialization void Start() { musicCon = GameObject.FindGameObjectWithTag("MusicController").GetComponent <MusicController> (); player = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerController> (); level = GameObject.FindGameObjectWithTag("LevelParent").GetComponent <LevelSegment> (); noteParent = GameObject.FindGameObjectWithTag("NoteParent"); parallax = GameObject.FindGameObjectWithTag("Parallax").GetComponent <BackgroundController> (); resettingLevel = false; musicCon.startMusic(); }
public void RespawnBG(BackgroundController bg) { if (bg != currentBG) { return; } BackgroundController other = (bg == bg1) ? bg2 : bg1; bg.transform.position = new Vector3(other.transform.position.x, other.transform.position.y, other.transform.position.z + backgoundDislpace); currentBG = other; }
private void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(this.gameObject); } }
void Awake() { if (_instance == null) { GameObject.DontDestroyOnLoad(gameObject); _instance = this; } else { Destroy(gameObject); } }
/// <summary> /// Singleton for smooth ui when game is restart. /// </summary> private void Awake() { if (Instance == null) { Instance = this; DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); } }
void Start() { _audio = GetComponent <AudioSource>(); _anim = GetComponent <Animator>(); _allRenderers = GetComponentsInChildren <SpriteRenderer>(); _allRenderers[0].sprite = sprites[Random.Range(0, sprites.Length)]; _background = GameObject.FindObjectOfType <BackgroundController>(); nextShootSide = -1; }
public IController updateController(IControllerValue c) { pManager = (PipeController)gameObject.GetComponent <PipeController>().updateController(((GameControllerValue)c).pControllerValues); bgManager = (BackgroundController)gameObject.GetComponent <BackgroundController>(); this.main = ((GameControllerValue)c).main; this.UIview = ((GameControllerValue)c).view; this.weights = ((GameControllerValue)c).weights; this.runAi = ((GameControllerValue)c).aiActive; this.scoreIncrement = ((GameControllerValue)c).scoreIncrement; return(this); }
// Start is called before the first frame update void Start() { Instance = this; bc = new BackgroundController(background, Resources.LoadAll <Sprite>("Textures/bg")); menuButtonSprites = Resources.LoadAll <Sprite>("Textures/MenuSprites"); menuButtons = buttonHolder.GetComponentsInChildren <Image>(); for (int i = 0; i < menuButtons.Length; i++) { menuButtons[i].color = Color.blue; } menuButtons[0].color = Color.magenta; }
// Use this for initialization void Start() { isRunning = false; menu = GameObject.Find("Canvas/StartMenu").GetComponent <MenuView>(); scorePanel = GameObject.Find("Canvas/ScorePanel").GetComponent <ScoreView>(); gameSummary = GameObject.Find("Canvas/GameSummary").GetComponent <GameSummaryView>(); bird = Camera.main.transform.Find("Bird").GetComponent <BirdController>(); obstacleManager = GameObject.Find("ObstacleManager").GetComponent <ObstacleManager>(); backgroundController = GameObject.Find("Background").GetComponent <BackgroundController>(); menu.Activate(); }
// Use this for initialization void Start() { gameStateManager = GameObject.Find("GameStateManager"); gameStateScript = gameStateManager.GetComponent<GameStateScript>(); MainCamera = GameObject.Find("Main Camera"); BackgroundController = MainCamera.GetComponent<BackgroundController>(); MainGUI = MainCamera.GetComponent<MainGUI>(); JumpSoundObject = GameObject.Find("JumpSoundDumpster"); jumpSoundScript = JumpSoundObject.GetComponent<JumpSoundScript>(); PlayerLose = PlayerStart - 2; Lost = false; gameStateScript.Lost = false; gameStateScript.Won = false; gameStateScript.GameOver = false; }
private void Start() { characterList.Clear(); characterPosition.Clear(); backgroundController = background.GetComponent <BackgroundController>(); characterList = GameController.charactersObjectList; totalCharacterPosition = Vector2.zero; for (int i = 0; i < characterList.Count; i++) { characterPosition.Add(characterList[i].gameObject.transform.position); } }
void Start() { rigidbody = GetComponent <Rigidbody2D>(); entity = GetComponent <Entity>(); pathfinding = GetComponent <Pathfinding>(); feetAnimator = feet.GetComponent <Animator>(); gameManager = GameObject.Find("Game Manager").GetComponent <GameManager>(); bgController = GameObject.Find("Background").GetComponent <BackgroundController>(); rigidbody.mass = Random.Range(75, 125); audioManager = GameObject.Find("Audio Manager").GetComponent <AudioManager>(); entity.deathEvent += OnEntityDeath; entity.damageEvent += OnEntityDamage; }
void changeBackgroundSpeed() { BackgroundController backg = Background.GetComponent <BackgroundController>(); if ((backSmallFire.GetComponent <Renderer>()).enabled) { backg.speed = backgroundSlowSpeed; } if ((backMiddleFire.GetComponent <Renderer>()).enabled) { backg.speed = backgroundStandartSpeed; } if ((backBigFire.GetComponent <Renderer>()).enabled) { backg.speed = backgroundFastSpeed; } }
void Awake() { if (instance) { DestroyImmediate(gameObject); return; } instance = this; levelGenerator = FindObjectOfType <LevelGenerator>(); uiController = FindObjectOfType <UIController>(); backgroundController = FindObjectOfType <BackgroundController>(); ball = FindObjectOfType <Ball>(); LoadProgress(); LoadLevel(); }
// Start is called before the first frame update public void Start() { nextY = FirstPlatform.y; _BackgroundController = GameObject.FindObjectOfType <BackgroundController>(); // getting size of the screen in in-game units ScreenDims = new Vector2(CameraExtensions.OrthographicBounds(Camera.main).size.x, CameraExtensions.OrthographicBounds(Camera.main).size.y); HalfDims = ScreenDims / 2; // initial platform Instantiate(PlatformPrefab, FirstPlatform, Quaternion.identity); // generate rows of platforms GenerateRows(5); }
public static void LayerChange(HumanController human, BackgroundController bkg_layer) { var to_script = bkg_layer; human.gameObject.layer = to_script.gameObject.layer; var script = human; /* * need to change layer. */ // change the child and change camera // if (CameraScript.Instance.watched_player == script.transform) { // CameraScript.Instance.relayer_child_camera (); // Debug.Log ("Camera Layer num: " + CameraScript.Instance.gameObject.layer); // } float resizeRate = 0.6f; if (to_script.gameObject.name.Contains("First")) { script.transform.localScale = new Vector3(0.007142857f, 0.025f, 5.0f) * resizeRate; } else if (to_script.gameObject.name.Contains("Second")) { script.transform.localScale = new Vector3(0.00625f, 0.03333334f, 5.0f) * resizeRate; } else if (to_script.gameObject.name.Contains("Stair")) { if (to_script.gameObject.name.Contains("Mid")) { script.transform.localScale = new Vector3(0.02f, 0.3f, 5f) * resizeRate; } else { script.transform.localScale = new Vector3(0.02f, 0.3f, 5f) * resizeRate; } } script.gameObject.layer = to_script.gameObject.layer; // script.transform.rotation = rotate; HelperScript.change_z(script); }
public void Awake() { //loveInterests = new List<LoveInterest>(GameObject.FindObjectsOfType<LoveInterest>()); mansion = GameObject.FindObjectOfType <Mansion>(); sfxManager = GameObject.FindObjectOfType <SFXManager>(); bgmManager = GameObject.FindObjectOfType <BGMManager>(); dialogControls = GameObject.FindObjectOfType <DialogController>(); mapControls = GameObject.FindObjectOfType <MapController>(); diaryControls = GameObject.FindObjectOfType <DiaryController> (); timeUI = GameObject.FindObjectOfType <TimeUI>(); backgroundControls = GameObject.FindObjectOfType <BackgroundController>(); foregroundControls = GameObject.FindObjectOfType <ForegroundController>(); loveInterestControls = GameObject.FindObjectOfType <LoveInterestSelectController>(); screenFader = GameObject.FindObjectOfType <ScreenFader>(); dayControls = GameObject.FindObjectOfType <DayManager>(); instance = this; }
void Start() { if( backgroundQuadPrefab ) { GameObject go = Instantiate( backgroundQuadPrefab ) as GameObject; backgroundQuadController = go.GetComponent<BackgroundController>(); } textStyle = FontAgent.GetTextStyle(); textRect = new Rect( 0f, 0f, Screen.width, Screen.height ); StartCoroutine( "ResolveGestures" ); GetNextGoal(); }
void Awake() { script = this; }
public void initialize() { // Initialize graphics device service _graphicsDeviceService = GraphicsDeviceService.AddRef(view.Handle, view.Width, view.Height); // Initialize core resource controller ResourceManager.initialize(_graphicsDeviceService.GraphicsDevice); ResourceManager.rootDirectory = resourcesSourcePath + "\\"; // Create controllers _levelController = new LevelController(this, _editorView.levelView); _materialController = new MaterialController(this, _editorView.materialView); _blueprintController = new BlueprintController(this, _editorView.blueprintView); _circuitController = new CircuitController(this, _editorView.circuitsView); _backgroundController = new BackgroundController(this, _editorView.backgroundView); }