public void DumpStr(StringBuilder sb, string prefix) { sb.AppendLine(prefix + "_curSkillIdx" + ":" + _curSkillIdx.ToString()); sb.AppendLine(prefix + "configId" + ":" + configId.ToString()); sb.AppendLine(prefix + "isFiring" + ":" + isFiring.ToString()); BackUpUtil.DumpList("_skills", _skills, sb, prefix); }
public override void DumpStr(StringBuilder sb, string prefix) { BackUpUtil.DumpList("GetPlayers", GetPlayers(), sb, prefix); BackUpUtil.DumpList("GetEnemies", GetEnemies(), sb, prefix); BackUpUtil.DumpList("GetSpawners", GetSpawners(), sb, prefix); sb.AppendLine(prefix + "EntityId" + ":" + _curGameState.ToString()); }
public void DumpStr(StringBuilder sb, string prefix) { sb.AppendLine(prefix + "CdTimer" + ":" + CdTimer.ToString()); sb.AppendLine(prefix + "_curPartIdx" + ":" + _curPartIdx.ToString()); sb.AppendLine(prefix + "skillTimer" + ":" + skillTimer.ToString()); sb.AppendLine(prefix + "State" + ":" + State.ToString()); BackUpUtil.DumpList("partCounter", partCounter, sb, prefix); }