// Use this for initialization void Start() { helper = this.gameObject.AddComponent<BackEndHelper>(); finalScore = (100 - (IM_PianoManager.pianoMistakes * (10))); helper.AddModel(new Activity(0, "Immediate_Memory", System.DateTime.Now, finalScore, 0.0f), BackEndHelper.current_patient.id); }
// Use this for initialization void Start() { helper = this.gameObject.AddComponent<BackEndHelper>(); finalScore = (100 - (GameManager.mistake * (10))); helper.AddModel(new Activity(0, "Auditory_Processing", System.DateTime.Now, finalScore, 0.0f), BackEndHelper.current_patient.id); }
// Use this for initialization void Start() { score = 100f * (GenerateFormula.correctEquations) / (GenerateFormula.equationsGenerated + (GenerateFormula.equationsMistakes + (GenerateFormula.equationsTimedOut * 2))); equationsGeneratedString = "Number of Equations: " + GenerateFormula.equationsGenerated.ToString (); correctEquationString = "Number of Correct Answers: " + GenerateFormula.correctEquations.ToString (); equationsMistakeString = "Number of Mistakes: " + GenerateFormula.equationsMistakes.ToString (); equationsTimedOutString = "Number of Timed Out Equations: " + GenerateFormula.equationsTimedOut.ToString (); result = GetComponent<Text>(); helper = this.gameObject.AddComponent<BackEndHelper>(); helper.AddModel(new Activity(0, "Calculation", System.DateTime.Now, score, 0.0f), BackEndHelper.current_patient.id); }
// Use this for initialization void Start() { helper = this.gameObject.AddComponent<BackEndHelper>(); totalQuestions = DifficultySelection.numberOfQuestions; for (int i = 0; i < totalQuestions; i++) { if (DifficultySelection.answerSelected [i, 1].CompareTo (DifficultySelection.questionList [i].correct_answer) == 0) { correct += 1f; } } score = (int) ((correct / totalQuestions) * 100); helper.AddModel(new Activity(0, "Reading_Comprehension", System.DateTime.Now, score * 1.0f, 0.0f), BackEndHelper.current_patient.id); }