Esempio n. 1
0
        public MainMenu()
        {
            //Increase the size so we can fit the character model into the menu
            var screenSize = GUCView.GetScreenSize();
            int width      = 900;
            int height     = 600;

            int posX = (screenSize.X - width) / 2;
            int posY = (screenSize.Y - height) / 2;


            Back.SetPos(posX, posY);
            Back.SetSize(width, height);

            AddButton("Welt betreten", "Die Spielwelt mit dem gewählten Character betreten.", 50, () => JoinGameSelected?.Invoke(this));
            AddButton("Charakter wählen", "Wähle deinen Spielcharakter.", 100, () => CharacterSelectionSelected?.Invoke(this));
            AddButton("Charakter erstellen", "Erstelle einen Spielcharakter", 150, () => CharacterCreationSelected?.Invoke(this));
            AddButton("Logout", "Zurück zum Login Menü", 200, () => BackToLoginSelected?.Invoke(this));
            AddButton("Spiel verlassen", "Das Spiel schließen.", 250, () => ExitGameSelected?.Invoke(this));


            _Character = AddCharacter("", 400, 0, 533, 400);
            _Character.SetVisual("HUMANS.MDS");
            _Character.SetAdditionalVisuals(HumBodyMeshs.HUM_BODY_BABE0.ToString(), (int)HumBodyTexs.G1Hero, HumHeadMeshs.HUM_HEAD_BABE.ToString(), (int)HumHeadTexs.FaceBabe_B_RedLocks);
            _Character.Enabled = false;
            _Character.Hide();

            _CharacterNameText = Back.CreateText("PlayerName", 650, 475);
            _CharacterNameText.Hide();
        }
Esempio n. 2
0
        public CharacterSelectionMenu()
        {
            Back.CreateTextCenterX("Charakterauswahl", 10);

            _CharacterButtons = new MainMenuButton[5];
            for (int i = 0; i < _CharacterButtons.Length; i++)
            {
                _CharacterButtons[i]         = AddButton("...", "", _DistanceBetweenButtons * (i + 1), OnActivate);
                _CharacterButtons[i].Enabled = false;
            }

            //Increase the size so we can fit the character model into the menu
            var screenSize = GUCView.GetScreenSize();
            int width      = 900;
            int height     = 600;

            int posX = (screenSize.X - width) / 2;
            int posY = (screenSize.Y - height) / 2;


            Back.SetPos(posX, posY);
            Back.SetSize(width, height);


            _CharacterDisplay = AddCharacter("", 400, 0, 533, 400);
            _CharacterDisplay.SetVisual("HUMANS.MDS");
            _CharacterDisplay.SetAdditionalVisuals(HumBodyMeshs.HUM_BODY_BABE0.ToString(), (int)HumBodyTexs.G1Hero, HumHeadMeshs.HUM_HEAD_BABE.ToString(), (int)HumHeadTexs.FaceBabe_B_RedLocks);
            _CharacterDisplay.Enabled = false;
            _CharacterDisplay.Hide();

            _CharacterNameText = Back.CreateText("PlayerName", 650, 475);
            _CharacterNameText.Hide();

            CursorChanged += OnCursorChanged;
        }