Esempio n. 1
0
        private MetallicRoughness ConvertToMetallicRoughness(SpecularGlossiness specularGlossiness, bool displayPrints = false)
        {
            var diffuse    = specularGlossiness.diffuse;
            var opacity    = specularGlossiness.opacity;
            var specular   = specularGlossiness.specular;
            var glossiness = specularGlossiness.glossiness;

            var oneMinusSpecularStrength = 1 - specular.getMaxComponent();
            var metallic = solveMetallic(diffuse.getPerceivedBrightness(), specular.getPerceivedBrightness(), oneMinusSpecularStrength);

            var diffuseScaleFactor    = oneMinusSpecularStrength / (1 - dielectricSpecular.r) / Math.Max(1 - metallic, epsilon);
            var baseColorFromDiffuse  = diffuse.scale(diffuseScaleFactor);
            var baseColorFromSpecular = specular.subtract(dielectricSpecular.scale(1 - metallic)).scale(1 / Math.Max(metallic, epsilon));
            var baseColor             = BabylonColor3.Lerp(baseColorFromDiffuse, baseColorFromSpecular, metallic * metallic).clamp();

            //var baseColor = baseColorFromDiffuse.clamp();

            if (displayPrints)
            {
                RaiseMessage("-----------------------", 3);
                RaiseMessage("diffuse=" + diffuse, 3);
                RaiseMessage("opacity=" + opacity, 3);
                RaiseMessage("specular=" + specular, 3);
                RaiseMessage("glossiness=" + glossiness, 3);

                RaiseMessage("oneMinusSpecularStrength=" + oneMinusSpecularStrength, 3);
                RaiseMessage("metallic=" + metallic, 3);
                RaiseMessage("diffuseScaleFactor=" + diffuseScaleFactor, 3);
                RaiseMessage("baseColorFromDiffuse=" + baseColorFromDiffuse, 3);
                RaiseMessage("baseColorFromSpecular=" + baseColorFromSpecular, 3);
                RaiseMessage("metallic * metallic=" + metallic * metallic, 3);
                RaiseMessage("baseColor=" + baseColor, 3);
                RaiseMessage("-----------------------", 3);
            }

            return(new MetallicRoughness
            {
                baseColor = baseColor,
                opacity = opacity,
                metallic = metallic,
                roughness = 1 - glossiness
            });
        }
Esempio n. 2
0
        private void ExportMaterial(BabylonMaterial babylonMaterial, GLTF gltf)
        {
            var name = babylonMaterial.name;
            var id   = babylonMaterial.id;

            logger.RaiseMessage("GLTFExporter.Material | Export material named: " + name, 1);

            GLTFMaterial          gltfMaterial           = null;
            string                message                = null;
            IGLTFMaterialExporter customMaterialExporter = exportParameters.customGLTFMaterialExporter;

            if (customMaterialExporter != null && customMaterialExporter.GetGltfMaterial(babylonMaterial, gltf, logger, out gltfMaterial))
            {
                gltfMaterial.index = gltf.MaterialsList.Count;
                gltf.MaterialsList.Add(gltfMaterial);
            }
            else if (babylonMaterial.GetType() == typeof(BabylonStandardMaterial))
            {
                var babylonStandardMaterial = babylonMaterial as BabylonStandardMaterial;


                // --- prints ---
                #region prints

                logger.RaiseVerbose("GLTFExporter.Material | babylonMaterial data", 2);
                logger.RaiseVerbose("GLTFExporter.Material | babylonMaterial.alpha=" + babylonMaterial.alpha, 3);
                logger.RaiseVerbose("GLTFExporter.Material | babylonMaterial.alphaMode=" + babylonMaterial.alphaMode, 3);
                logger.RaiseVerbose("GLTFExporter.Material | babylonMaterial.backFaceCulling=" + babylonMaterial.backFaceCulling, 3);
                logger.RaiseVerbose("GLTFExporter.Material | babylonMaterial.wireframe=" + babylonMaterial.wireframe, 3);

                // Ambient
                for (int i = 0; i < babylonStandardMaterial.ambient.Length; i++)
                {
                    logger.RaiseVerbose("GLTFExporter.Material | babylonStandardMaterial.ambient[" + i + "]=" + babylonStandardMaterial.ambient[i], 3);
                }

                // Diffuse
                logger.RaiseVerbose("GLTFExporter.Material | babylonStandardMaterial.diffuse.Length=" + babylonStandardMaterial.diffuse.Length, 3);
                for (int i = 0; i < babylonStandardMaterial.diffuse.Length; i++)
                {
                    logger.RaiseVerbose("GLTFExporter.Material | babylonStandardMaterial.diffuse[" + i + "]=" + babylonStandardMaterial.diffuse[i], 3);
                }
                if (babylonStandardMaterial.diffuseTexture == null)
                {
                    logger.RaiseVerbose("GLTFExporter.Material | babylonStandardMaterial.diffuseTexture=null", 3);
                }
                else
                {
                    logger.RaiseVerbose("GLTFExporter.Material | babylonStandardMaterial.diffuseTexture.name=" + babylonStandardMaterial.diffuseTexture.name, 3);
                }

                // Normal / bump
                if (babylonStandardMaterial.bumpTexture == null)
                {
                    logger.RaiseVerbose("GLTFExporter.Material | babylonStandardMaterial.bumpTexture=null", 3);
                }
                else
                {
                    logger.RaiseVerbose("GLTFExporter.Material | babylonStandardMaterial.bumpTexture.name=" + babylonStandardMaterial.bumpTexture.name, 3);
                }

                // Opacity
                if (babylonStandardMaterial.opacityTexture == null)
                {
                    logger.RaiseVerbose("GLTFExporter.Material | babylonStandardMaterial.opacityTexture=null", 3);
                }
                else
                {
                    logger.RaiseVerbose("GLTFExporter.Material | babylonStandardMaterial.opacityTexture.name=" + babylonStandardMaterial.opacityTexture.name, 3);
                }

                // Specular
                for (int i = 0; i < babylonStandardMaterial.specular.Length; i++)
                {
                    logger.RaiseVerbose("GLTFExporter.Material | babylonStandardMaterial.specular[" + i + "]=" + babylonStandardMaterial.specular[i], 3);
                }
                logger.RaiseVerbose("GLTFExporter.Material | babylonStandardMaterial.specularPower=" + babylonStandardMaterial.specularPower, 3);
                if (babylonStandardMaterial.specularTexture == null)
                {
                    logger.RaiseVerbose("GLTFExporter.Material | babylonStandardMaterial.specularTexture=null", 3);
                }
                else
                {
                    logger.RaiseVerbose("GLTFExporter.Material | babylonStandardMaterial.specularTexture.name=" + babylonStandardMaterial.specularTexture.name, 3);
                }

                // Occlusion
                if (babylonStandardMaterial.ambientTexture == null)
                {
                    logger.RaiseVerbose("GLTFExporter.Material | babylonStandardMaterial.ambientTexture=null", 3);
                }
                else
                {
                    logger.RaiseVerbose("GLTFExporter.Material | babylonStandardMaterial.ambientTexture.name=" + babylonStandardMaterial.ambientTexture.name, 3);
                }

                // Emissive
                for (int i = 0; i < babylonStandardMaterial.emissive.Length; i++)
                {
                    logger.RaiseVerbose("GLTFExporter.Material | babylonStandardMaterial.emissive[" + i + "]=" + babylonStandardMaterial.emissive[i], 3);
                }
                if (babylonStandardMaterial.emissiveTexture == null)
                {
                    logger.RaiseVerbose("GLTFExporter.Material | babylonStandardMaterial.emissiveTexture=null", 3);
                }
                else
                {
                    logger.RaiseVerbose("GLTFExporter.Material | babylonStandardMaterial.emissiveTexture.name=" + babylonStandardMaterial.emissiveTexture.name, 3);
                }
                #endregion


                // --------------------------------
                // --------- gltfMaterial ---------
                // --------------------------------

                logger.RaiseMessage("GLTFExporter.Material | create gltfMaterial", 2);
                gltfMaterial = new GLTFMaterial
                {
                    name = name
                };
                gltfMaterial.id    = babylonMaterial.id;
                gltfMaterial.index = gltf.MaterialsList.Count;
                gltf.MaterialsList.Add(gltfMaterial);

                // Alpha
                string alphaMode;
                float? alphaCutoff;
                getAlphaMode(babylonStandardMaterial, out alphaMode, out alphaCutoff);
                gltfMaterial.alphaMode   = alphaMode;
                gltfMaterial.alphaCutoff = alphaCutoff;

                // DoubleSided
                gltfMaterial.doubleSided = !babylonMaterial.backFaceCulling;

                // Normal
                gltfMaterial.normalTexture = ExportTexture(babylonStandardMaterial.bumpTexture, gltf);

                // Occulison
                gltfMaterial.occlusionTexture = ExportTexture(babylonStandardMaterial.ambientTexture, gltf);

                // Emissive
                gltfMaterial.emissiveFactor = babylonStandardMaterial.emissive;
                // linkEmissiveWithDiffuse attribute doesn't have an equivalent in gltf format
                // When true, the emissive texture needs to be manually multiplied with diffuse texture
                // Otherwise, the emissive texture is assumed to be already pre-multiplied
                if (babylonStandardMaterial.linkEmissiveWithDiffuse)
                {
                    // Even when no emissive texture is provided, the self illumination value needs to be multiplied to the diffuse texture in order to get the pre-multiplied emissive (texture)
                    if (babylonStandardMaterial.emissiveTexture != null || babylonStandardMaterial.selfIllum > 0)
                    {
                        // Default emissive is the raw value of the self illumination
                        // It is not the babylon emissive value which is already pre-multiplied with diffuse color
                        float[] defaultEmissive = new float[] { 1, 1, 1 }.Multiply(babylonStandardMaterial.selfIllum);
                        gltfMaterial.emissiveTexture = ExportEmissiveTexture(babylonStandardMaterial, gltf, defaultEmissive, babylonStandardMaterial.diffuse);
                    }
                }
                else
                {
                    gltfMaterial.emissiveTexture = ExportTexture(babylonStandardMaterial.emissiveTexture, gltf);
                }

                // Constraints
                if (gltfMaterial.emissiveTexture != null)
                {
                    gltfMaterial.emissiveFactor = new[] { 1.0f, 1.0f, 1.0f };
                }

                // --------------------------------
                // --- gltfPbrMetallicRoughness ---
                // --------------------------------

                logger.RaiseMessage("GLTFExporter.Material | create gltfPbrMetallicRoughness", 2);
                var gltfPbrMetallicRoughness = new GLTFPBRMetallicRoughness();
                gltfMaterial.pbrMetallicRoughness = gltfPbrMetallicRoughness;

                // --- Global ---

                // Eye Ball correction to limit overall brightness from std to PBR.
                // This only impacts the factors.
                var correctedDiffuse = new BabylonColor3(babylonStandardMaterial.diffuse).scale(0.5f);

                SpecularGlossiness _specularGlossiness = new SpecularGlossiness
                {
                    diffuse    = correctedDiffuse,
                    opacity    = babylonMaterial.alpha,
                    specular   = new BabylonColor3(babylonStandardMaterial.specular),
                    glossiness = babylonStandardMaterial.specularPower / 256
                };

                MetallicRoughness _metallicRoughness = ConvertToMetallicRoughness(_specularGlossiness, true);

                // Base color
                gltfPbrMetallicRoughness.baseColorFactor = new float[4]
                {
                    _metallicRoughness.baseColor.r,
                    _metallicRoughness.baseColor.g,
                    _metallicRoughness.baseColor.b,
                    _metallicRoughness.opacity
                };

                // Metallic roughness
                gltfPbrMetallicRoughness.metallicFactor  = _metallicRoughness.metallic;
                gltfPbrMetallicRoughness.roughnessFactor = _metallicRoughness.roughness;


                // --- Textures ---
                var babylonTexture = babylonStandardMaterial.diffuseTexture != null ? babylonStandardMaterial.diffuseTexture :
                                     babylonStandardMaterial.specularTexture != null ? babylonStandardMaterial.specularTexture :
                                     babylonStandardMaterial.opacityTexture != null ? babylonStandardMaterial.opacityTexture :
                                     null;

                if (babylonTexture != null)
                {
                    //Check if the texture already exist
                    var _key = SetStandText(babylonStandardMaterial);

                    if (GetStandTextInfo(_key) != null)
                    {
                        var _pairBCMR = GetStandTextInfo(_key);
                        gltfPbrMetallicRoughness.baseColorTexture         = _pairBCMR.baseColor;
                        gltfPbrMetallicRoughness.metallicRoughnessTexture = _pairBCMR.metallicRoughness;
                    }
                    else
                    {
                        bool isAlphaInTexture = (isTextureOk(babylonStandardMaterial.diffuseTexture) && babylonStandardMaterial.diffuseTexture.hasAlpha) ||
                                                isTextureOk(babylonStandardMaterial.opacityTexture);

                        Bitmap baseColorBitmap         = null;
                        Bitmap metallicRoughnessBitmap = null;

                        GLTFTextureInfo textureInfoBC = new GLTFTextureInfo();
                        GLTFTextureInfo textureInfoMR = new GLTFTextureInfo();

                        if (exportParameters.writeTextures)
                        {
                            // Diffuse
                            Bitmap diffuseBitmap = null;
                            if (babylonStandardMaterial.diffuseTexture != null)
                            {
                                diffuseBitmap = TextureUtilities.LoadTexture(babylonStandardMaterial.diffuseTexture.originalPath, logger);
                            }

                            // Specular
                            Bitmap specularBitmap = null;
                            if (babylonStandardMaterial.specularTexture != null)
                            {
                                if (babylonStandardMaterial.specularTexture.bitmap != null)
                                {
                                    // Specular color map has been computed by the exporter
                                    specularBitmap = babylonStandardMaterial.specularTexture.bitmap;
                                }
                                else
                                {
                                    // Specular color map is straight input
                                    specularBitmap = TextureUtilities.LoadTexture(babylonStandardMaterial.specularTexture.originalPath, logger);
                                }
                            }

                            // Opacity / Alpha / Transparency
                            Bitmap opacityBitmap = null;
                            if ((babylonStandardMaterial.diffuseTexture == null || babylonStandardMaterial.diffuseTexture.hasAlpha == false) && babylonStandardMaterial.opacityTexture != null)
                            {
                                opacityBitmap = TextureUtilities.LoadTexture(babylonStandardMaterial.opacityTexture.originalPath, logger);
                            }

                            if (diffuseBitmap != null || specularBitmap != null || opacityBitmap != null)
                            {
                                // Retreive dimensions
                                int width              = 0;
                                int height             = 0;
                                var haveSameDimensions = TextureUtilities.GetMinimalBitmapDimensions(out width, out height, diffuseBitmap, specularBitmap, opacityBitmap);
                                if (!haveSameDimensions)
                                {
                                    logger.RaiseError("Diffuse, specular and opacity maps should have same dimensions", 2);
                                }

                                // Create baseColor+alpha and metallic+roughness maps
                                baseColorBitmap         = new Bitmap(width, height);
                                metallicRoughnessBitmap = new Bitmap(width, height);
                                for (int x = 0; x < width; x++)
                                {
                                    for (int y = 0; y < height; y++)
                                    {
                                        SpecularGlossiness specularGlossinessTexture = new SpecularGlossiness
                                        {
                                            diffuse = diffuseBitmap != null ? new BabylonColor3(diffuseBitmap.GetPixel(x, y)) :
                                                      _specularGlossiness.diffuse,
                                            opacity = diffuseBitmap != null && babylonStandardMaterial.diffuseTexture.hasAlpha ? diffuseBitmap.GetPixel(x, y).A / 255.0f :
                                                      opacityBitmap != null && babylonStandardMaterial.opacityTexture.getAlphaFromRGB ? opacityBitmap.GetPixel(x, y).R / 255.0f :
                                                      opacityBitmap != null && babylonStandardMaterial.opacityTexture.getAlphaFromRGB == false?opacityBitmap.GetPixel(x, y).A / 255.0f :
                                                      _specularGlossiness.opacity,
                                            specular = specularBitmap != null ? new BabylonColor3(specularBitmap.GetPixel(x, y)) :
                                                       _specularGlossiness.specular,
                                            glossiness = babylonStandardMaterial.useGlossinessFromSpecularMapAlpha && specularBitmap != null?specularBitmap.GetPixel(x, y).A / 255.0f :
                                                         _specularGlossiness.glossiness
                                        };

                                        var displayPrints = x == width / 2 && y == height / 2;
                                        MetallicRoughness metallicRoughnessTexture = ConvertToMetallicRoughness(specularGlossinessTexture, displayPrints);

                                        Color colorBase = Color.FromArgb(
                                            (int)(metallicRoughnessTexture.opacity * 255),
                                            (int)(metallicRoughnessTexture.baseColor.r * 255),
                                            (int)(metallicRoughnessTexture.baseColor.g * 255),
                                            (int)(metallicRoughnessTexture.baseColor.b * 255)
                                            );
                                        baseColorBitmap.SetPixel(x, y, colorBase);

                                        // The metalness values are sampled from the B channel.
                                        // The roughness values are sampled from the G channel.
                                        // These values are linear. If other channels are present (R or A), they are ignored for metallic-roughness calculations.
                                        Color colorMetallicRoughness = Color.FromArgb(
                                            0,
                                            (int)(metallicRoughnessTexture.roughness * 255),
                                            (int)(metallicRoughnessTexture.metallic * 255)
                                            );
                                        metallicRoughnessBitmap.SetPixel(x, y, colorMetallicRoughness);
                                    }
                                }
                            }
                        }

                        //export textures
                        if (baseColorBitmap != null || babylonTexture.bitmap != null)
                        {
                            textureInfoBC = ExportBitmapTexture(gltf, babylonTexture, baseColorBitmap);
                            gltfPbrMetallicRoughness.baseColorTexture = textureInfoBC;
                        }

                        if (isTextureOk(babylonStandardMaterial.specularTexture))
                        {
                            textureInfoMR = ExportBitmapTexture(gltf, babylonTexture, metallicRoughnessBitmap);
                            gltfPbrMetallicRoughness.metallicRoughnessTexture = textureInfoMR;
                        }

                        //register the texture
                        AddStandText(_key, textureInfoBC, textureInfoMR);
                    }

                    // Constraints
                    if (gltfPbrMetallicRoughness.baseColorTexture != null)
                    {
                        gltfPbrMetallicRoughness.baseColorFactor = new[] { 1.0f, 1.0f, 1.0f, 1.0f };
                    }

                    if (gltfPbrMetallicRoughness.metallicRoughnessTexture != null)
                    {
                        gltfPbrMetallicRoughness.metallicFactor  = 1.0f;
                        gltfPbrMetallicRoughness.roughnessFactor = 1.0f;
                    }
                }
            }
            else if (babylonMaterial.GetType() == typeof(BabylonPBRMetallicRoughnessMaterial))
            {
                var babylonPBRMetallicRoughnessMaterial = babylonMaterial as BabylonPBRMetallicRoughnessMaterial;
                // --- prints ---
                #region prints

                logger.RaiseVerbose("GLTFExporter.Material | babylonMaterial data", 2);
                logger.RaiseVerbose("GLTFExporter.Material | babylonMaterial.alpha=" + babylonMaterial.alpha, 3);
                logger.RaiseVerbose("GLTFExporter.Material | babylonMaterial.alphaMode=" + babylonMaterial.alphaMode, 3);
                logger.RaiseVerbose("GLTFExporter.Material | babylonMaterial.backFaceCulling=" + babylonMaterial.backFaceCulling, 3);
                logger.RaiseVerbose("GLTFExporter.Material | babylonMaterial.wireframe=" + babylonMaterial.wireframe, 3);

                // Global
                logger.RaiseVerbose("GLTFExporter.Material | babylonPBRMetallicRoughnessMaterial.maxSimultaneousLights=" + babylonPBRMetallicRoughnessMaterial.maxSimultaneousLights, 3);
                logger.RaiseVerbose("GLTFExporter.Material | babylonPBRMetallicRoughnessMaterial.disableLighting=" + babylonPBRMetallicRoughnessMaterial.disableLighting, 3);
                logger.RaiseVerbose("GLTFExporter.Material | babylonPBRMetallicRoughnessMaterial.alphaCutOff=" + babylonPBRMetallicRoughnessMaterial.alphaCutOff, 3);
                logger.RaiseVerbose("GLTFExporter.Material | babylonPBRMetallicRoughnessMaterial.transparencyMode=" + babylonPBRMetallicRoughnessMaterial.transparencyMode, 3);
                logger.RaiseVerbose("GLTFExporter.Material | babylonPBRMetallicRoughnessMaterial.doubleSided=" + babylonPBRMetallicRoughnessMaterial.doubleSided, 3);

                // Base color
                logger.RaiseVerbose("GLTFExporter.Material | babylonPBRMetallicRoughnessMaterial.baseColor.Length=" + babylonPBRMetallicRoughnessMaterial.baseColor.Length, 3);
                for (int i = 0; i < babylonPBRMetallicRoughnessMaterial.baseColor.Length; i++)
                {
                    logger.RaiseVerbose("GLTFExporter.Material | babylonPBRMetallicRoughnessMaterial.baseColor[" + i + "]=" + babylonPBRMetallicRoughnessMaterial.baseColor[i], 3);
                }
                if (babylonPBRMetallicRoughnessMaterial.baseTexture == null)
                {
                    logger.RaiseVerbose("GLTFExporter.Material | babylonPBRMetallicRoughnessMaterial.baseTexture=null", 3);
                }

                // Metallic+roughness
                logger.RaiseVerbose("GLTFExporter.Material | babylonPBRMetallicRoughnessMaterial.metallic=" + babylonPBRMetallicRoughnessMaterial.metallic, 3);
                logger.RaiseVerbose("GLTFExporter.Material | babylonPBRMetallicRoughnessMaterial.roughness=" + babylonPBRMetallicRoughnessMaterial.roughness, 3);
                if (babylonPBRMetallicRoughnessMaterial.metallicRoughnessTexture == null)
                {
                    logger.RaiseVerbose("GLTFExporter.Material | babylonPBRMetallicRoughnessMaterial.metallicRoughnessTexture=null", 3);
                }

                // Normal / bump
                if (babylonPBRMetallicRoughnessMaterial.normalTexture == null)
                {
                    logger.RaiseVerbose("GLTFExporter.Material | babylonPBRMetallicRoughnessMaterial.normalTexture=null", 3);
                }
                logger.RaiseVerbose("GLTFExporter.Material | babylonPBRMetallicRoughnessMaterial.invertNormalMapX=" + babylonPBRMetallicRoughnessMaterial.invertNormalMapX, 3);
                logger.RaiseVerbose("GLTFExporter.Material | babylonPBRMetallicRoughnessMaterial.invertNormalMapY=" + babylonPBRMetallicRoughnessMaterial.invertNormalMapY, 3);

                // Emissive
                for (int i = 0; i < babylonPBRMetallicRoughnessMaterial.emissive.Length; i++)
                {
                    logger.RaiseVerbose("GLTFExporter.Material | babylonPBRMetallicRoughnessMaterial.emissiveColor[" + i + "]=" + babylonPBRMetallicRoughnessMaterial.emissive[i], 3);
                }
                if (babylonPBRMetallicRoughnessMaterial.emissiveTexture == null)
                {
                    logger.RaiseVerbose("GLTFExporter.Material | babylonPBRMetallicRoughnessMaterial.emissiveTexture=null", 3);
                }

                // Ambient occlusion
                logger.RaiseVerbose("GLTFExporter.Material | babylonPBRMetallicRoughnessMaterial.occlusionStrength=" + babylonPBRMetallicRoughnessMaterial.occlusionStrength, 3);
                if (babylonPBRMetallicRoughnessMaterial.occlusionTexture == null)
                {
                    logger.RaiseVerbose("GLTFExporter.Material | babylonPBRMetallicRoughnessMaterial.occlusionTexture=null", 3);
                }
                #endregion


                // --------------------------------
                // --------- gltfMaterial ---------
                // --------------------------------

                logger.RaiseMessage("GLTFExporter.Material | create gltfMaterial", 2);
                gltfMaterial = new GLTFMaterial
                {
                    name = name
                };
                gltfMaterial.id    = babylonMaterial.id;
                gltfMaterial.index = gltf.MaterialsList.Count;
                gltf.MaterialsList.Add(gltfMaterial);

                // Alpha
                string alphaMode;
                float? alphaCutoff;
                getAlphaMode(babylonPBRMetallicRoughnessMaterial, out alphaMode, out alphaCutoff);
                gltfMaterial.alphaMode   = alphaMode;
                gltfMaterial.alphaCutoff = alphaCutoff;

                // DoubleSided
                gltfMaterial.doubleSided = babylonPBRMetallicRoughnessMaterial.doubleSided;

                // Normal
                gltfMaterial.normalTexture = ExportTexture(babylonPBRMetallicRoughnessMaterial.normalTexture, gltf);

                // Occlusion
                if (babylonPBRMetallicRoughnessMaterial.occlusionTexture != null)
                {
                    if (babylonPBRMetallicRoughnessMaterial.occlusionTexture.bitmap != null)
                    {
                        // ORM texture has been merged manually by the exporter
                        // Occlusion is defined as well as metallic and/or roughness
                        logger.RaiseVerbose("Occlusion is defined as well as metallic and/or roughness", 2);
                        gltfMaterial.occlusionTexture = ExportBitmapTexture(gltf, babylonPBRMetallicRoughnessMaterial.occlusionTexture);
                    }
                    else
                    {
                        // ORM texture was already merged or only occlusion is defined
                        logger.RaiseVerbose("ORM texture was already merged or only occlusion is defined", 2);
                        gltfMaterial.occlusionTexture = ExportTexture(babylonPBRMetallicRoughnessMaterial.occlusionTexture, gltf);
                    }
                }

                // Emissive
                gltfMaterial.emissiveFactor  = babylonPBRMetallicRoughnessMaterial.emissive;
                gltfMaterial.emissiveTexture = ExportTexture(babylonPBRMetallicRoughnessMaterial.emissiveTexture, gltf);


                // --------------------------------
                // --- gltfPbrMetallicRoughness ---
                // --------------------------------

                logger.RaiseMessage("GLTFExporter.Material | create gltfPbrMetallicRoughness", 2);
                var gltfPbrMetallicRoughness = new GLTFPBRMetallicRoughness();
                gltfMaterial.pbrMetallicRoughness = gltfPbrMetallicRoughness;

                // --- Global ---

                // Base color
                gltfPbrMetallicRoughness.baseColorFactor = new float[4]
                {
                    babylonPBRMetallicRoughnessMaterial.baseColor[0],
                    babylonPBRMetallicRoughnessMaterial.baseColor[1],
                    babylonPBRMetallicRoughnessMaterial.baseColor[2],
                    babylonPBRMetallicRoughnessMaterial.alpha
                };
                if (babylonPBRMetallicRoughnessMaterial.baseTexture != null)
                {
                    if (babylonPBRMetallicRoughnessMaterial.baseTexture.bitmap != null)
                    {
                        gltfPbrMetallicRoughness.baseColorTexture = ExportBitmapTexture(gltf, babylonPBRMetallicRoughnessMaterial.baseTexture);
                    }
                    else
                    {
                        gltfPbrMetallicRoughness.baseColorTexture = ExportTexture(babylonPBRMetallicRoughnessMaterial.baseTexture, gltf);
                    }
                }

                // Metallic roughness
                gltfPbrMetallicRoughness.metallicFactor  = babylonPBRMetallicRoughnessMaterial.metallic;
                gltfPbrMetallicRoughness.roughnessFactor = babylonPBRMetallicRoughnessMaterial.roughness;
                if (babylonPBRMetallicRoughnessMaterial.metallicRoughnessTexture != null)
                {
                    if (babylonPBRMetallicRoughnessMaterial.metallicRoughnessTexture == babylonPBRMetallicRoughnessMaterial.occlusionTexture)
                    {
                        // Occlusion is defined as well as metallic and/or roughness
                        // Use same texture
                        logger.RaiseVerbose("Occlusion is defined as well as metallic and/or roughness", 2);
                        gltfPbrMetallicRoughness.metallicRoughnessTexture = gltfMaterial.occlusionTexture;
                    }
                    else
                    {
                        // Occlusion is not defined, only metallic and/or roughness
                        logger.RaiseVerbose("Occlusion is not defined, only metallic and/or roughness", 2);

                        if (babylonPBRMetallicRoughnessMaterial.metallicRoughnessTexture.bitmap != null)
                        {
                            // Metallic & roughness texture has been merged manually by the exporter
                            // Write bitmap file
                            logger.RaiseVerbose("Metallic & roughness texture has been merged manually by the exporter", 2);
                            gltfPbrMetallicRoughness.metallicRoughnessTexture = ExportBitmapTexture(gltf, babylonPBRMetallicRoughnessMaterial.metallicRoughnessTexture);
                        }
                        else
                        {
                            // Metallic & roughness texture was already merged
                            // Copy file
                            logger.RaiseVerbose("Metallic & roughness texture was already merged", 2);
                            gltfPbrMetallicRoughness.metallicRoughnessTexture = ExportTexture(babylonPBRMetallicRoughnessMaterial.metallicRoughnessTexture, gltf);
                        }
                    }
                }
            }
            else
            {
                logger.RaiseWarning("GLTFExporter.Material | Unsupported material type: " + babylonMaterial.GetType(), 2);
            }

            if (gltfMaterial != null && babylonMaterial.isUnlit)
            {
                // Add Unlit extension
                if (!exportParameters.enableKHRMaterialsUnlit)
                {
                    logger.RaiseWarning("GLTFExporter.Material | KHR_materials_unlit has not been enabled for export!", 2);
                }
                else
                {
                    if (gltfMaterial.extensions == null)
                    {
                        gltfMaterial.extensions = new GLTFExtensions();
                    }
                    if (gltf.extensionsUsed == null)
                    {
                        gltf.extensionsUsed = new System.Collections.Generic.List <string>();
                    }
                    if (!gltf.extensionsUsed.Contains("KHR_materials_unlit"))
                    {
                        gltf.extensionsUsed.Add("KHR_materials_unlit");
                    }
                    gltfMaterial.extensions["KHR_materials_unlit"] = new object();
                }
            }

            ExportGLTFExtension(babylonMaterial, ref gltfMaterial, gltf);
        }
Esempio n. 3
0
        private void ExportMaterial(BabylonMaterial babylonMaterial, GLTF gltf)
        {
            var name = babylonMaterial.name;
            var id   = babylonMaterial.id;

            RaiseMessage("GLTFExporter.Material | Export material named: " + name, 1);

            if (babylonMaterial.GetType() == typeof(BabylonStandardMaterial))
            {
                var babylonStandardMaterial = babylonMaterial as BabylonStandardMaterial;


                // --- prints ---
                #region prints

                RaiseVerbose("GLTFExporter.Material | babylonMaterial data", 2);
                RaiseVerbose("GLTFExporter.Material | babylonMaterial.alpha=" + babylonMaterial.alpha, 3);
                RaiseVerbose("GLTFExporter.Material | babylonMaterial.alphaMode=" + babylonMaterial.alphaMode, 3);
                RaiseVerbose("GLTFExporter.Material | babylonMaterial.backFaceCulling=" + babylonMaterial.backFaceCulling, 3);
                RaiseVerbose("GLTFExporter.Material | babylonMaterial.wireframe=" + babylonMaterial.wireframe, 3);

                // Ambient
                for (int i = 0; i < babylonStandardMaterial.ambient.Length; i++)
                {
                    RaiseVerbose("GLTFExporter.Material | babylonStandardMaterial.ambient[" + i + "]=" + babylonStandardMaterial.ambient[i], 3);
                }

                // Diffuse
                RaiseVerbose("GLTFExporter.Material | babylonStandardMaterial.diffuse.Length=" + babylonStandardMaterial.diffuse.Length, 3);
                for (int i = 0; i < babylonStandardMaterial.diffuse.Length; i++)
                {
                    RaiseVerbose("GLTFExporter.Material | babylonStandardMaterial.diffuse[" + i + "]=" + babylonStandardMaterial.diffuse[i], 3);
                }
                if (babylonStandardMaterial.diffuseTexture == null)
                {
                    RaiseVerbose("GLTFExporter.Material | babylonStandardMaterial.diffuseTexture=null", 3);
                }
                else
                {
                    RaiseVerbose("GLTFExporter.Material | babylonStandardMaterial.diffuseTexture.name=" + babylonStandardMaterial.diffuseTexture.name, 3);
                }

                // Normal / bump
                if (babylonStandardMaterial.bumpTexture == null)
                {
                    RaiseVerbose("GLTFExporter.Material | babylonStandardMaterial.bumpTexture=null", 3);
                }
                else
                {
                    RaiseVerbose("GLTFExporter.Material | babylonStandardMaterial.bumpTexture.name=" + babylonStandardMaterial.bumpTexture.name, 3);
                }

                // Opacity
                if (babylonStandardMaterial.opacityTexture == null)
                {
                    RaiseVerbose("GLTFExporter.Material | babylonStandardMaterial.opacityTexture=null", 3);
                }
                else
                {
                    RaiseVerbose("GLTFExporter.Material | babylonStandardMaterial.opacityTexture.name=" + babylonStandardMaterial.opacityTexture.name, 3);
                }

                // Specular
                for (int i = 0; i < babylonStandardMaterial.specular.Length; i++)
                {
                    RaiseVerbose("GLTFExporter.Material | babylonStandardMaterial.specular[" + i + "]=" + babylonStandardMaterial.specular[i], 3);
                }
                RaiseVerbose("GLTFExporter.Material | babylonStandardMaterial.specularPower=" + babylonStandardMaterial.specularPower, 3);
                if (babylonStandardMaterial.specularTexture == null)
                {
                    RaiseVerbose("GLTFExporter.Material | babylonStandardMaterial.specularTexture=null", 3);
                }
                else
                {
                    RaiseVerbose("GLTFExporter.Material | babylonStandardMaterial.specularTexture.name=" + babylonStandardMaterial.specularTexture.name, 3);
                }

                // Occlusion
                if (babylonStandardMaterial.ambientTexture == null)
                {
                    RaiseVerbose("GLTFExporter.Material | babylonStandardMaterial.ambientTexture=null", 3);
                }
                else
                {
                    RaiseVerbose("GLTFExporter.Material | babylonStandardMaterial.ambientTexture.name=" + babylonStandardMaterial.ambientTexture.name, 3);
                }

                // Emissive
                for (int i = 0; i < babylonStandardMaterial.emissive.Length; i++)
                {
                    RaiseVerbose("GLTFExporter.Material | babylonStandardMaterial.emissive[" + i + "]=" + babylonStandardMaterial.emissive[i], 3);
                }
                if (babylonStandardMaterial.emissiveTexture == null)
                {
                    RaiseVerbose("GLTFExporter.Material | babylonStandardMaterial.emissiveTexture=null", 3);
                }
                else
                {
                    RaiseVerbose("GLTFExporter.Material | babylonStandardMaterial.emissiveTexture.name=" + babylonStandardMaterial.emissiveTexture.name, 3);
                }
                #endregion


                // --------------------------------
                // --------- gltfMaterial ---------
                // --------------------------------

                RaiseMessage("GLTFExporter.Material | create gltfMaterial", 2);
                var gltfMaterial = new GLTFMaterial
                {
                    name = name
                };
                gltfMaterial.id    = babylonMaterial.id;
                gltfMaterial.index = gltf.MaterialsList.Count;
                gltf.MaterialsList.Add(gltfMaterial);

                // Alpha
                string alphaMode;
                float? alphaCutoff;
                getAlphaMode(babylonStandardMaterial, out alphaMode, out alphaCutoff);
                gltfMaterial.alphaMode   = alphaMode;
                gltfMaterial.alphaCutoff = alphaCutoff;

                // DoubleSided
                gltfMaterial.doubleSided = !babylonMaterial.backFaceCulling;

                // Normal
                gltfMaterial.normalTexture = ExportTexture(babylonStandardMaterial.bumpTexture, gltf);

                // Occulison
                gltfMaterial.occlusionTexture = ExportTexture(babylonStandardMaterial.ambientTexture, gltf);

                // Emissive
                gltfMaterial.emissiveFactor  = babylonStandardMaterial.emissive.Multiply(babylonStandardMaterial.diffuse);
                gltfMaterial.emissiveTexture = ExportEmissiveTexture(babylonStandardMaterial, gltf, babylonStandardMaterial.emissive, babylonStandardMaterial.diffuse);

                // Constraints
                if (gltfMaterial.emissiveTexture != null)
                {
                    gltfMaterial.emissiveFactor = new[] { 1.0f, 1.0f, 1.0f };
                }

                // --------------------------------
                // --- gltfPbrMetallicRoughness ---
                // --------------------------------

                RaiseMessage("GLTFExporter.Material | create gltfPbrMetallicRoughness", 2);
                var gltfPbrMetallicRoughness = new GLTFPBRMetallicRoughness();
                gltfMaterial.pbrMetallicRoughness = gltfPbrMetallicRoughness;

                // --- Global ---

                // Eye Ball correction to limit overall brightness from std to PBR.
                // This only impacts the factors.
                var correctedDiffuse = new BabylonColor3(babylonStandardMaterial.diffuse).scale(0.5f);

                SpecularGlossiness _specularGlossiness = new SpecularGlossiness
                {
                    diffuse    = correctedDiffuse,
                    opacity    = babylonMaterial.alpha,
                    specular   = new BabylonColor3(babylonStandardMaterial.specular),
                    glossiness = babylonStandardMaterial.specularPower / 256
                };

                MetallicRoughness _metallicRoughness = ConvertToMetallicRoughness(_specularGlossiness, true);

                // Base color
                gltfPbrMetallicRoughness.baseColorFactor = new float[4]
                {
                    _metallicRoughness.baseColor.r,
                    _metallicRoughness.baseColor.g,
                    _metallicRoughness.baseColor.b,
                    _metallicRoughness.opacity
                };

                // Metallic roughness
                gltfPbrMetallicRoughness.metallicFactor  = _metallicRoughness.metallic;
                gltfPbrMetallicRoughness.roughnessFactor = _metallicRoughness.roughness;


                // --- Textures ---
                var babylonTexture = babylonStandardMaterial.diffuseTexture != null ? babylonStandardMaterial.diffuseTexture :
                                     babylonStandardMaterial.specularTexture != null ? babylonStandardMaterial.specularTexture :
                                     babylonStandardMaterial.opacityTexture != null ? babylonStandardMaterial.opacityTexture :
                                     null;

                if (babylonTexture != null)
                {
                    //Check if the texture already exist
                    var _key = SetStandText(babylonStandardMaterial);

                    if (GetStandTextInfo(_key) != null)
                    {
                        var _pairBCMR = GetStandTextInfo(_key);
                        gltfPbrMetallicRoughness.baseColorTexture         = _pairBCMR.baseColor;
                        gltfPbrMetallicRoughness.metallicRoughnessTexture = _pairBCMR.metallicRoughness;
                    }
                    else
                    {
                        bool isAlphaInTexture = (isTextureOk(babylonStandardMaterial.diffuseTexture) && babylonStandardMaterial.diffuseTexture.hasAlpha) ||
                                                isTextureOk(babylonStandardMaterial.opacityTexture);

                        Bitmap baseColorBitmap         = null;
                        Bitmap metallicRoughnessBitmap = null;

                        GLTFTextureInfo textureInfoBC = new GLTFTextureInfo();
                        GLTFTextureInfo textureInfoMR = new GLTFTextureInfo();

                        if (CopyTexturesToOutput)
                        {
                            // Diffuse
                            Bitmap diffuseBitmap = null;
                            if (babylonStandardMaterial.diffuseTexture != null)
                            {
                                diffuseBitmap = LoadTexture(babylonStandardMaterial.diffuseTexture.originalPath);
                            }

                            // Specular
                            Bitmap specularBitmap = null;
                            if (babylonStandardMaterial.specularTexture != null)
                            {
                                specularBitmap = LoadTexture(babylonStandardMaterial.specularTexture.originalPath);
                            }

                            // Opacity / Alpha / Transparency
                            Bitmap opacityBitmap = null;
                            if ((babylonStandardMaterial.diffuseTexture == null || babylonStandardMaterial.diffuseTexture.hasAlpha == false) && babylonStandardMaterial.opacityTexture != null)
                            {
                                opacityBitmap = LoadTexture(babylonStandardMaterial.opacityTexture.originalPath);
                            }
                            if (diffuseBitmap != null || specularBitmap != null || opacityBitmap != null)
                            {
                                // Retrieve dimensions
                                int width              = 0;
                                int height             = 0;
                                var haveSameDimensions = _getMinimalBitmapDimensions(out width, out height, diffuseBitmap, specularBitmap, opacityBitmap);
                                if (!haveSameDimensions)
                                {
                                    RaiseError("Diffuse, specular and opacity maps should have same dimensions", 2);
                                }

                                // Create baseColor+alpha and metallic+roughness maps
                                baseColorBitmap         = new Bitmap(width, height);
                                metallicRoughnessBitmap = new Bitmap(width, height);
                                for (int x = 0; x < width; x++)
                                {
                                    for (int y = 0; y < height; y++)
                                    {
                                        SpecularGlossiness specularGlossinessTexture = new SpecularGlossiness
                                        {
                                            diffuse = diffuseBitmap != null ? new BabylonColor3(diffuseBitmap.GetPixel(x, y)) :
                                                      _specularGlossiness.diffuse,
                                            opacity = diffuseBitmap != null && babylonStandardMaterial.diffuseTexture.hasAlpha ? diffuseBitmap.GetPixel(x, y).A / 255.0f :
                                                      opacityBitmap != null && babylonStandardMaterial.opacityTexture.getAlphaFromRGB ? opacityBitmap.GetPixel(x, y).R / 255.0f :
                                                      opacityBitmap != null && babylonStandardMaterial.opacityTexture.getAlphaFromRGB == false?opacityBitmap.GetPixel(x, y).A / 255.0f :
                                                      _specularGlossiness.opacity,
                                            specular = specularBitmap != null ? new BabylonColor3(specularBitmap.GetPixel(x, y)) :
                                                       _specularGlossiness.specular,
                                            glossiness = babylonStandardMaterial.useGlossinessFromSpecularMapAlpha && specularBitmap != null?specularBitmap.GetPixel(x, y).A / 255.0f :
                                                         _specularGlossiness.glossiness
                                        };

                                        var displayPrints = x == width / 2 && y == height / 2;
                                        MetallicRoughness metallicRoughnessTexture = ConvertToMetallicRoughness(specularGlossinessTexture, displayPrints);

                                        Color colorBase = Color.FromArgb(
                                            (int)(metallicRoughnessTexture.opacity * 255),
                                            (int)(metallicRoughnessTexture.baseColor.r * 255),
                                            (int)(metallicRoughnessTexture.baseColor.g * 255),
                                            (int)(metallicRoughnessTexture.baseColor.b * 255)
                                            );
                                        baseColorBitmap.SetPixel(x, y, colorBase);

                                        // The metalness values are sampled from the B channel.
                                        // The roughness values are sampled from the G channel.
                                        // These values are linear. If other channels are present (R or A), they are ignored for metallic-roughness calculations.
                                        Color colorMetallicRoughness = Color.FromArgb(
                                            0,
                                            (int)(metallicRoughnessTexture.roughness * 255),
                                            (int)(metallicRoughnessTexture.metallic * 255)
                                            );
                                        metallicRoughnessBitmap.SetPixel(x, y, colorMetallicRoughness);
                                    }
                                }
                            }
                        }

                        if (baseColorBitmap != null || babylonTexture.bitmap != null)
                        {
                            var baseColorFileName = babylonMaterial.name + "_baseColor" + (isAlphaInTexture ? ".png" : ".jpg");
                            textureInfoBC = ExportBitmapTexture(gltf, babylonTexture, baseColorBitmap, baseColorFileName);
                            gltfPbrMetallicRoughness.baseColorTexture = textureInfoBC;
                        }

                        if (isTextureOk(babylonStandardMaterial.specularTexture))
                        {
                            textureInfoMR = ExportBitmapTexture(gltf, babylonTexture, metallicRoughnessBitmap, babylonMaterial.name + "_metallicRoughness" + ".jpg");
                            gltfPbrMetallicRoughness.metallicRoughnessTexture = textureInfoMR;
                        }

                        //register the texture
                        AddStandText(_key, textureInfoBC, textureInfoMR);
                    }

                    // Constraints
                    if (gltfPbrMetallicRoughness.baseColorTexture != null)
                    {
                        gltfPbrMetallicRoughness.baseColorFactor = new[] { 1.0f, 1.0f, 1.0f, 1.0f };
                    }

                    if (gltfPbrMetallicRoughness.metallicRoughnessTexture != null)
                    {
                        gltfPbrMetallicRoughness.metallicFactor  = 1.0f;
                        gltfPbrMetallicRoughness.roughnessFactor = 1.0f;
                    }
                }
            }
            else if (babylonMaterial.GetType() == typeof(BabylonPBRMetallicRoughnessMaterial))
            {
                var babylonPBRMetallicRoughnessMaterial = babylonMaterial as BabylonPBRMetallicRoughnessMaterial;

                // --- prints ---
                #region prints

                RaiseVerbose("GLTFExporter.Material | babylonMaterial data", 2);
                RaiseVerbose("GLTFExporter.Material | babylonMaterial.alpha=" + babylonMaterial.alpha, 3);
                RaiseVerbose("GLTFExporter.Material | babylonMaterial.alphaMode=" + babylonMaterial.alphaMode, 3);
                RaiseVerbose("GLTFExporter.Material | babylonMaterial.backFaceCulling=" + babylonMaterial.backFaceCulling, 3);
                RaiseVerbose("GLTFExporter.Material | babylonMaterial.wireframe=" + babylonMaterial.wireframe, 3);

                // Global
                RaiseVerbose("GLTFExporter.Material | babylonPBRMetallicRoughnessMaterial.maxSimultaneousLights=" + babylonPBRMetallicRoughnessMaterial.maxSimultaneousLights, 3);
                RaiseVerbose("GLTFExporter.Material | babylonPBRMetallicRoughnessMaterial.disableLighting=" + babylonPBRMetallicRoughnessMaterial.disableLighting, 3);
                RaiseVerbose("GLTFExporter.Material | babylonPBRMetallicRoughnessMaterial.alphaCutOff=" + babylonPBRMetallicRoughnessMaterial.alphaCutOff, 3);
                RaiseVerbose("GLTFExporter.Material | babylonPBRMetallicRoughnessMaterial.transparencyMode=" + babylonPBRMetallicRoughnessMaterial.transparencyMode, 3);
                RaiseVerbose("GLTFExporter.Material | babylonPBRMetallicRoughnessMaterial.doubleSided=" + babylonPBRMetallicRoughnessMaterial.doubleSided, 3);

                // Base color
                RaiseVerbose("GLTFExporter.Material | babylonPBRMetallicRoughnessMaterial.baseColor.Length=" + babylonPBRMetallicRoughnessMaterial.baseColor.Length, 3);
                for (int i = 0; i < babylonPBRMetallicRoughnessMaterial.baseColor.Length; i++)
                {
                    RaiseVerbose("GLTFExporter.Material | babylonPBRMetallicRoughnessMaterial.baseColor[" + i + "]=" + babylonPBRMetallicRoughnessMaterial.baseColor[i], 3);
                }
                if (babylonPBRMetallicRoughnessMaterial.baseTexture == null)
                {
                    RaiseVerbose("GLTFExporter.Material | babylonPBRMetallicRoughnessMaterial.baseTexture=null", 3);
                }

                // Metallic+roughness
                RaiseVerbose("GLTFExporter.Material | babylonPBRMetallicRoughnessMaterial.metallic=" + babylonPBRMetallicRoughnessMaterial.metallic, 3);
                RaiseVerbose("GLTFExporter.Material | babylonPBRMetallicRoughnessMaterial.roughness=" + babylonPBRMetallicRoughnessMaterial.roughness, 3);
                if (babylonPBRMetallicRoughnessMaterial.metallicRoughnessTexture == null)
                {
                    RaiseVerbose("GLTFExporter.Material | babylonPBRMetallicRoughnessMaterial.metallicRoughnessTexture=null", 3);
                }

                // Normal / bump
                if (babylonPBRMetallicRoughnessMaterial.normalTexture == null)
                {
                    RaiseVerbose("GLTFExporter.Material | babylonPBRMetallicRoughnessMaterial.normalTexture=null", 3);
                }
                RaiseVerbose("GLTFExporter.Material | babylonPBRMetallicRoughnessMaterial.invertNormalMapX=" + babylonPBRMetallicRoughnessMaterial.invertNormalMapX, 3);
                RaiseVerbose("GLTFExporter.Material | babylonPBRMetallicRoughnessMaterial.invertNormalMapY=" + babylonPBRMetallicRoughnessMaterial.invertNormalMapY, 3);

                // Emissive
                for (int i = 0; i < babylonPBRMetallicRoughnessMaterial.emissive.Length; i++)
                {
                    RaiseVerbose("GLTFExporter.Material | babylonPBRMetallicRoughnessMaterial.emissiveColor[" + i + "]=" + babylonPBRMetallicRoughnessMaterial.emissive[i], 3);
                }
                if (babylonPBRMetallicRoughnessMaterial.emissiveTexture == null)
                {
                    RaiseVerbose("GLTFExporter.Material | babylonPBRMetallicRoughnessMaterial.emissiveTexture=null", 3);
                }

                // Ambient occlusion
                RaiseVerbose("GLTFExporter.Material | babylonPBRMetallicRoughnessMaterial.occlusionStrength=" + babylonPBRMetallicRoughnessMaterial.occlusionStrength, 3);
                if (babylonPBRMetallicRoughnessMaterial.occlusionTexture == null)
                {
                    RaiseVerbose("GLTFExporter.Material | babylonPBRMetallicRoughnessMaterial.occlusionTexture=null", 3);
                }
                #endregion

                // --------------------------------
                // --------- gltfMaterial ---------
                // --------------------------------

                RaiseMessage("GLTFExporter.Material | create gltfMaterial", 2);
                var gltfMaterial = new GLTFMaterial
                {
                    name = name
                };
                gltfMaterial.id    = babylonMaterial.id;
                gltfMaterial.index = gltf.MaterialsList.Count;
                gltf.MaterialsList.Add(gltfMaterial);

                // Alpha
                string alphaMode;
                float? alphaCutoff;
                getAlphaMode(babylonPBRMetallicRoughnessMaterial, out alphaMode, out alphaCutoff);
                gltfMaterial.alphaMode   = alphaMode;
                gltfMaterial.alphaCutoff = alphaCutoff;

                // DoubleSided
                gltfMaterial.doubleSided = babylonPBRMetallicRoughnessMaterial.doubleSided;

                // Normal
                gltfMaterial.normalTexture = ExportTexture(babylonPBRMetallicRoughnessMaterial.normalTexture, gltf);

                // Occlusion
                if (babylonPBRMetallicRoughnessMaterial.occlusionTexture != null)
                {
                    if (babylonPBRMetallicRoughnessMaterial.occlusionTexture.bitmap != null)
                    {
                        // ORM texture has been merged manually by the exporter
                        // Occlusion is defined as well as metallic and/or roughness
                        RaiseVerbose("Occlusion is defined as well as metallic and/or roughness", 2);
                        gltfMaterial.occlusionTexture = ExportBitmapTexture(gltf, babylonPBRMetallicRoughnessMaterial.occlusionTexture);
                    }
                    else
                    {
                        // ORM texture was already merged or only occlusion is defined
                        RaiseVerbose("ORM texture was already merged or only occlusion is defined", 2);
                        gltfMaterial.occlusionTexture = ExportTexture(babylonPBRMetallicRoughnessMaterial.occlusionTexture, gltf);
                    }
                }

                // Emissive
                gltfMaterial.emissiveFactor  = babylonPBRMetallicRoughnessMaterial.emissive;
                gltfMaterial.emissiveTexture = ExportTexture(babylonPBRMetallicRoughnessMaterial.emissiveTexture, gltf);


                // --------------------------------
                // --- gltfPbrMetallicRoughness ---
                // --------------------------------

                RaiseMessage("GLTFExporter.Material | create gltfPbrMetallicRoughness", 2);
                var gltfPbrMetallicRoughness = new GLTFPBRMetallicRoughness();
                gltfMaterial.pbrMetallicRoughness = gltfPbrMetallicRoughness;

                // --- Global ---

                // Base color
                gltfPbrMetallicRoughness.baseColorFactor = new float[4]
                {
                    babylonPBRMetallicRoughnessMaterial.baseColor[0],
                    babylonPBRMetallicRoughnessMaterial.baseColor[1],
                    babylonPBRMetallicRoughnessMaterial.baseColor[2],
                    babylonPBRMetallicRoughnessMaterial.alpha
                };
                if (babylonPBRMetallicRoughnessMaterial.baseTexture != null)
                {
                    if (babylonPBRMetallicRoughnessMaterial.baseTexture.bitmap != null)
                    {
                        // Base color & Alpha texture has been merged manually by the exporter
                        // Write bitmap file
                        gltfPbrMetallicRoughness.baseColorTexture = ExportBitmapTexture(gltf, babylonPBRMetallicRoughnessMaterial.baseTexture);
                    }
                    else
                    {
                        // Base color & Alpha texture was already merged
                        // Copy file
                        gltfPbrMetallicRoughness.baseColorTexture = ExportTexture(babylonPBRMetallicRoughnessMaterial.baseTexture, gltf);
                    }
                }

                // Metallic roughness
                gltfPbrMetallicRoughness.metallicFactor  = babylonPBRMetallicRoughnessMaterial.metallic;
                gltfPbrMetallicRoughness.roughnessFactor = babylonPBRMetallicRoughnessMaterial.roughness;
                if (babylonPBRMetallicRoughnessMaterial.metallicRoughnessTexture != null)
                {
                    if (babylonPBRMetallicRoughnessMaterial.metallicRoughnessTexture == babylonPBRMetallicRoughnessMaterial.occlusionTexture)
                    {
                        // Occlusion is defined as well as metallic and/or roughness
                        // Use same texture
                        RaiseVerbose("Occlusion is defined as well as metallic and/or roughness", 2);
                        gltfPbrMetallicRoughness.metallicRoughnessTexture = gltfMaterial.occlusionTexture;
                    }
                    else
                    {
                        // Occlusion is not defined, only metallic and/or roughness
                        RaiseVerbose("Occlusion is not defined, only metallic and/or roughness", 2);

                        if (babylonPBRMetallicRoughnessMaterial.metallicRoughnessTexture.bitmap != null)
                        {
                            // Metallic & roughness texture has been merged manually by the exporter
                            // Write bitmap file
                            RaiseVerbose("Metallic & roughness texture has been merged manually by the exporter", 2);
                            gltfPbrMetallicRoughness.metallicRoughnessTexture = ExportBitmapTexture(gltf, babylonPBRMetallicRoughnessMaterial.metallicRoughnessTexture);
                        }
                        else
                        {
                            // Metallic & roughness texture was already merged
                            // Copy file
                            RaiseVerbose("Metallic & roughness texture was already merged", 2);
                            gltfPbrMetallicRoughness.metallicRoughnessTexture = ExportTexture(babylonPBRMetallicRoughnessMaterial.metallicRoughnessTexture, gltf);
                        }
                    }
                }
            }
            else
            {
                RaiseWarning("GLTFExporter.Material | Unsupported material type: " + babylonMaterial.GetType(), 2);
            }
        }