// Update is called once per frame void Update() { BabyCowScript player = FindObjectOfType <BabyCowScript>(); if (player != null) { my_text.text = "" + player.GetScore(); } }
// Update is called once per frame void Update() { BabyCowScript player = FindObjectOfType <BabyCowScript>(); if (player != null) { my_text.text = "" + player.GetHealth(); } else { my_text.text = "0"; var gameOver = FindObjectOfType <GameOver>(); if (!gameOver.isShown()) { gameOver.FarmerWins(); } } }