private IEnumerator AssignKey(object keyName)
        {
            waitingForKey = true;

            yield return(WaitForKey());

            int isFirst  = 0;
            int keyCount = 0;

            for (int i = 0; i < hotkeyButtons.Count; i++)
            {
                if (hotkeyButtons[i].Equals(newKey))
                {
                    if (keyCount == 0)
                    {
                        isFirst = i;
                    }

                    keyCount++;
                }
            }

            if (keyCount > 0 && isFirst != selected)
            {
                BZLogger.Warn("Duplicate keybind found, swapping keys...");
                hotkeyButtons[isFirst]        = hotkeyButtons[selected];
                guiItem_Buttons[isFirst].Name = hotkeyButtons[selected];
            }

            hotkeyButtons[selected]        = newKey;
            guiItem_Buttons[selected].Name = hotkeyButtons[selected];
            selected = -1;

            yield return(null);
        }
Esempio n. 2
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        internal static void Config_Load()
        {
            BZLogger.Debug("Method call: SEzConfig.Config_Load()");

            PROGRAM_VERSION = FileVersionInfo.GetVersionInfo(Assembly.GetExecutingAssembly().Location).FileVersion;

            if (!Config_Check())
            {
                Config_CreateDefault();
            }

            try
            {
                Hotkeys_Config = ParserHelper.GetAllKeyValuesFromSection(FILENAME, "Hotkeys", SECTION_HOTKEYS);

                int.TryParse(ParserHelper.GetKeyValue(FILENAME, "Settings", SECTION_SETTINGS[0]), out int result);
                MAXSLOTS = result < 5 || result > 12 ? 12 : result;

                EXTRASLOTS = MAXSLOTS - 4;

                TEXTCOLOR = ColorHelper.GetColor(ParserHelper.GetKeyValue(FILENAME, "Settings", SECTION_SETTINGS[1]));

                SLOT_LAYOUT = ParserHelper.GetKeyValue(FILENAME, "Settings", SECTION_SETTINGS[2]) == "Circle" ? SlotLayout.Circle : SlotLayout.Grid;

                isSeatruckArmsExists = BZCommon.ReflectionHelper.IsNamespaceExists("SeaTruckArms");

                isSeatruckScannerModuleExists = BZCommon.ReflectionHelper.IsNamespaceExists("SeaTruckScannerModule");

                BZLogger.Log("Configuration loaded.");
            }
            catch
            {
                BZLogger.Error("An error occurred while loading the configuration file!");
            }
        }
Esempio n. 3
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        public void Awake()
        {
            Instance = this;

            ALLSLOTS_Text.Clear();

            uGUI_Equipment uGUIequipment = gameObject.GetComponent <uGUI_Equipment>();

            Dictionary <string, uGUI_EquipmentSlot> ALLSLOTS = (Dictionary <string, uGUI_EquipmentSlot>)uGUIequipment.GetPrivateField("allSlots");

            BZLogger.Debug("uGUI_SlotTextHandler processing ALLSLOTS...");

            foreach (KeyValuePair <string, uGUI_EquipmentSlot> item in ALLSLOTS)
            {
                BZLogger.Debug($"slot name: {item.Key}");

                if (SlotHelper.ALLSLOTS.TryGetValue(item.Key, out SlotData slotData))
                {
                    TextMeshProUGUI TMProText = AddTextToSlot(item.Value.transform, slotData);

                    ALLSLOTS_Text.Add(slotData.SlotID, TMProText);
                }
            }

            BZLogger.Log("uGUI_SlotTextHandler added.");
        }
        internal static void SetKeyBindings()
        {
            KEYBINDINGS = new Dictionary <string, KeyCode>();

            bool sync = false;

            foreach (KeyValuePair <string, string> kvp in Section_hotkeys)
            {
                try
                {
                    KeyCode keyCode = (KeyCode)Enum.Parse(typeof(KeyCode), kvp.Value);
                    KEYBINDINGS.Add(kvp.Key, keyCode);
                }
                catch (ArgumentException)
                {
                    BZLogger.Warn(PROGRAM_NAME, $"({kvp.Value}) is not a valid KeyCode! Setting default value!");

                    for (int i = 0; i < DEFAULT_CONFIG.Count; i++)
                    {
                        if (DEFAULT_CONFIG[i].Key.Equals(kvp.Key))
                        {
                            KEYBINDINGS.Add(kvp.Key, (KeyCode)Enum.Parse(typeof(KeyCode), DEFAULT_CONFIG[i].Value, true));
                            sync = true;
                        }
                    }
                }
            }

            if (sync)
            {
                SyncConfig();
            }
        }
Esempio n. 5
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        private void OnDestroy()
        {
            BZLogger.Debug("WaterRideManager", "Removing unused handlers...");

            modules.onEquip   -= OnEquip;
            modules.onUnequip -= OnUnEquip;
        }
Esempio n. 6
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        internal static void SLOTKEYBINDINGS_Update()
        {
            BZLogger.Debug("Method call: SEzConfig.SLOTKEYBINDINGS_Update()");

            SLOTKEYBINDINGS.Clear();
            SLOTKEYSLIST.Clear();

            SLOTKEYBINDINGS.Add(SlotConfigID.Slot_1, GameInput.GetBindingName(GameInput.Button.Slot1, GameInput.BindingSet.Primary));
            SLOTKEYBINDINGS.Add(SlotConfigID.Slot_2, GameInput.GetBindingName(GameInput.Button.Slot2, GameInput.BindingSet.Primary));
            SLOTKEYBINDINGS.Add(SlotConfigID.Slot_3, GameInput.GetBindingName(GameInput.Button.Slot3, GameInput.BindingSet.Primary));
            SLOTKEYBINDINGS.Add(SlotConfigID.Slot_4, GameInput.GetBindingName(GameInput.Button.Slot4, GameInput.BindingSet.Primary));
            SLOTKEYBINDINGS.Add(SlotConfigID.Slot_5, GameInput.GetBindingName(GameInput.Button.Slot5, GameInput.BindingSet.Primary));
            SLOTKEYBINDINGS.Add(SlotConfigID.Slot_6, Hotkeys_Config[SlotConfigID.Slot_6.ToString()]);
            SLOTKEYBINDINGS.Add(SlotConfigID.Slot_7, Hotkeys_Config[SlotConfigID.Slot_7.ToString()]);
            SLOTKEYBINDINGS.Add(SlotConfigID.Slot_8, Hotkeys_Config[SlotConfigID.Slot_8.ToString()]);
            SLOTKEYBINDINGS.Add(SlotConfigID.Slot_9, Hotkeys_Config[SlotConfigID.Slot_9.ToString()]);
            SLOTKEYBINDINGS.Add(SlotConfigID.Slot_10, Hotkeys_Config[SlotConfigID.Slot_10.ToString()]);
            SLOTKEYBINDINGS.Add(SlotConfigID.Slot_11, Hotkeys_Config[SlotConfigID.Slot_11.ToString()]);
            SLOTKEYBINDINGS.Add(SlotConfigID.Slot_12, Hotkeys_Config[SlotConfigID.Slot_12.ToString()]);
            SLOTKEYBINDINGS.Add(SlotConfigID.SeaTruckArmLeft, Hotkeys_Config[SlotConfigID.SeaTruckArmLeft.ToString()]);
            SLOTKEYBINDINGS.Add(SlotConfigID.SeaTruckArmRight, Hotkeys_Config[SlotConfigID.SeaTruckArmRight.ToString()]);

            foreach (KeyValuePair <SlotConfigID, string> kvp in SLOTKEYBINDINGS)
            {
                SLOTKEYSLIST.Add(kvp.Value);
            }
        }
Esempio n. 7
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        private static bool Config_Check()
        {
            BZLogger.Debug("Method call: SEzConfig.Config_Check()");

            if (!File.Exists(FILENAME))
            {
                BZLogger.Error("Configuration file open error!");
                return(false);
            }

            CONFIG_VERSION = ParserHelper.GetKeyValue(FILENAME, "SlotExtenderZero", "Version");

            if (!CONFIG_VERSION.Equals(PROGRAM_VERSION))
            {
                BZLogger.Error("Configuration file version error!");
                return(false);
            }

            if (!ParserHelper.IsSectionKeysExists(FILENAME, "Hotkeys", SECTION_HOTKEYS))
            {
                BZLogger.Error("Configuration file [Hotkeys] section error!");
                return(false);
            }

            if (!ParserHelper.IsSectionKeysExists(FILENAME, "Settings", SECTION_SETTINGS))
            {
                BZLogger.Error("Configuration file [Settings] section error!");
                return(false);
            }

            return(true);
        }
Esempio n. 8
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        private static void GameInput_OnBindingsChanged()
        {
            BZLogger.Debug("Method call: Main.GameInput_OnBindingsChanged()");

            // SlotExtender Update() method now disabled until all keybinding updates are complete
            isKeyBindigsUpdate = true;

            // updating slot key bindings
            SEzConfig.SLOTKEYBINDINGS_Update();

            // synchronizing keybindings to config file
            SEzConfig.SLOTKEYBINDINGS_SyncToAll();

            // updating ALLSLOTS dictionary
            SlotHelper.ALLSLOTS_Update();

            // updating SlotTextHandler
            if (uGUI_SlotTextHandler.Instance != null)
            {
                uGUI_SlotTextHandler.Instance.UpdateSlotText();
            }

            // SlotExtender Update() method now enabled
            isKeyBindigsUpdate = false;
        }
Esempio n. 9
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        internal static void KEYBINDINGS_Set()
        {
            BZLogger.Debug("Method call: SEConfig.KEYBINDINGS_Set()");

            KEYBINDINGS = new Dictionary <string, KeyCode>();

            bool sync = false;

            foreach (KeyValuePair <string, string> kvp in Hotkeys_Config)
            {
                try
                {
                    KEYBINDINGS.Add(kvp.Key, InputHelper.StringToKeyCode(kvp.Value));
                }
                catch (ArgumentException)
                {
                    BZLogger.Warn($"[{kvp.Value}] is not a valid KeyCode! Setting default value!");

                    for (int i = 0; i < DEFAULT_CONFIG.Count; i++)
                    {
                        if (DEFAULT_CONFIG[i].Key.Equals(kvp.Key))
                        {
                            KEYBINDINGS.Add(kvp.Key, InputHelper.StringToKeyCode(DEFAULT_CONFIG[i].Value));
                            sync = true;
                        }
                    }
                }
            }

            if (sync)
            {
                KEYBINDINGS_ToConfig();
            }
        }
Esempio n. 10
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        private void OnDestroy()
        {
            BZLogger.Debug("Removing unused handlers...");

            helper.onUpgradeModuleEquip   -= OnUpgradeModuleChanged;
            helper.onUpgradeModuleUnEquip -= OnUpgradeModuleChanged;
        }
        protected internal SeaTruckArms_Graphics()
        {
            GraphicsRoot = new GameObject("SeaTruckArmsRoot");

            BZLogger.Log($"API message: Graphics root GameObject created: {GraphicsRoot.name}, ID: {GraphicsRoot.GetInstanceID()}");

            //SceneManager.MoveGameObjectToScene(GraphicsRoot, SceneManager.GetSceneByName("StartScreen"));

            GraphicsRoot.AddComponent <Indestructible>();

            CoroutineHost.StartCoroutine(LoadPipeResourcesAsync());

            CoroutineHost.StartCoroutine(LoadExosuitResourcesAsync());

            RegisterBaseArms();

            RegisterBaseArmHandlers();

            InitializeTextures();

            CoroutineHost.StartCoroutine(InitializeArmSocketGraphics());

            CoroutineHost.StartCoroutine(InitializeArmsGraphics());

            GraphicsRoot.AddComponent <ArmRegistrationListener>();
        }
Esempio n. 12
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        private IEnumerator AssignKey(object keyName)
        {
            waitingForKey = true;

            yield return(WaitForKey());

            int isFirst  = 0;
            int keyCount = 0;

            for (int i = 0; i < HotkeyButtons.Count; i++)
            {
                if (HotkeyButtons[i].Equals(newKey.ToString()))
                {
                    if (keyCount == 0)
                    {
                        isFirst = i;
                    }

                    keyCount++;
                }
            }

            if (keyCount > 0 && isFirst != selected)
            {
                BZLogger.Log($"[{CmZConfig.PROGRAM_NAME}] Error! Duplicate keybind found, swapping keys...");
                HotkeyButtons[isFirst]   = HotkeyButtons[selected];
                buttonInfo[isFirst].Name = HotkeyButtons[selected];
            }

            HotkeyButtons[selected]   = newKey.ToString();
            buttonInfo[selected].Name = HotkeyButtons[selected];
            selected = -1;
            yield return(null);
        }
        public static void Load()
        {
            //load and init config from file
            QSEzConfig.LoadConfig();

            isExists_SlotExtenderZero = ReflectionHelper.IsNamespaceExists("SlotExtenderZero");

            if (isExists_SlotExtenderZero)
            {
                BZLogger.Log("SlotExtenderZero found! trying to work together..");
            }

            try
            {
                Assembly assembly = Assembly.GetExecutingAssembly();

                Harmony.CreateAndPatchAll(assembly, $"BelowZero.{assembly.GetName().Name}.mod");

                BZLogger.Log("Harmony Patches installed");

                SceneManager.sceneLoaded += new UnityAction <Scene, LoadSceneMode>(OnSceneLoaded);

                //CoroutineHost.StartCoroutine(WaitForUGUI());

                IngameMenuHandler.Main.RegisterOnQuitEvent(OnQuitEvent);
            }
            catch (Exception ex)
            {
                Debug.LogException(ex);
            }
        }
Esempio n. 14
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        internal static void InitSLOTKEYS()
        {
            SLOTKEYS.Clear();
            SLOTKEYSLIST.Clear();

            SLOTKEYS.Add("Slot1", GameInput.GetBindingName(GameInput.Button.Slot1, GameInput.BindingSet.Primary));
            SLOTKEYS.Add("Slot2", GameInput.GetBindingName(GameInput.Button.Slot2, GameInput.BindingSet.Primary));
            SLOTKEYS.Add("Slot3", GameInput.GetBindingName(GameInput.Button.Slot3, GameInput.BindingSet.Primary));
            SLOTKEYS.Add("Slot4", GameInput.GetBindingName(GameInput.Button.Slot4, GameInput.BindingSet.Primary));
            SLOTKEYS.Add("Slot5", GameInput.GetBindingName(GameInput.Button.Slot5, GameInput.BindingSet.Primary));
            SLOTKEYS.Add("Slot6", InputHelper.KeyCodeToString(KEYBINDINGS[SECTION_Hotkeys[0]]));
            SLOTKEYS.Add("Slot7", InputHelper.KeyCodeToString(KEYBINDINGS[SECTION_Hotkeys[1]]));
            SLOTKEYS.Add("Slot8", InputHelper.KeyCodeToString(KEYBINDINGS[SECTION_Hotkeys[2]]));
            SLOTKEYS.Add("Slot9", InputHelper.KeyCodeToString(KEYBINDINGS[SECTION_Hotkeys[3]]));
            SLOTKEYS.Add("Slot10", InputHelper.KeyCodeToString(KEYBINDINGS[SECTION_Hotkeys[4]]));
            SLOTKEYS.Add("Slot11", InputHelper.KeyCodeToString(KEYBINDINGS[SECTION_Hotkeys[5]]));
            SLOTKEYS.Add("Slot12", InputHelper.KeyCodeToString(KEYBINDINGS[SECTION_Hotkeys[6]]));


            foreach (KeyValuePair <string, string> kvp in SLOTKEYS)
            {
                BZLogger.Debug($"Adding slotkey [{kvp.Value}] to slot [{kvp.Key}]");
                SLOTKEYSLIST.Add(kvp.Value);
            }
        }
Esempio n. 15
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        internal static void LoadConfig()
        {
            PROGRAM_VERSION = FileVersionInfo.GetVersionInfo(Assembly.GetExecutingAssembly().Location).FileVersion;

            if (!CheckConfig())
            {
                CreateDefaultConfigFile();
            }

            try
            {
                Section_hotkeys = ParserHelper.GetAllKeyValuesFromSection(FILENAME, SECTIONS[0], SECTION_Hotkeys);

                int.TryParse(ParserHelper.GetKeyValue(FILENAME, SECTIONS[1], SECTION_Settings[0]), out int result);
                MAXSLOTS = result < 5 || result > 12 ? 12 : result;

                TEXTCOLOR = ColorHelper.GetColor(ParserHelper.GetKeyValue(FILENAME, SECTIONS[1], SECTION_Settings[1]));

                BZLogger.Log("Configuration loaded.");
            }
            catch
            {
                BZLogger.Error("An error occurred while loading the configuration file!");
            }
        }
Esempio n. 16
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        internal static void SetKeyBindings()
        {
            KEYBINDINGS = new Dictionary <string, KeyCode>();

            bool sync = false;

            foreach (KeyValuePair <string, string> kvp in Section_hotkeys)
            {
                try
                {
                    KEYBINDINGS.Add(kvp.Key, InputHelper.StringToKeyCode(kvp.Value));
                }
                catch (ArgumentException)
                {
                    BZLogger.Warn($"({kvp.Value}) is not a valid KeyCode! Setting default value!");

                    for (int i = 0; i < DEFAULT_CONFIG.Count; i++)
                    {
                        if (DEFAULT_CONFIG[i].Key.Equals(kvp.Key))
                        {
                            KEYBINDINGS.Add(kvp.Key, InputHelper.StringToKeyCode(DEFAULT_CONFIG[i].Value));
                            sync = true;
                        }
                    }
                }
            }

            if (sync)
            {
                SyncConfig();
            }
        }
Esempio n. 17
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        private static bool CheckConfig()
        {
            if (!File.Exists(FILENAME))
            {
                BZLogger.Error("Configuration file open error!");
                return(false);
            }

            CONFIG_VERSION = ParserHelper.GetKeyValue(FILENAME, "QuickSlotExtenderZero", "Version");

            if (!CONFIG_VERSION.Equals(PROGRAM_VERSION))
            {
                BZLogger.Error("Configuration file version error!");
                return(false);
            }

            if (!ParserHelper.IsSectionKeysExists(FILENAME, SECTIONS[0], SECTION_Hotkeys))
            {
                BZLogger.Error($"Configuration {SECTIONS[0]} section error!");
                return(false);
            }

            if (!ParserHelper.IsSectionKeysExists(FILENAME, SECTIONS[1], SECTION_Settings))
            {
                BZLogger.Error($"Configuration {SECTIONS[1]} section error!");
                return(false);
            }

            return(true);
        }
        internal static void LoadConfig()
        {
            PROGRAM_VERSION = FileVersionInfo.GetVersionInfo(Assembly.GetExecutingAssembly().Location).FileVersion;

            if (!File.Exists(FILENAME))
            {
                CreateDefaultConfigFile();
            }
            else
            {
                CONFIG_VERSION = ParserHelper.GetKeyValue(FILENAME, PROGRAM_NAME, "Version");

                if (CONFIG_VERSION.Equals(PROGRAM_VERSION))
                {
                    BZLogger.Log("Configuration file version match with program version.");
                }
                else
                {
                    CreateDefaultConfigFile();
                }
            }

            Section_hotkeys = ParserHelper.GetAllKeyValuesFromSection(FILENAME, SECTIONS[1], SECTION_HOTKEYS);

            string autostart = ParserHelper.GetKeyValue(FILENAME, SECTIONS[0], SECTION_SETTINGS[0]);

            if (!bool.TryParse(autostart, out AUTOSTART))
            {
                AUTOSTART = false;
            }

            BZLogger.Log("Configuration loaded.");
        }
Esempio n. 19
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        public static void DebugComponent(Component component)
        {
            List<string> keywords = new List<string>();

            BindingFlags bindingFlags = BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static | BindingFlags.IgnoreReturn;

            keywords.Add("Properties:");

            foreach (PropertyInfo propertyInfo in component.GetType().GetProperties(bindingFlags))
            {
                keywords.Add($"{propertyInfo.Name}  [{propertyInfo.GetValue(component, bindingFlags, null, null, null).ToString()}]");
            }

            keywords.Add("Fields:");

            foreach (FieldInfo fieldInfo in component.GetType().GetFields(bindingFlags))
            {
                keywords.Add($"{fieldInfo.Name}  [{fieldInfo.GetValue(component).ToString()}]");
            }

            foreach (string key in keywords)
            {
                BZLogger.Log($"{key}");
            }
        }
Esempio n. 20
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        private void Start()
        {
            //get player instance
            PlayerMain = Player.main;
            PdaMain    = PlayerMain.GetPDA();
            //forced triggering the Awake method in uGUI_Equipment for patching
            PdaMain.Open();
            PdaMain.Close();
            //add and start a handler to check the player mode if changed
            PlayerMain.playerModeChanged.AddHandler(gameObject, new Event <Player.Mode> .HandleFunction(OnPlayerModeChanged));

            string vehicleName = string.Empty;

            if (ThisVehicle)
            {
                isActive    = (PlayerMain.GetVehicle() == ThisVehicle);
                vehicleName = ThisVehicle.vehicleName;
            }
            else if (helper.isReady)
            {
                isActive    = (PlayerMain.GetComponentInParent <SeaTruckUpgrades>() == helper.TruckUpgrades);
                vehicleName = helper.TruckName;
            }

            BZLogger.Log($"Broadcasting message: 'WakeUp', Name: {vehicleName}, Instance ID: {gameObject.GetInstanceID()}");
            gameObject.BroadcastMessage("WakeUp");
        }
        /// <summary>
        /// INTERNAL ARM SPAWNING METHOD, DON'T OVERRIDE! Use ModifyGameObject() instead!
        /// Initializes the visual appearance of the arm in the open world or in the inventory.
        /// </summary>
        public override IEnumerator GetGameObjectAsync(IOut <GameObject> gameObject)
        {
            CoroutineTask <GameObject> request = CraftData.GetPrefabForTechTypeAsync(PrefabForClone);

            yield return(request);

            GameObject result = request.GetResult();

            if (result == null)
            {
                BZLogger.Warn("API message: Cannot instantiate prefab from TechType!");
                yield break;
            }

            PrefabClone = Object.Instantiate(result);

            PrefabClone.name = TechTypeName;

            if (ArmTemplate == ArmTemplate.ClawArm)
            {
                OverrideClawArm();
            }

            PrefabClone.transform.localScale = new Vector3(0.8f, 0.8f, 0.8f);

            PostModify();

            gameObject.Set(PrefabClone);

            yield break;
        }
Esempio n. 22
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        public void ConsumePower(float amount)
        {
            if (GameModeUtils.RequiresPower())
            {
                float totalPower = TotalCanProvide(out int sourceCount);

                if (sourceCount > 0)
                {
                    amount = (amount > totalPower) ? totalPower : amount;
                    amount = amount / sourceCount;

                    BZLogger.Debug($"consume power: amount: {amount}, sources: {sourceCount}");

                    foreach (KeyValuePair <string, IBattery> kvp in batteries)
                    {
                        if (kvp.Value != null && kvp.Value.charge > 0f)
                        {
                            kvp.Value.charge += -Mathf.Min(amount, kvp.Value.charge);

                            if (slots.TryGetValue(kvp.Key, out SlotDefinition definition))
                            {
                                UpdateVisuals(definition, kvp.Value.charge / kvp.Value.capacity, equipment.GetItemInSlot(kvp.Key).item.GetTechType());
                            }
                        }
                    }
                }
            }
        }
Esempio n. 23
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        internal static void Postfix(Inventory __instance)
        {
            __instance.equipment.AddSlots(SlotHelper.NewChipSlotIDs);

            BZLogger.Log("Inventory Chip Slots Patched.");

            Main.ChipSlotsPatched = true;
        }
Esempio n. 24
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 private void ClearEquipment()
 {
     foreach (Battery battery in EquipmentRoot.GetComponentsInChildren <Battery>(true))
     {
         BZLogger.Warn($"Removing unassigned Battery: {battery.GetComponent<PrefabIdentifier>().Id}");
         DestroyImmediate(battery.gameObject);
     }
 }
Esempio n. 25
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        public CoroutineTask <GameObject> SpawnFragmentAsync(Transform parent, Vector3 position, Quaternion rotation, bool awake)
        {
            BZLogger.Debug($"SpawnFragmentAsync called for: {TechTypeName}");

            TaskResult <GameObject> taskResult = new TaskResult <GameObject>();

            return(new CoroutineTask <GameObject>(InstantiateFragmentAsync(taskResult, parent, position, rotation, awake), taskResult));
        }
Esempio n. 26
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        private void OnDestroy()
        {
            BZLogger.Debug("Removing unused handlers...");

            helper.TruckEquipment.isAllowedToRemove -= IsAllowedToRemove;
            helper.TruckEquipment.onEquip           -= OnEquip;
            helper.TruckEquipment.onUnequip         -= OnUnequip;
        }
Esempio n. 27
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        public void Awake()
        {
            helper = SeatruckServices.Main.GetSeaTruckHelper(gameObject);

            BZLogger.Debug("Adding slot listener handlers...");

            helper.onUpgradeModuleEquip   += OnUpgradeModuleChanged;
            helper.onUpgradeModuleUnEquip += OnUpgradeModuleChanged;
        }
Esempio n. 28
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        public void Awake()
        {
            hoverbike = GetComponent <Hoverbike>();
            modules   = hoverbike.modules;

            BZLogger.Debug("WaterRideManager", "Adding slot listener handlers...");

            modules.onEquip   += OnEquip;
            modules.onUnequip += OnUnEquip;
        }
Esempio n. 29
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        internal static void Config_Write()
        {
            BZLogger.Debug("Method call: SEzConfig.WriteConfig()");

            ParserHelper.SetAllKeyValuesInSection(FILENAME, "Hotkeys", Hotkeys_Config);
            ParserHelper.SetKeyValue(FILENAME, "Settings", SECTION_SETTINGS[0], MAXSLOTS.ToString());
            ParserHelper.SetKeyValue(FILENAME, "Settings", SECTION_SETTINGS[1], ColorHelper.GetColorName(TEXTCOLOR));
            ParserHelper.SetKeyValue(FILENAME, "Settings", SECTION_SETTINGS[2], SLOT_LAYOUT.ToString());

            BZLogger.Log("Configuration saved.");
        }
Esempio n. 30
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        internal static void KEYBINDINGS_ToConfig()
        {
            BZLogger.Debug("Method call: SEConfig.KEYBINDINGS_ToConfig()");

            foreach (string key in SECTION_HOTKEYS)
            {
                Hotkeys_Config[key] = InputHelper.KeyCodeToString(KEYBINDINGS[key]);
            }

            Config_Write();
        }