public BVHData Parse(TextAsset BVHFile)
    {
        lines            = BVHFile.text.Split('\n');
        currLine         = 0;
        currChannelIndex = 0;
        parsedData       = new BVHData();

        string[] line;
        while ((line = getNextLine()) != null)
        {
            if (line[KEYWORD] == "HIERARCHY")
            {
                ParseHierarchySection();
            }
            else if (line[KEYWORD] == "MOTION")
            {
                ParseMotionSection();
            }
            else
            {
                PrintError("Unkown command in BVH data");
            }
        }
        Debug.Log("Finished Parsing BVH");
        return(parsedData);
    }
Esempio n. 2
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    // Start is called before the first frame update
    void Start()
    {
        BVHParser parser = new BVHParser();

        data = parser.Parse(BVHFile);
        CreateJoint(data.rootJoint, Vector3.zero);
    }
Esempio n. 3
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 public SimBody(BVHData bvhData, BodyData bodyData)
 {
     BVHData   = bvhData;
     BodyData  = bodyData;
     bvhLimits = new BVHLimits(bvhData);
     //bvhLimits.FitAnimation();
     bvhLimits.ExpandToAnimation(false);
 }
Esempio n. 4
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    void Start()
    {
        bvhData = new BVHParser().Parse(bvhFilePath);
        // move hips up
        bvhData.Skeletons[0].Offset = new Vector3(0, 35f, 0);
        BodyData bodyData = new BodyData();


        simBody = new SimBody(bvhData, bodyData);

        GameObject simBodyGO = new GameObject {
            name = "Sim Body"
        };

        simBodyGO.transform.parent        = transform;
        simBodyGO.transform.localPosition = Vector3.right * 5f;

        GameObject simOriginSphere = GameObject.CreatePrimitive(PrimitiveType.Sphere);

        simOriginSphere.transform.parent        = simBodyGO.transform;
        simOriginSphere.transform.localPosition = Vector3.zero;
        simOriginSphere.transform.localScale    = Vector3.one * 0.5f;
        if (simMaterial)
        {
            simOriginSphere.GetComponent <Renderer>().material = simMaterial;
        }
        simOriginSphere.GetComponent <Collider>().enabled = false;

        simBody.Material = simMaterial;
        simBody.Generate(simBodyGO.transform);


        refBody = new RefBody(bvhData, bodyData);

        GameObject refBodyGO = new GameObject {
            name = "Ref Body"
        };

        refBodyGO.transform.parent        = transform;
        refBodyGO.transform.localPosition = Vector3.left * 5f;

        GameObject refOriginSphere = GameObject.CreatePrimitive(PrimitiveType.Sphere);

        refOriginSphere.transform.parent        = refBodyGO.transform;
        refOriginSphere.transform.localPosition = Vector3.zero;
        refOriginSphere.transform.localScale    = Vector3.one * 0.5f;
        if (refMaterial)
        {
            refOriginSphere.GetComponent <Renderer>().material = refMaterial;
        }
        refOriginSphere.GetComponent <Collider>().enabled = false;

        refBody.Material = refMaterial;
        refBody.Generate(refBodyGO.transform);
    }
    public void Load(string path)
    {
        Name = path.Substring(path.LastIndexOf("/") + 1);

        string[] lines      = File.ReadAllLines(path);
        char[]   whitespace = new char[] { ' ' };
        int      index      = 0;

        //Read BVH
        Source = new BVHData();
        string  name   = string.Empty;
        string  parent = string.Empty;
        Vector3 offset = Vector3.zero;

        int[] channels = null;
        for (index = 0; index < lines.Length; index++)
        {
            if (lines[index] == "MOTION")
            {
                break;
            }
            string[] entries = lines[index].Split(whitespace);
            for (int entry = 0; entry < entries.Length; entry++)
            {
                if (entries[entry].Contains("ROOT"))
                {
                    parent = "None";
                    name   = entries[entry + 1];
                    break;
                }
                else if (entries[entry].Contains("JOINT"))
                {
                    parent = name;
                    name   = entries[entry + 1];
                    break;
                }
                else if (entries[entry].Contains("End"))
                {
                    parent = name;
                    name   = name + entries[entry + 1];
                    string[] subEntries = lines[index + 2].Split(whitespace);
                    for (int subEntry = 0; subEntry < subEntries.Length; subEntry++)
                    {
                        if (subEntries[subEntry].Contains("OFFSET"))
                        {
                            offset.x = Utility.ReadFloat(subEntries[subEntry + 1]);
                            offset.y = Utility.ReadFloat(subEntries[subEntry + 2]);
                            offset.z = Utility.ReadFloat(subEntries[subEntry + 3]);
                            break;
                        }
                    }
                    Source.AddBone(name, parent, offset, new int[0]);
                    index += 2;
                    break;
                }
                else if (entries[entry].Contains("OFFSET"))
                {
                    offset.x = Utility.ReadFloat(entries[entry + 1]);
                    offset.y = Utility.ReadFloat(entries[entry + 2]);
                    offset.z = Utility.ReadFloat(entries[entry + 3]);
                    break;
                }
                else if (entries[entry].Contains("CHANNELS"))
                {
                    channels = new int[Utility.ReadInt(entries[entry + 1])];
                    for (int i = 0; i < channels.Length; i++)
                    {
                        if (entries[entry + 2 + i] == "Xposition")
                        {
                            channels[i] = 1;
                        }
                        else if (entries[entry + 2 + i] == "Yposition")
                        {
                            channels[i] = 2;
                        }
                        else if (entries[entry + 2 + i] == "Zposition")
                        {
                            channels[i] = 3;
                        }
                        else if (entries[entry + 2 + i] == "Xrotation")
                        {
                            channels[i] = 4;
                        }
                        else if (entries[entry + 2 + i] == "Yrotation")
                        {
                            channels[i] = 5;
                        }
                        else if (entries[entry + 2 + i] == "Zrotation")
                        {
                            channels[i] = 6;
                        }
                    }
                    Source.AddBone(name, parent, offset, channels);
                    break;
                }
                else if (entries[entry].Contains("}"))
                {
                    name   = parent;
                    parent = name == "None" ? "None" : Source.FindBone(name).Parent;
                    break;
                }
            }
        }

        //Read frame count
        index += 1;
        while (lines[index].Length == 0)
        {
            index += 1;
        }
        ArrayExtensions.Resize(ref Frames, Utility.ReadInt(lines[index].Substring(8)));

        //Read frame time
        index    += 1;
        Framerate = Mathf.RoundToInt(1f / Utility.ReadFloat(lines[index].Substring(12)));

        //Read motions
        index += 1;
        for (int i = index; i < lines.Length; i++)
        {
            Source.AddMotion(Utility.ReadArray(lines[i]));
        }

        //Detect settings
        DetectHips();
        DetectHead();
        DetectSymmetry();

        //Create frames
        for (int i = 0; i < GetTotalFrames(); i++)
        {
            Frames[i] = new Frame(this, i + 1, (float)i / Framerate);
        }

        //Generate
        Generate();
    }
Esempio n. 6
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    public MotionData Create(string path, string currentDirectory)
    {
        Name = path.Substring(path.LastIndexOf("/") + 1);
        if (AssetDatabase.LoadAssetAtPath(currentDirectory + Name + ".asset", typeof(MotionData)) == null)
        {
            AssetDatabase.CreateAsset(this, currentDirectory + Name + ".asset");
        }
        else
        {
            int i = 1;
            while (AssetDatabase.LoadAssetAtPath(currentDirectory + Name + Name + " (" + i + ").asset", typeof(MotionData)) != null)
            {
                i += 1;
            }
            AssetDatabase.CreateAsset(this, currentDirectory + Name + Name + " (" + i + ").asset");
        }

        string[] lines      = File.ReadAllLines(path);
        char[]   whitespace = new char[] { ' ' };
        int      index      = 0;

        //Read BVH
        Source = new BVHData();
        string  name   = string.Empty;
        string  parent = string.Empty;
        Vector3 offset = Vector3.zero;

        int[] channels = null;
        for (index = 0; index < lines.Length; index++)
        {
            if (lines[index] == "MOTION")
            {
                break;
            }
            string[] entries = lines[index].Split(whitespace);
            for (int entry = 0; entry < entries.Length; entry++)
            {
                if (entries[entry].Contains("ROOT"))
                {
                    parent = "None";
                    name   = entries[entry + 1];
                    break;
                }
                else if (entries[entry].Contains("JOINT"))
                {
                    parent = name;
                    name   = entries[entry + 1];
                    break;
                }
                else if (entries[entry].Contains("End"))
                {
                    parent = name;
                    name   = name + entries[entry + 1];
                    string[] subEntries = lines[index + 2].Split(whitespace);
                    for (int subEntry = 0; subEntry < subEntries.Length; subEntry++)
                    {
                        if (subEntries[subEntry].Contains("OFFSET"))
                        {
                            offset.x = Utility.ReadFloat(subEntries[subEntry + 1]);
                            offset.y = Utility.ReadFloat(subEntries[subEntry + 2]);
                            offset.z = Utility.ReadFloat(subEntries[subEntry + 3]);
                            break;
                        }
                    }
                    Source.AddBone(name, parent, offset, new int[0]);
                    index += 2;
                    break;
                }
                else if (entries[entry].Contains("OFFSET"))
                {
                    offset.x = Utility.ReadFloat(entries[entry + 1]);
                    offset.y = Utility.ReadFloat(entries[entry + 2]);
                    offset.z = Utility.ReadFloat(entries[entry + 3]);
                    break;
                }
                else if (entries[entry].Contains("CHANNELS"))
                {
                    channels = new int[Utility.ReadInt(entries[entry + 1])];
                    for (int i = 0; i < channels.Length; i++)
                    {
                        if (entries[entry + 2 + i] == "Xposition")
                        {
                            channels[i] = 1;
                        }
                        else if (entries[entry + 2 + i] == "Yposition")
                        {
                            channels[i] = 2;
                        }
                        else if (entries[entry + 2 + i] == "Zposition")
                        {
                            channels[i] = 3;
                        }
                        else if (entries[entry + 2 + i] == "Xrotation")
                        {
                            channels[i] = 4;
                        }
                        else if (entries[entry + 2 + i] == "Yrotation")
                        {
                            channels[i] = 5;
                        }
                        else if (entries[entry + 2 + i] == "Zrotation")
                        {
                            channels[i] = 6;
                        }
                    }
                    Source.AddBone(name, parent, offset, channels);
                    break;
                }
                else if (entries[entry].Contains("}"))
                {
                    name   = parent;
                    parent = name == "None" ? "None" : Source.FindBone(name).Parent;
                    break;
                }
            }
        }

        //Read frame count
        index += 1;
        while (lines[index].Length == 0)
        {
            index += 1;
        }
        ArrayExtensions.Resize(ref Frames, Utility.ReadInt(lines[index].Substring(8)));

        //Read frame time
        index    += 1;
        Framerate = Mathf.RoundToInt(1f / Utility.ReadFloat(lines[index].Substring(12)));

        //Read motions
        index += 1;
        for (int i = index; i < lines.Length; i++)
        {
            Source.AddMotion(Utility.ReadArray(lines[i]));
        }

        //Detect settings
        DetectHeightMapSensor();
        DetectDepthMapSensor();
        DetectSymmetry();
        DetectCorrections();

        //Create frames
        for (int i = 0; i < GetTotalFrames(); i++)
        {
            Frames[i] = new Frame(this, i + 1, (float)i / Framerate);
        }

        //Generate
        ComputePostures();
        ComputeStyles();
        AddSequence();

        //Finish
        return(this);
    }
Esempio n. 7
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 public RefBody(BVHData bvhData, BodyData bodyData)
 {
     BVHData  = bvhData;
     BodyData = bodyData;
 }
Esempio n. 8
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    public BVHLimits(BVHData bvhData)
    {
        this.bvhData = bvhData;
        Limits       = new Dictionary <string, BVHElementLimit>();

        // default limits
        // (left and right reversed)
        Limits["Hips"] = new BVHElementLimit
        {
            AngularXLow  = -180f,
            AngularXHigh = 180f,
            AngularYLow  = -180f,
            AngularYHigh = 180f,
            AngularZLow  = -180f,
            AngularZHigh = 180f
        };
        Limits["LeftUpLeg"] = new BVHElementLimit
        {
            AngularXLow  = -65f,
            AngularXHigh = 30f,
            AngularYLow  = -45f,
            AngularYHigh = 48f,
            AngularZLow  = -15f,
            AngularZHigh = 45f
        };
        Limits["LeftLeg"] = new BVHElementLimit
        {
            AngularXLow  = -3f,
            AngularXHigh = 150f,
            AngularYLow  = -15f,
            AngularYHigh = 15f,
            AngularZLow  = 0f,
            AngularZHigh = 0f
        };
        Limits["LeftFoot"] = new BVHElementLimit
        {
            AngularXLow  = -25f,
            AngularXHigh = 35f,
            AngularYLow  = -19f,
            AngularYHigh = 15f,
            AngularZLow  = -22f,
            AngularZHigh = 16f
        };
        Limits["RightUpLeg"] = new BVHElementLimit
        {
            AngularXLow  = -65f,
            AngularXHigh = 30f,
            AngularYLow  = -48f,
            AngularYHigh = 45f,
            AngularZLow  = -45f,
            AngularZHigh = 15f
        };
        Limits["RightLeg"] = new BVHElementLimit
        {
            AngularXLow  = -3f,
            AngularXHigh = 150f,
            AngularYLow  = -15f,
            AngularYHigh = 15f,
            AngularZLow  = 0f,
            AngularZHigh = 0f
        };
        Limits["RightFoot"] = new BVHElementLimit
        {
            AngularXLow  = -25f,
            AngularXHigh = 35f,
            AngularYLow  = -15f,
            AngularYHigh = 19f,
            AngularZLow  = -16f,
            AngularZHigh = 22f
        };
        Limits["Spine"] = new BVHElementLimit
        {
            AngularXLow  = -25f,
            AngularXHigh = 45f,
            AngularYLow  = -25f,
            AngularYHigh = 25f,
            AngularZLow  = -20f,
            AngularZHigh = 20f
        };
        Limits["Spine1"] = new BVHElementLimit
        {
            AngularXLow  = -27f,
            AngularXHigh = 40f,
            AngularYLow  = -20f,
            AngularYHigh = 20f,
            AngularZLow  = -20f,
            AngularZHigh = 20f
        };
        Limits["Neck"] = new BVHElementLimit
        {
            AngularXLow  = -20f,
            AngularXHigh = 20f,
            AngularYLow  = -25f,
            AngularYHigh = 25f,
            AngularZLow  = -10f,
            AngularZHigh = 10f
        };
        Limits["Head"] = new BVHElementLimit
        {
            AngularXLow  = -35f,
            AngularXHigh = 17f,
            AngularYLow  = -12f,
            AngularYHigh = 12f,
            AngularZLow  = -15f,
            AngularZHigh = 15f
        };
        Limits["LeftShoulder"] = new BVHElementLimit
        {
            AngularXLow  = 0f,
            AngularXHigh = 0f,
            AngularYLow  = -30f,
            AngularYHigh = 30f,
            AngularZLow  = -12f,
            AngularZHigh = 31f
        };
        Limits["LeftArm"] = new BVHElementLimit
        {
            AngularXLow  = -30f,
            AngularXHigh = 35f,
            AngularYLow  = -45f,
            AngularYHigh = 35f,
            AngularZLow  = -85f,
            AngularZHigh = 45f
        };
        // angularY 15 -> 3
        Limits["LeftForeArm"] = new BVHElementLimit
        {
            AngularXLow  = -85f,
            AngularXHigh = 45f,
            AngularYLow  = -130f,
            AngularYHigh = 3f,
            AngularZLow  = 0f,
            AngularZHigh = 0f
        };
        Limits["LeftHand"] = new BVHElementLimit
        {
            AngularXLow  = 0f,
            AngularXHigh = 0f,
            AngularYLow  = -20f,
            AngularYHigh = 20f,
            AngularZLow  = -80f,
            AngularZHigh = 70f
        };
        Limits["RightShoulder"] = new BVHElementLimit
        {
            AngularXLow  = 0f,
            AngularXHigh = 0f,
            AngularYLow  = -30f,
            AngularYHigh = 30f,
            AngularZLow  = -31f,
            AngularZHigh = 12f
        };
        Limits["RightArm"] = new BVHElementLimit
        {
            AngularXLow  = -30f,
            AngularXHigh = 35f,
            AngularYLow  = -35f,
            AngularYHigh = 45f,
            AngularZLow  = -45f,
            AngularZHigh = 85f
        };
        // angularY 15 -> 3
        Limits["RightForeArm"] = new BVHElementLimit
        {
            AngularXLow  = -85f,
            AngularXHigh = 45f,
            AngularYLow  = -3f,
            AngularYHigh = 130f,
            AngularZLow  = 0f,
            AngularZHigh = 0f
        };
        Limits["RightHand"] = new BVHElementLimit
        {
            AngularXLow  = 0f,
            AngularXHigh = 0f,
            AngularYLow  = -20f,
            AngularYHigh = 20f,
            AngularZLow  = -70f,
            AngularZHigh = 80f
        };

        // from data
        Limits["LeftToeBase"] = new BVHElementLimit
        {
            AngularXLow  = -28f,
            AngularXHigh = 32f,
            AngularYLow  = 0f,
            AngularYHigh = 0f,
            AngularZLow  = 0f,
            AngularZHigh = 0f
        };
        Limits["RightToeBase"] = new BVHElementLimit
        {
            AngularXLow  = -28f,
            AngularXHigh = 32f,
            AngularYLow  = 0f,
            AngularYHigh = 0f,
            AngularZLow  = 0f,
            AngularZHigh = 0f
        };
        Limits["LeftHandThumb"] = new BVHElementLimit
        {
            AngularXLow  = 0f,
            AngularXHigh = 0f,
            AngularYLow  = 0f,
            AngularYHigh = 0f,
            AngularZLow  = 0f,
            AngularZHigh = 0f
        };
        Limits["L_Wrist_End"] = new BVHElementLimit
        {
            AngularXLow  = 0f,
            AngularXHigh = 0f,
            AngularYLow  = 0f,
            AngularYHigh = 0f,
            AngularZLow  = 0f,
            AngularZHigh = 0f
        };
        Limits["RightHandThumb"] = new BVHElementLimit
        {
            AngularXLow  = 0f,
            AngularXHigh = 0f,
            AngularYLow  = 0f,
            AngularYHigh = 0f,
            AngularZLow  = 0f,
            AngularZHigh = 0f
        };
        Limits["R_Wrist_End"] = new BVHElementLimit
        {
            AngularXLow  = 0f,
            AngularXHigh = 0f,
            AngularYLow  = 0f,
            AngularYHigh = 0f,
            AngularZLow  = 0f,
            AngularZHigh = 0f
        };
        Limits["End Site"] = new BVHElementLimit
        {
            AngularXLow  = 0f,
            AngularXHigh = 0f,
            AngularYLow  = 0f,
            AngularYHigh = 0f,
            AngularZLow  = 0f,
            AngularZHigh = 0f
        };
    }