public override void PostDraw(SpriteBatch spriteBatch, Color drawColor)
 {
     if (phase2)
     {
         BTFAUtility.DrawNPCGlowMask(spriteBatch, npc, mod.GetTexture("NPCs/FaceOfInsanity/ArteriusP2_Glow"));
     }
 }
Esempio n. 2
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 public override void PostDraw(SpriteBatch spriteBatch, Color drawColor)
 {
     BTFAUtility.DrawNPCGlowMask(spriteBatch, npc, mod.GetTexture("NPCs/Acheron/Acheron_Glow"));
 }
Esempio n. 3
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 public override void PostDraw(SpriteBatch spriteBatch, Color drawColor)
 {
     BTFAUtility.DrawNPCGlowMask(spriteBatch, npc, mod.GetTexture("NPCs/GhastlyEnt/Boss/Ghastly_Ent_Glow"));
 }
 public override void PostDraw(SpriteBatch spriteBatch, Color drawColor)
 {
     BTFAUtility.DrawNPCGlowMask(spriteBatch, npc, mod.GetTexture("NPCs/Sky/Infection_Fly"));
 }