public void initOBJ() { bTCore = this.gameObject.GetComponent <BTCore>(); this.gameObject.AddComponent <PingPongManager>(); this.gameObject.GetComponent <PingPongManager>()._new(bTCore); }
public void _new(BTCore btCore) { bTCore = btCore; PacketBuffer = new StringBuilder("["); OnRTSpeak?.Invoke(); CommandDequeue(); EOPListenLimitEunmer = StartCoroutine(EOPListenLimiter()); EOPERRCount = 0; }