public void initOBJ()
    {
        bTCore = this.gameObject.GetComponent <BTCore>();
        this.gameObject.AddComponent <PingPongManager>();

        this.gameObject.GetComponent <PingPongManager>()._new(bTCore);
    }
        public void _new(BTCore btCore)
        {
            bTCore       = btCore;
            PacketBuffer = new StringBuilder("[");

            OnRTSpeak?.Invoke();
            CommandDequeue();
            EOPListenLimitEunmer = StartCoroutine(EOPListenLimiter());

            EOPERRCount = 0;
        }