getCube() public method

public getCube ( ) : GameObject
return GameObject
Esempio n. 1
0
    private void addRoom(BSPNode _aNode)
    {
        GameObject aObj = _aNode.getCube();

        GameObject aRoom = (GameObject) Instantiate(Resources.Load("BaseRoom"),aObj.transform.position,Quaternion.identity);
        aRoom.transform.localScale = new Vector3(
            (int)(Random.Range(10, aObj.transform.localScale.x-5)),
            aRoom.transform.localScale.y,
            (int)(Random.Range(10, aObj.transform.localScale.z-5)));
        aRoom.GetComponent<RoomCreator>().setup();
        aRoom.GetComponent<RoomCreator>().setID(roomID);
        aRoom.GetComponent<RoomCreator>().setParentNode(_aNode);
        _aNode.setRoom(aRoom);
        roomID++;
    }
Esempio n. 2
0
    private void addRoom(BSPNode _aNode)
    {
        GameObject aObj = _aNode.getCube();

        GameObject aRoom = (GameObject)Instantiate(Resources.Load("BaseRoom"), aObj.transform.position, Quaternion.identity);

        aRoom.transform.localScale = new Vector3(
            (int)(Random.Range(10, aObj.transform.localScale.x - 5)),
            aRoom.transform.localScale.y,
            (int)(Random.Range(10, aObj.transform.localScale.z - 5)));
        aRoom.GetComponent <RoomCreator>().setup();
        aRoom.GetComponent <RoomCreator>().setID(roomID);
        aRoom.GetComponent <RoomCreator>().setParentNode(_aNode);
        _aNode.setRoom(aRoom);
        roomID++;
    }