Esempio n. 1
0
    public IEnumerator ManualStart()
    {
        GameObject loaderScriptTemp = GameObject.FindWithTag("MainLoader");
        GameObject LoaderMainTemp   = GameObject.FindWithTag("MainLoader");

        if (LoaderMainTemp != null)
        {
            bPartXMLReader = LoaderMainTemp.GetComponent <BPartXMLReaderScript> ();
            //Debug.Log ("GOT Bpart XML");
            //startupDone = true;
        }
        if (LoaderMainTemp == null && loaderScriptTemp != null)
        {
            Debug.Log("Cannot find 'MainLoader'object");
        }
        //bPartXMLReader = gameObject.GetComponent<BPartXMLReaderScript>();
        //bodyPartObject = gameObject.GetComponent<>();
//		GameObject EnemyScriptTemp = GameObject.FindWithTag ("EnemyController");
//		if (LoaderMainTemp != null) {
//			EnemyScriptTemp.GetComponent<EnemyScript> ().signalThatBodyPartIsDone();
//		} else if (LoaderMainTemp != null) {
//			Debug.Log ("could not find enemy script");
//		}
        yield return(null);
    }
Esempio n. 2
0
    void Start()
    {
//		print ("loading script started");
        DontDestroyOnLoad(gameObject);          //Allows Loader to carry over into new scene
        //LoadXML (); //Loads XML File. Code below.
        //StartCoroutine(AssignData()); //Starts assigning XML data to data List. Code below
        XMLCardLoader = gameObject.GetComponent <XMLCardLoaderScript> ();
        if (XMLCardLoader == null)
        {
            Debug.Log("Cannot find 'XMLCardLoaderTemp'object");
        }
        XMLWeaponHitLoader = gameObject.GetComponent <XMLWeaponHitLoaderScript> ();
        if (XMLWeaponHitLoader == null)
        {
            Debug.Log("Cannot find 'XMLWeaponHitLoader'object");
        }
        XMLBPartLoader = gameObject.GetComponent <BPartXMLReaderScript> ();
        if (XMLBPartLoader == null)
        {
            Debug.Log("Cannot find 'XMLBPartLoader'object");
        }
        StartCoroutine(Waiter());
    }