// Use this for initialization void Start() { m_controller = Camera.main.GetComponent <GameController>(); m_BPMManager = Camera.main.GetComponent <BPMmanager>(); m_BPMManager.AddPinchoGameElement(this); m_controller.AddRestartGameElement(this); }
// Use this for initialization void Start() { m_animation = GetComponent <Animation>(); m_controller = Camera.main.GetComponent <GameController>(); m_BPMManager = Camera.main.GetComponent <BPMmanager>(); m_BPMManager.AddDesaparecibleElement(this); m_controller.AddRestartGameElement(this); }
void Awake() { if (m_BPeerMInstance != null && m_BPeerMInstance != this) { Destroy(this.gameObject); } else { m_BPeerMInstance = this; } }
private void Start() { m_controller = Camera.main.GetComponent <GameController>(); m_BPMManager = Camera.main.GetComponent <BPMmanager>(); m_BPMManager.AddPlataformGameElement(this); m_controller.AddRestartGameElement(this); target = transform.position; restartNum = m_NumOfMove; restartcurrent = m_CurrentPosition; restartPos = transform.position; m_restartDirection = m_IniDirection; ChangeRotation(); }