Esempio n. 1
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    //each target has this script that will collect damage and report status, as well as change sprite to dead sprite.
    //turret action can access this script by finding it, it will call the on hit function and kill functions

    // Use this for initialization
    void Start()
    {
        //get the script on the turret so we can do what we want with it
        taScript = TurretObject.GetComponent <BNG_TurretAction>();

        particles = new ParticleSystem();
        sr        = GetComponent <SpriteRenderer>();
    }
    //each target has this script that will collect damage and report status, as well as change sprite to dead sprite.
    //turret action can access this script by finding it, it will call the on hit function and kill functions

	// Use this for initialization
	void Start () {

        //get the script on the turret so we can do what we want with it
        taScript = TurretObject.GetComponent<BNG_TurretAction>();
        
        particles = new ParticleSystem();
        sr = GetComponent<SpriteRenderer>();
	}