public void OnDestroy() { if (BMC.getObserverBehaviour() != null) { BMC.getObserverBehaviour().cleanTargetSubscriberMsg(this); } }
public void Start() { List <GameObject> goLst = new List <GameObject>(); List <PlayerConstant.PlayerControlerType> pctLst = new List <PlayerConstant.PlayerControlerType>(); // ===================== test =============================== _unitsGameObjArr = GameObject.FindGameObjectsWithTag("tag_testPlayers"); _mainPlayer = GameObject.FindGameObjectWithTag("Player"); foreach (GameObject item in _unitsGameObjArr) { goLst.Add(item); pctLst.Add(PlayerConstant.PlayerControlerType.FOLLOWER); } goLst.Add(_mainPlayer); pctLst.Add(PlayerConstant.PlayerControlerType.PROTAGONIST); BMC.registerInitCompleteBehaviourManager(BehaviourManagerType.PLAYER_MOVEMENT, this); BMC.getObserverBehaviour().publisheMsg(ObserverMsgTypeEnum.PLAYER_CONTROLER_CHANGED, new object[] { goLst, pctLst }); BMC.getObserverBehaviour().publisheMsg(ObserverMsgTypeEnum.PLAYER_FOLLOW_TARGET_CHANGED, _mainPlayer); BMC.getObserverBehaviour().registerMsg(this); // ===================== test =============================== }
// ========================= AIMovement ========================= //protected override PlayerMovementDescribeVo absCreatePlayerDescribeVo() //{ // PlayerMovementDescribeVo pmd = new PlayerMovementDescribeVo(); // pmd.isAddClickGroundMask = true; // pmd.playerControlerType = PlayerConstant.PlayerControlerType.INCONTROLLABLE; // return pmd; //} //protected override void absClickGroundMaskAddComplete( GameObject _maskGo ) //{ // _maskGo.SetActive( false ); //} protected override void absStart() { _gameConfigVo = BMC.getGameConfigBehaviour().gameConfigVo; _ani = GetComponent <Animator>(); _ani.applyRootMotion = true; _ani.updateMode = AnimatorUpdateMode.Normal; _ani.cullingMode = AnimatorCullingMode.AlwaysAnimate; playerRigidbody.useGravity = true; playerRigidbody.isKinematic = false; playerRigidbody.detectCollisions = !playerRigidbody.isKinematic; playerRigidbody.interpolation = RigidbodyInterpolation.Interpolate; playerRigidbody.collisionDetectionMode = CollisionDetectionMode.Discrete; playerRigidbody.constraints = RigidbodyConstraints.FreezeRotationX | RigidbodyConstraints.FreezeRotationY | RigidbodyConstraints.FreezeRotationZ | RigidbodyConstraints.FreezePositionY; // 构建一个lookAt朝向定位球 最后一个路径 朝向有点小偏差 _lookAtPositionDeviceGo = new GameObject(); _lookAtPositionDeviceGo.name = "[朝向]定位球"; BMC.getObserverBehaviour().registerMsg(this); }
public void Start() { _gameConfigVo = BMC.getGameConfigBehaviour().gameConfigVo; sendFsmEvent(FSMEventsBlackBoard.FSM_DEFAULT_SETTING); BMC.getObserverBehaviour().registerMsg(this); }
// ========================= AIMovement ========================= //protected override PlayerMovementDescribeVo absCreatePlayerDescribeVo() //{ // PlayerMovementDescribeVo pmd = new PlayerMovementDescribeVo(); // pmd.isAddClickGroundMask = true; // pmd.playerControlerType = PlayerConstant.PlayerControlerType.INCONTROLLABLE; // return pmd; //} //protected override void absClickGroundMaskAddComplete( GameObject _maskGo ) //{ // _maskGo.SetActive( false ); //} protected override void absStart() { _ani = GetComponent <Animator>(); playerRigidbody.isKinematic = true; playerRigidbody.detectCollisions = false; BMC.getObserverBehaviour().registerMsg(this); }
public void Start() { if (_maskGo == null) { _maskGo = BMC.getPrefabsBehaviour().instantiatePrefab(PrefbasAssets.PrefabAssetsConstant.CLICKED_GROUND_MASK, false); } BMC.getObserverBehaviour().registerMsg(this); BMC.getObserverBehaviour().publisheMsg(ObserverMsgTypeEnum.BEHAVIOUR_MACHINE_GLOBALBLACKBOARD_FINISHED, this); }
protected override void absStart() { _currCanMoveNavMeshPath = new NavMeshPath(); _tpLookAt = new TweenParams().SetEase(Ease.Linear); _tpMovement = new TweenParams().SetEase(Ease.Linear).OnUpdate(this.tweenOnMovementUpdate).OnComplete(this.tweenOnMovementComplete); _ani = GetComponent <Animator>(); _ani.applyRootMotion = false; _ani.SetBool(aniKeyOnGround, true); BMC.getObserverBehaviour().registerMsg(this); }
public void Update() { // 点击左键 if (UnityEngine.Input.GetButtonDown("Fire1")) { if (_uiEventSystem.currentSelectedGameObject != null && _uiEventSystem.IsPointerOverGameObject()) { string selectGoName = _uiEventSystem.currentSelectedGameObject.name; _uiEventSystem.SetSelectedGameObject(null); BMC.getObserverBehaviour().publisheMsgByCoroutine(ObserverMsgTypeEnum.INPUT_CLICKED_HIT_2D_GAME_OBJECT, null); } else { BMC.getObserverBehaviour().publisheMsgByCoroutine(ObserverMsgTypeEnum.INPUT_CLICKED_HIT_3D_GAME_OBJECT, null); } } }
public void Start() { _gameConfigTxtAssetsArr = Resources.LoadAll <TextAsset>("Configs"); for (int i = 0; i < _gameConfigTxtAssetsArr.Length; i++) { TextAsset ta = _gameConfigTxtAssetsArr[i]; string txtAssetsName = ta.name; if (txtAssetsName == "GameConfig") { this.parseGameConfigXML(ta); } _gameConfigTxtAssetsArr[i] = null; } BMC.registerInitCompleteBehaviourManager(BehaviourManagerType.GAME_CONFIG, this); BMC.getObserverBehaviour().publisheMsg(ObserverMsgTypeEnum.BEHAVIOUR_MACHINE_GLOBALBLACKBOARD_FINISHED, this); }
public void Start() { BMC.getObserverBehaviour().registerMsg(this); RectTransform canvasRt = uiCanvas.GetComponent <RectTransform>(); Array uiLayerEnumArr = Enum.GetValues(typeof(UIConstant.UILayerType)); // ? 这个类 需要自动生成 PrefbasAssets.PrefabAssetsConstant uiEmptyContainer = PrefbasAssets.PrefabAssetsConstant.UI_EMPTY_CONTAINER; foreach (UIConstant.UILayerType item in uiLayerEnumArr) { GameObject windowContainer = BMC.getPrefabsBehaviour().instantiatePrefab(uiEmptyContainer, true); RectTransform windowRectTransfrom = windowContainer.GetComponent <RectTransform>(); windowRectTransfrom.name = item.ToString(); windowRectTransfrom.SetParent(canvasRt); string emptyContainerPrefabPath = BMC.getPrefabsBehaviour().getPrefabPath(uiEmptyContainer); windowContainer.AddComponent <RectTransfromResetComponent>().reSetRectTransformInfo(emptyContainerPrefabPath); _layerContainerMapping[item] = windowContainer; } }
public void Start() { BMC.getObserverBehaviour().registerMsg(this); }
public void Start() { BMC.getObserverBehaviour().registerMsg(this); _sm = this.gameObject.GetComponent <StateMachine>(); sendFinishedFsmEvent(); }
public void Start() { BMC.registerInitCompleteBehaviourManager(BehaviourManagerType.INPUT_MOUSE, this); BMC.getObserverBehaviour().publisheMsg(ObserverMsgTypeEnum.BEHAVIOUR_MACHINE_GLOBALBLACKBOARD_FINISHED, this); }
/// <summary> /// ÊÇ·ñ¼ÓÔعýMainScene /// </summary> /// <returns>true Loaded !</returns> private bool isLoadMainScene() { return(BMC.getObserverBehaviour() != null); }
protected void publisheMsgByCoroutine(ObserverMsgTypeEnum msg, object paramsObj) { BMC.getObserverBehaviour().publisheMsgByCoroutine(msg, paramsObj); }
private void connectionServer() { BMC.registerInitCompleteBehaviourManager(BehaviourManagerType.GAME_SERVER, this); BMC.getObserverBehaviour().publisheMsg(ObserverMsgTypeEnum.BEHAVIOUR_MACHINE_GLOBALBLACKBOARD_FINISHED, this); }
protected void sendFsmEvent(int id) { BMC.getObserverBehaviour().publisheMsg(ObserverMsgTypeEnum.BEHAVIOUR_MACHINE_FSM_EVENT, id); }
public void Start() { BMC.getObserverBehaviour().publisheMsg(ObserverMsgTypeEnum.BEHAVIOUR_MACHINE_SET_AS_CONCURRENT, this); }
protected override void absStart() { BMC.getObserverBehaviour().registerMsg(this); }