public string CheckBlock() //Check were Current Player is and if It OWned or not { int MVaule = Convert.ToInt16(Ploc[PlayerTurn]); int PLM = Convert.ToInt16(playermoney[PlayerTurn]); if (playerOwned[PlayerTurn, MVaule] == BlockId[MVaule]) //Checks if Current Player Owns this { MessageBox.Show("You Allready Own this Welcome Back"); } else if (!(OwnedList[MVaule] == BlockId[MVaule])) //Charege any other Player { ChargePlayer(); // Calling Methods } else if (Ploc[PlayerTurn] == 3 || Ploc[PlayerTurn] == 9 || Ploc[PlayerTurn] == 14) { GetMoneyBlock(); } else if (!(Convert.ToInt16(BlockRent[MVaule]) == 0))//Ask to buy a House { WYLB.Show(); BLVaule.Show(); btnYes.Show(); btnNo.Show(); } return(""); }
private void btnNo_Click(object sender, EventArgs e) //No Button { MessageBox.Show("Allright.:("); Clear(); Display(); btnYes.Hide(); btnNo.Hide(); WYLB.Hide(); BLVaule.Hide(); }
private void btnYes_Click(object sender, EventArgs e) //Yes Button { DoBlock(); Clear(); Display(); btnYes.Hide(); btnNo.Hide(); WYLB.Hide(); BLVaule.Hide(); }
//_______________________________________________________________________________________________________________ public GameBoard() { //Clear(); InitializeComponent(); InitializeSpritesArray(); getBlockId(); Display(); btnYes.Hide(); btnNo.Hide(); WYLB.Hide(); BLVaule.Hide(); // btnDebug.Hide(); }
private void btnNext_Click(object sender, EventArgs e) //Next Button { if (Move == 0) { MessageBox.Show("RollDice"); } else { PlayerTurn++; if (PlayerTurn > 3) { PlayerTurn = 0; } Move = 0; stopMove = 0; Display(); btnYes.Hide(); btnNo.Hide(); WYLB.Hide(); BLVaule.Hide(); Clear(); Display(); OPVaule.Text = ""; } }