Esempio n. 1
0
 public void RegisterForPushNotifications()
 {
     if (Application.platform == 11)
     {
         this.RegisterForPushNotificationsAndroid();
     }
     else if (Application.platform == 8)
     {
         BLPushManager.RegisterForPushNotificationsIOS();
     }
 }
 public void RegisterForPushNotifications()
 {
     if (Application.platform == RuntimePlatform.Android)
     {
         this.RegisterForPushNotificationsAndroid();
     }
     else if (Application.platform == RuntimePlatform.IPhonePlayer)
     {
         BLPushManager.RegisterForPushNotificationsIOS();
     }
 }
 private void Awake()
 {
     if (BLPushManager.instance == null)
     {
         BLPushManager.instance = this;
     }
     else if (BLPushManager.instance != this)
     {
         UnityEngine.Object.Destroy(base.gameObject);
     }
     UnityEngine.Object.DontDestroyOnLoad(base.gameObject);
     base.name = "BLPushManager";
 }
Esempio n. 4
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 private void Awake()
 {
     if (BLPushManager.instance == null)
     {
         BLPushManager.instance = this;
     }
     else if (BLPushManager.instance != this)
     {
         Object.Destroy(base.get_gameObject());
     }
     Object.DontDestroyOnLoad(base.get_gameObject());
     base.set_name("BLPushManager");
 }
Esempio n. 5
0
 public void InitWithBuilder(BLPushManagerBuilder builder)
 {
     BLPushHandler.builder = builder;
     if (Application.platform != 11)
     {
         if (Application.platform == 8)
         {
             BLPushManager.InitializePushManagerBuilderUnity();
             BLPushManager.SetApplicationName(builder.applicationName);
             BLPushManager.SetRegion(builder.region);
             BLPushManager.SetLocale(builder.locale);
             BLPushManager.SetAuthRegion(builder.authRegion);
             BLPushManager.SetAuthToken(builder.authToken);
             BLPushManager.SetAppAccountId(builder.appAccountID);
             BLPushManager.SetShouldRegisterWithBPNS(builder.shouldRegisterwithBPNS);
             BLPushManager.SetIsDebug(builder.isDebug);
             BLPushManager.SetUnityPushEventHandler();
             BLPushManager.InitializePushManager();
         }
     }
 }