private void FillGrids() { gridUnassigned.DataSource = null; gridAssigned.DataSource = null; //TODO: Check for refactoring VehicleObjectCollection vehicles = new BL.Internal.Vehicle().GetAll(); VehicleObjectCollection vehiclesTwo = new BL.Internal.Vehicle().GetAll(); List<AssignedVehicle> assignedVehicles = new AssignedVehicle(new UnitOfWork()).GetAll(); foreach (VehicleObject vehicleObject in vehicles) { foreach (AssignedVehicle assignedVehicle in assignedVehicles) { if (vehicleObject.VehID == assignedVehicle.Truck) { vehiclesTwo.Remove(vehicleObject); } } } gridUnassigned.DataSource = vehiclesTwo; gridAssigned.DataSource = assignedVehicles; }
private void FillGrids() { gridUnassigned.DataSource = null; gridAssigned.DataSource = null; //TODO: Check for refactoring VehicleObjectCollection vehicles = new BL.Internal.Vehicle().GetAll(); VehicleObjectCollection vehiclesTwo = new BL.Internal.Vehicle().GetAll(); List <AssignedVehicle> assignedVehicles = new AssignedVehicle(new UnitOfWork()).GetAll(); foreach (VehicleObject vehicleObject in vehicles) { foreach (AssignedVehicle assignedVehicle in assignedVehicles) { if (vehicleObject.VehID == assignedVehicle.Truck) { vehiclesTwo.Remove(vehicleObject); } } } gridUnassigned.DataSource = vehiclesTwo; gridAssigned.DataSource = assignedVehicles; }