private void ChangeEntityLockStatus(BIWEntity entityToApply)
    {
        entityToApply.ToggleLockStatus();
        if (entityToApply.IsLocked && selectedEntities.Contains(entityToApply))
        {
            DeselectEntity(entityToApply);
        }

        bridge.ChangeEntityLockStatus(entityToApply, sceneToEdit);
    }
    public void TestLockComponentKernelUpdate()
    {
        //Arrange
        BIWEntity entity = entityHandler.CreateEmptyEntity(scene, Vector3.zero, Vector3.zero);

        entity.ToggleLockStatus();

        //Act
        biwBridge.ChangeEntityLockStatus(entity, scene);

        //Assert
        CheckMessageReceived();
    }