Esempio n. 1
0
    void Awake()
    {
//		ai = AIManeger.GetComponent<AI> ();
        stone = Resources.Load("Stone") as GameObject;
        ai    = CursorManager.GetComponent <AI> ();
        timer = 0;
        oto   = GetComponent <AudioSource> ();
        bgmM  = BGMManager.GetComponent <BGMmanager> ();
    }
Esempio n. 2
0
    // Start is called before the first frame update

    void Awake()
    {
        if (bgm_instance == null)
        {
            bgm_instance = this;
        }
        else
        {
            Destroy(gameObject);
            return;
        }

        DontDestroyOnLoad(gameObject);
    }
Esempio n. 3
0
    private void Awake()
    {
        if (instance == null)
        {
            instance = this;
            //DontDestroyOnLoad(gameObject);
        }
        else
        {
            Destroy(gameObject);
        }

        for (int i = 0; i < bgmSources.Length; i++)
        {
            bgmSources[i] = gameObject.AddComponent <AudioSource>();
        }

        bgmSources[1].volume = 0;

        for (int i = 0; i < seSources.Length; i++)
        {
            seSources[i] = gameObject.AddComponent <AudioSource>();
        }
    }