private void button1_Click(object sender, EventArgs e) { if (currentContentFolder.Equals("")) { MessageBox.Show("Please, first select the soundpool engine file (the '.cgbgi' file)."); OpenFileDialog openBG = new OpenFileDialog(); openBG.InitialDirectory = currentContentFolder; if (TBAGW.Game1.bIsDebug) { openBG.Filter = "Sound engine file|*.cgbgic"; } else { openBG.Filter = "Sound engine file|*.cgbgi"; } openBG.Title = "Load Sound File"; if (TBAGW.Game1.bIsDebug) { DialogResult dia = openBG.ShowDialog(); if (DialogResult.OK == dia && openBG.FileName.Contains(TBAGW.Game1.rootContent)) { selectedBGI = EditorFileWriter.BGReader(openBG.FileName); } else if (DialogResult.Cancel == dia) { } else { Console.WriteLine("Cheater"); } } else { DialogResult dia = openBG.ShowDialog(); if (DialogResult.OK == dia && openBG.FileName.Contains(TBAGW.Game1.rootContentExtra) && !openBG.FileName.Contains(TBAGW.Game1.rootContent + @"Sounds")) { selectedBGI = EditorFileWriter.BGReader(openBG.FileName); } else if (DialogResult.Cancel == dia) { } } } else { MessageBox.Show("Please, first select the soundpool engine file (the '.cgbgi' file)."); OpenFileDialog openBG = new OpenFileDialog(); openBG.InitialDirectory = currentContentFolder; if (TBAGW.Game1.bIsDebug) { openBG.Filter = "Sound engine file|*.cgbgic"; } else { openBG.Filter = "Sound engine file|*.cgbgi"; } openBG.Title = "Load Sound File"; if (TBAGW.Game1.bIsDebug) { DialogResult dia = openBG.ShowDialog(); if (DialogResult.OK == dia && openBG.FileName.Contains(TBAGW.Game1.rootContent)) { selectedBGI = EditorFileWriter.BGReader(openBG.FileName); } else if (DialogResult.Cancel == dia) { } else { Console.WriteLine("Cheater"); } } else { DialogResult dia = openBG.ShowDialog(); if (DialogResult.OK == dia && openBG.FileName.Contains(TBAGW.Game1.rootContentExtra) && !openBG.FileName.Contains(TBAGW.Game1.rootContent + @"Sounds")) { selectedBGI = EditorFileWriter.BGReader(openBG.FileName); } else if (DialogResult.Cancel == dia) { } } } textBox1.Text = selectedBGI.songCollectionName; numericUpDown1.Value = selectedBGI.songCollectionID; listBox1.Items.Clear(); listBox1.SelectedIndex = -1; foreach (var item in selectedBGI.songNames) { listBox1.Items.Add(item); } }
private void button11_Click(object sender, EventArgs e) { if (currentContentFolder.Equals("")) { MessageBox.Show("Please, first select the soundpool engine file (the '.cgbgi' file)."); OpenFileDialog openBG = new OpenFileDialog(); openBG.InitialDirectory = currentContentFolder; if (TBAGW.Game1.bIsDebug) { openBG.Filter = "Sound engine file|*.cgbgic"; } else { openBG.Filter = "Sound engine file|*.cgbgi"; } openBG.Title = "Load Sound File"; if (TBAGW.Game1.bIsDebug) { DialogResult dia = openBG.ShowDialog(); if (DialogResult.OK == dia && openBG.FileName.Contains(TBAGW.Game1.rootContent)) { selectedBGI = EditorFileWriter.BGReader(openBG.FileName); } else if (DialogResult.Cancel == dia) { } else { Console.WriteLine("Cheater"); } } else { DialogResult dia = openBG.ShowDialog(); if (DialogResult.OK == dia && openBG.FileName.Contains(TBAGW.Game1.rootContentExtra) && !openBG.FileName.Contains(TBAGW.Game1.rootContent + @"Sounds")) { selectedBGI = EditorFileWriter.BGReader(openBG.FileName); } else if (DialogResult.Cancel == dia) { } } } else { MessageBox.Show("Please, first select the soundpool engine file (the '.cgbgi' file)."); OpenFileDialog openBG = new OpenFileDialog(); openBG.InitialDirectory = currentContentFolder; if (TBAGW.Game1.bIsDebug) { openBG.Filter = "Sound engine file|*.cgbgic"; } else { openBG.Filter = "Sound engine file|*.cgbgi"; } openBG.Title = "Load Sound File"; if (TBAGW.Game1.bIsDebug) { DialogResult dia = openBG.ShowDialog(); if (DialogResult.OK == dia && openBG.FileName.Contains(TBAGW.Game1.rootContent)) { selectedBGI = EditorFileWriter.BGReader(openBG.FileName); } else if (DialogResult.Cancel == dia) { } else { Console.WriteLine("Cheater"); } } else { DialogResult dia = openBG.ShowDialog(); if (DialogResult.OK == dia && openBG.FileName.Contains(TBAGW.Game1.rootContentExtra) && !openBG.FileName.Contains(TBAGW.Game1.rootContent + @"Sounds")) { selectedBGI = EditorFileWriter.BGReader(openBG.FileName); } else if (DialogResult.Cancel == dia) { } } } if (!MapBuilder.parentMap.soundPools.Contains(selectedBGI)) { MapBuilder.parentMap.soundPools.Add(selectedBGI); listBox3.Items.Add(selectedBGI); } }
private void button9_Click(object sender, EventArgs e) { String engineLoc = ""; String sbLoc = ""; String wbLoc = ""; { MessageBox.Show("Please, first select the soundpool engine file (the '.xgs' file)."); OpenFileDialog openBG = new OpenFileDialog(); openBG.InitialDirectory = currentContentFolder; if (TBAGW.Game1.bIsDebug) { openBG.Filter = "Sound engine file|*.xgs"; } else { openBG.Filter = "Sound engine file|*.xgs"; } openBG.Title = "Load Sound File"; if (TBAGW.Game1.bIsDebug) { DialogResult dia = openBG.ShowDialog(); if (DialogResult.OK == dia && openBG.FileName.Contains(TBAGW.Game1.rootContent) && !openBG.FileName.Contains(TBAGW.Game1.rootContent + @"Sounds")) { engineLoc = openBG.FileName.Replace(TBAGW.Game1.rootContent, ""); } else if (DialogResult.Cancel == dia) { } else { Console.WriteLine("Cheater"); } } else { DialogResult dia = openBG.ShowDialog(); if (DialogResult.OK == dia && openBG.FileName.Contains(TBAGW.Game1.rootContentExtra)) { engineLoc = openBG.FileName.Replace(TBAGW.Game1.rootContent, ""); } else if (DialogResult.Cancel == dia) { } } } { MessageBox.Show("Please, first select the soundbank engine file (the '.xsb' file)."); OpenFileDialog openBG = new OpenFileDialog(); openBG.InitialDirectory = currentContentFolder; if (TBAGW.Game1.bIsDebug) { openBG.Filter = "Sound engine file|*.xsb"; } else { openBG.Filter = "Sound engine file|*.xsb"; } openBG.Title = "Load Sound File"; if (TBAGW.Game1.bIsDebug) { DialogResult dia = openBG.ShowDialog(); if (DialogResult.OK == dia && openBG.FileName.Contains(TBAGW.Game1.rootContent) && !openBG.FileName.Contains(TBAGW.Game1.rootContent + @"Sounds")) { sbLoc = openBG.FileName.Replace(TBAGW.Game1.rootContent, ""); } else if (DialogResult.Cancel == dia) { } else { Console.WriteLine("Cheater"); } } else { DialogResult dia = openBG.ShowDialog(); if (DialogResult.OK == dia && openBG.FileName.Contains(TBAGW.Game1.rootContentExtra)) { sbLoc = openBG.FileName.Replace(TBAGW.Game1.rootContent, ""); } else if (DialogResult.Cancel == dia) { } } } { MessageBox.Show("Please, first select the WaveBank engine file (the '.xwb' file)."); OpenFileDialog openBG = new OpenFileDialog(); openBG.InitialDirectory = currentContentFolder; if (TBAGW.Game1.bIsDebug) { openBG.Filter = "Sound engine file|*.xwb"; } else { openBG.Filter = "Sound engine file|*.xwb"; } openBG.Title = "Load Sound File"; if (TBAGW.Game1.bIsDebug) { DialogResult dia = openBG.ShowDialog(); if (DialogResult.OK == dia && openBG.FileName.Contains(TBAGW.Game1.rootContent) && !openBG.FileName.Contains(TBAGW.Game1.rootContent + @"Sounds")) { wbLoc = openBG.FileName.Replace(TBAGW.Game1.rootContent, ""); } else if (DialogResult.Cancel == dia) { } else { Console.WriteLine("Cheater"); } } else { DialogResult dia = openBG.ShowDialog(); if (DialogResult.OK == dia && openBG.FileName.Contains(TBAGW.Game1.rootContentExtra)) { wbLoc = openBG.FileName.Replace(TBAGW.Game1.rootContent, ""); } else if (DialogResult.Cancel == dia) { } } } if (!engineLoc.Equals("") && !sbLoc.Equals("") && !wbLoc.Equals("")) { BGInfo tempBGI = new BGInfo(); tempBGI.songELoc = engineLoc; tempBGI.songSBLoc = sbLoc; tempBGI.songWBLoc = wbLoc; tempBGI.songCollectionName = engineLoc; selectedBGI = tempBGI; EditorFileWriter.BGWriter(tempBGI, Path.Combine(TBAGW.Game1.rootContent, currentContentFolder, tempBGI.songCollectionName)); listBox1.Items.Clear(); listBox1.SelectedIndex = -1; foreach (var item in tempBGI.songNames) { listBox1.Items.Add(item); } } }