public override void OnInspectorGUI() { BEditorGUI.DrawBanner(bannerColor, bannerText, helpURL); DrawInspector(); //DrawWarnings (); BEditorGUI.DrawLogo(); }
void OnGUI() { SetGUIStyles(); BEditorGUI.DrawWindowBanner(bannerColor, bannerText, helpURL); GUILayout.BeginHorizontal(); GUILayout.Space(20); GUILayout.BeginVertical(); #if UNITY_2019_3_OR_NEWER DrawRenderPipelineSelection(); GetRenderPipelinePackagePath(); DrawRenderPipelineButton(); #else EditorGUILayout.HelpBox("The Render Pipeline can be selected only in Unity 2019.3 or newer!", MessageType.Info); #endif GUILayout.EndVertical(); GUILayout.Space(13); GUILayout.EndHorizontal(); GUILayout.BeginVertical(); GUILayout.FlexibleSpace(); BEditorGUI.DrawLogo(); GUILayout.FlexibleSpace(); GUILayout.Space(20); GUILayout.EndVertical(); }
void OnGUI() { SetGUIStyles(); BEditorGUI.DrawWindowBanner(bannerColor, bannerText, helpURL); GUILayout.BeginHorizontal(); GUILayout.Space(20); GUILayout.BeginVertical(); #if UNITY_2019_3_OR_NEWER GUI.enabled = true; #else GUI.enabled = false; #endif DrawRenderPipelineSelection(); GetRenderPipelinePackagePath(); DrawRenderPipelineButton(); GUI.enabled = true; GUILayout.EndVertical(); GUILayout.Space(13); GUILayout.EndHorizontal(); GUILayout.BeginVertical(); GUILayout.FlexibleSpace(); BEditorGUI.DrawLogo(); GUILayout.FlexibleSpace(); GUILayout.Space(20); GUILayout.EndVertical(); }