Esempio n. 1
0
    static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
    {
        // Construct new BridgeEngineScene GameObject if we just imported it.
        foreach (var assetPath in importedAssets)
        {
            if (assetPath == BEScene.ImportFolderPath() &&
                BridgeEngineUnity.IsInScene() &&
                (BEScene.IsInScene() == false))
            {
                BEScene.CreateNewBridgeEngineScene();
                break;
            }
        }

        // Clean-up if we removed the BridgeEngineScene.
        foreach (var assetPath in deletedAssets)
        {
            if (assetPath == BEScene.ImportFolderPath() &&
                BridgeEngineUnity.IsInScene() &&
                BEScene.IsInScene())
            {
                Debug.Log("Removing " + BEScene.gameObjectName + " from Hierarchy");
                GameObject beScene = GameObject.Find(BEScene.gameObjectName);
                if (beScene)
                {
                    GameObject.DestroyImmediate(beScene);
                    break;
                }
            }
        }
    }
Esempio n. 2
0
    /// Add an inspector header that manages the BridgeEngineScene folder import.
    public override void OnInspectorGUI()
    {
        if (Directory.Exists("Assets/BridgeEngineScene") == false)
        {
            if (BEScene.ImportFolderExists() == false)
            {
                EditorGUILayout.HelpBox("You can import your own BridgeEngineScene folder. Use a sample app, scan a space, and use iTunes to copy the BridgeEngineScene folder onto your desktop. Then import it to Unity for quicker testing.", MessageType.Info, true);

                if (GUILayout.Button("Import BridgeEngineScene folder..."))
                {
                    ImportBridgeEngineSceneFolder();
                }
            }
            else
            {
                EditorGUILayout.HelpBox("Editor/Resources/ImportedBridgeEngineScene is present", MessageType.None, true);
                if (BEScene.IsInScene() == false && GUILayout.Button("Rebuild " + BEScene.gameObjectName))
                {
                    BEScene.CreateNewBridgeEngineScene();
                }

                if (GUILayout.Button("Remove Imported BridgeEngineScene"))
                {
                    RemoveBridgeEngineSceneFolder();
                }
            }
        }
        else
        {
            EditorGUILayout.HelpBox("BridgeEngineScene needs to be imported into the correct place.", MessageType.Info, true);

            if (GUILayout.Button("Import BridgeEngineScene folder..."))
            {
                MoveBridgeEngineSceneFolder();
            }
        }
        EditorGUILayout.Space();
        base.OnInspectorGUI();
    }