Esempio n. 1
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        /// <summary>
        ///     Loads a PC monster model from Pokémon.
        /// </summary>
        /// <param name="data">The data</param>
        /// <returns>The Model group with the monster meshes</returns>
        public static RenderBase.OModelGroup load(Stream data)
        {
            RenderBase.OModelGroup models = new RenderBase.OModelGroup();

            OContainer container = PkmnContainer.load(data);

            models = BCH.load(new MemoryStream(container.content[0].data));

            return(models);
        }
Esempio n. 2
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        /// <summary>
        ///     Loads a GR map model from Pokémon.
        /// </summary>
        /// <param name="data">The data</param>
        /// <returns>The Model group with the map meshes</returns>
        public static RenderBase.OModelGroup load(Stream data)
        {
            RenderBase.OModelGroup models;

            OContainer container = PkmnContainer.load(data);

            models = BCH.load(new MemoryStream(container.ElementAt(1).data));

            return(models);
        }
Esempio n. 3
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        /// <summary>
        ///     Loads a BS animation file from Pokémon.
        /// </summary>
        /// <param name="data">The data</param>
        /// <returns>The Model group with the animations</returns>
        public static RenderBase.OModelGroup load(Stream data)
        {
            List <RenderBase.OModelGroup> models = new List <RenderBase.OModelGroup>();
            OContainer naCont = PkmnContainer.load(data); //Get NA containers from BS

            for (int i = 1; i < naCont.content.Count; i++)
            {                                                                                      //Skip first entry because its not a NA (TODO: figure out this data)
                OContainer bchCont = PkmnContainer.load(new MemoryStream(naCont.content[1].data)); //Get BCH from NA containers
                models.Add(BCH.load(new System.IO.MemoryStream(bchCont.content[0].data)));
            }

            return(models[0]); //TODO: Figure out how to load all anim BCHs
        }
Esempio n. 4
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        /// <summary>
        ///     Loads a BS animation file from Pokémon.
        /// </summary>
        /// <param name="data">The data</param>
        /// <returns>The Model group with the animations</returns>
        public static RenderBase.OModelGroup load(Stream data)
        {
            List <RenderBase.OModelGroup> models = new List <RenderBase.OModelGroup>();
            OContainer naCont = PkmnContainer.load(data); //Get NA containers from BS
            var        naList = naCont.GetList();

            foreach (var entry in naCont.Skip(1))
            {
                OContainer bchCont = PkmnContainer.load(new MemoryStream(entry.data)); //Get BCH from NA containers
                models.Add(BCH.load(new MemoryStream(bchCont.First().data)));
            }

            return(models[0]); //TODO: Figure out how to load all anim BCHs
        }
Esempio n. 5
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        public static RenderBase.OModelGroup load(Stream data)
        {
            RenderBase.OModelGroup group = new RenderBase.OModelGroup();
            RenderBase.OModelGroup tempGroup;
            byte[] buffer;

            BinaryReader input = new BinaryReader(data);

            data.Seek(8, SeekOrigin.Begin);

            uint begin;
            uint end;
            uint length;

            bool eof = false;

            begin = 0;
            end   = 0;

            for (int i = 0; eof == false; i++)
            {
                try
                {
                    data.Seek(12 + i * 8, SeekOrigin.Begin);
                }
                catch
                {
                    eof = true;
                }

                try
                {
                    begin = input.ReadUInt32();
                    end   = input.ReadUInt32();

                    if (begin < data.Length && end < data.Length)
                    {
                        //PK files seem to vary in their order of variables.
                        if (end > begin)
                        {
                            length = end - begin;
                        }
                        else
                        {
                            length = begin - end;
                        }

                        if (length > 0)
                        {
                            if (end > begin)
                            {
                                data.Seek(begin, SeekOrigin.Begin);
                            }
                            else
                            {
                                data.Seek(end, SeekOrigin.Begin);
                            }

                            buffer = new byte[length];
                            input.Read(buffer, 0, (int)length);

                            if (buffer[0] == 0x42 && buffer[1] == 0x43 && buffer[2] == 0x48)
                            {
                                tempGroup = BCH.load(new MemoryStream(buffer));

                                for (int j = 0; j < tempGroup.skeletalAnimation.list.Count; j++)
                                {
                                    group.skeletalAnimation.list.Add(tempGroup.skeletalAnimation.list[j]);
                                }

                                for (int j = 0; j < tempGroup.materialAnimation.list.Count; j++)
                                {
                                    group.materialAnimation.list.Add(tempGroup.materialAnimation.list[j]);
                                }

                                for (int j = 0; j < tempGroup.visibilityAnimation.list.Count; j++)
                                {
                                    group.visibilityAnimation.list.Add(tempGroup.visibilityAnimation.list[j]);
                                }
                            }
                        }
                    }
                }
                catch
                {
                    eof = true;
                }
            }

            data.Close();

            if (group.skeletalAnimation.list.Count > 0)
            {
                MessageBox.Show("This animation file contains skeletal animations.");
            }

            return(group);
        }
Esempio n. 6
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        public static file load(Stream data)
        {
            //Too small
            if (data.Length < 0x10)
            {
                data.Close();
                return(new file {
                    type = formatType.unsupported
                });
            }

            BinaryReader input = new BinaryReader(data);
            uint         magic, length;

            switch (peek(input))
            {
            case 0x00010000: return(new file {
                    data = GfModel.load(data), type = formatType.model
                });

            case 0x00060000: return(new file {
                    data = GfMotion.loadAnim(input), type = formatType.anims
                });

            case 0x15041213: return(new file {
                    data = GfTexture.load(data), type = formatType.image
                });

            case 0x15122117:
                RenderBase.OModelGroup mdls = new RenderBase.OModelGroup();
                mdls.model.Add(GfModel.loadModel(data));
                return(new file {
                    data = mdls, type = formatType.model
                });
            }

            switch (getMagic(input, 5))
            {
            case "MODEL": return(new file {
                    data = DQVIIPack.load(data), type = formatType.container
                });
            }

            switch (getMagic(input, 4))
            {
            case "CGFX": return(new file {
                    data = CGFX.load(data), type = formatType.model
                });

            case "CRAG": return(new file {
                    data = GARC.load(data), type = formatType.container
                });

            case "darc": return(new file {
                    data = DARC.load(data), type = formatType.container
                });

            case "FPT0": return(new file {
                    data = FPT0.load(data), type = formatType.container
                });

            case "IECP":
                magic  = input.ReadUInt32();
                length = input.ReadUInt32();
                return(load(new MemoryStream(LZSS.decompress(data, length))));

            case "NLK2":
                data.Seek(0x80, SeekOrigin.Begin);
                return(new file
                {
                    data = CGFX.load(data),
                    type = formatType.model
                });

            case "SARC": return(new file {
                    data = SARC.load(data), type = formatType.container
                });

            case "SMES": return(new file {
                    data = NLP.loadMesh(data), type = formatType.model
                });

            case "Yaz0":
                magic  = input.ReadUInt32();
                length = IOUtils.endianSwap(input.ReadUInt32());
                data.Seek(8, SeekOrigin.Current);
                return(load(new MemoryStream(Yaz0.decompress(data, length))));

            case "zmdl": return(new file {
                    data = ZMDL.load(data), type = formatType.model
                });

            case "ztex": return(new file {
                    data = ZTEX.load(data), type = formatType.texture
                });
            }

            //Check if is a BCLIM or BFLIM file (header on the end)
            if (data.Length > 0x28)
            {
                data.Seek(-0x28, SeekOrigin.End);
                string clim = IOUtils.readStringWithLength(input, 4);
                if (clim == "CLIM" || clim == "FLIM")
                {
                    return new file {
                               data = BCLIM.load(data), type = formatType.image
                    }
                }
                ;
            }

            switch (getMagic(input, 3))
            {
            case "BCH":
                byte[] buffer = new byte[data.Length];
                input.Read(buffer, 0, buffer.Length);
                data.Close();
                return(new file
                {
                    data = BCH.load(new MemoryStream(buffer)),
                    type = formatType.model
                });

            case "DMP": return(new file {
                    data = DMP.load(data), type = formatType.image
                });
            }

            string magic2b = getMagic(input, 2);

            switch (magic2b)
            {
            case "AD": return(new file {
                    data = AD.load(data), type = formatType.model
                });

            case "BM": return(new file {
                    data = MM.load(data), type = formatType.model
                });

            case "BS": return(new file {
                    data = BS.load(data), type = formatType.anims
                });

            case "CM": return(new file {
                    data = CM.load(data), type = formatType.model
                });

            case "CP": return(new file {
                    data = CP.load(data), type = formatType.model
                });

            case "GR": return(new file {
                    data = GR.load(data), type = formatType.model
                });

            case "MM": return(new file {
                    data = MM.load(data), type = formatType.model
                });

            case "PC": return(new file {
                    data = PC.load(data), type = formatType.model
                });

            case "PT": return(new file {
                    data = PT.load(data), type = formatType.texture
                });
            }

            if (magic2b.Length == 2)
            {
                if ((magic2b[0] >= 'A' && magic2b[0] <= 'Z') &&
                    (magic2b[1] >= 'A' && magic2b[1] <= 'Z'))
                {
                    return(new file {
                        data = PkmnContainer.load(data), type = formatType.container
                    });
                }
            }

            //Compressions
            data.Seek(0, SeekOrigin.Begin);
            uint cmp = input.ReadUInt32();

            if ((cmp & 0xff) == 0x13)
            {
                cmp = input.ReadUInt32();
            }
            switch (cmp & 0xff)
            {
            case 0x11: return(load(new MemoryStream(LZSS_Ninty.decompress(data, cmp >> 8))));

            case 0x90:
                byte[] buffer  = BLZ.decompress(data);
                byte[] newData = new byte[buffer.Length - 1];
                Buffer.BlockCopy(buffer, 1, newData, 0, newData.Length);
                return(load(new MemoryStream(newData)));
            }

            data.Close();
            return(new file {
                type = formatType.unsupported
            });
        }
Esempio n. 7
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        public static RenderBase.OModelGroup load(string fileName)
        {
            FileStream   data  = new FileStream(fileName, FileMode.Open);
            BinaryReader input = new BinaryReader(data);

            RenderBase.OModelGroup models;
            RenderBase.OModel      model;

            string extension   = Path.GetExtension(fileName).ToLower();
            string bchFile     = fileName.Replace(extension, ".bch");
            bool   isBCHLoaded = false;

            if (File.Exists(bchFile))
            {
                models = BCH.load(bchFile);
                model  = models.model[0];
                models.model.Clear();
                isBCHLoaded = true;
            }
            else
            {
                models     = new RenderBase.OModelGroup();
                model      = new RenderBase.OModel();
                model.name = "model";
                model.material.Add(new RenderBase.OMaterial());
            }

            ushort format             = input.ReadUInt16();
            bool   isDataWithinHeader = format == 4;

            input.ReadUInt16(); //-1?
            uint contentFlags = input.ReadUInt32();
            bool hasNameTable = (contentFlags & 2) > 0;
            uint mode         = input.ReadUInt32();
            uint meshCount    = input.ReadUInt32();

            List <vtxEntry> vtxDescriptors = new List <vtxEntry>();
            List <idxEntry> idxDescriptors = new List <idxEntry>();

            for (int i = 0; i < meshCount; i++)
            {
                if (mode == 1 && i == 0)
                {
                    vtxDescriptors.Add(getVtxDescriptor(input));
                }

                uint facesCount = input.ReadUInt32();
                for (int j = 0; j < facesCount; j++)
                {
                    idxEntry face = new idxEntry();
                    face.meshIndex = i;
                    uint nodesCount = input.ReadUInt32();
                    for (int k = 0; k < nodesCount; k++)
                    {
                        face.nodeList.Add(input.ReadUInt32());
                    }
                    face.primitiveCount = input.ReadUInt32();
                    if (hasNameTable)
                    {
                        face.nameId = input.ReadUInt32();
                    }
                    if (isDataWithinHeader)
                    {
                        face.buffer = new ushort[face.primitiveCount];
                        for (int k = 0; k < face.primitiveCount; k++)
                        {
                            face.buffer[k] = input.ReadUInt16();
                        }
                        alignWord(input);
                    }

                    idxDescriptors.Add(face);
                }

                if (mode == 0)
                {
                    if (isDataWithinHeader)
                    {
                        vtxEntry desc = getVtxDescriptor(input);
                        desc.buffer = new byte[desc.length];
                        input.Read(desc.buffer, 0, desc.buffer.Length);
                        vtxDescriptors.Add(desc);
                        alignWord(input);
                    }
                    else
                    {
                        vtxDescriptors.Add(getVtxDescriptor(input));
                    }
                }
            }

            List <string> objNameTable = new List <string>();

            if (hasNameTable)
            {
                for (int i = 0; i < meshCount; i++)
                {
                    byte index = input.ReadByte();
                    objNameTable.Add(IOUtils.readString(input, (uint)data.Position, true));
                }
            }

            if (!isDataWithinHeader)
            {
                align(input);
            }
            byte[]   vtxBuffer  = null;
            vtxEntry currVertex = null;
            int      faceIndex  = 0;

            for (int i = 0; i < meshCount; i++)
            {
                if (mode == 0 || i == 0)
                {
                    currVertex = vtxDescriptors[i];
                    if (!isDataWithinHeader)
                    {
                        vtxBuffer = new byte[vtxDescriptors[i].length];
                        input.Read(vtxBuffer, 0, vtxBuffer.Length);
                        align(input);
                    }
                    else
                    {
                        vtxBuffer = currVertex.buffer;
                    }
                }

                RenderBase.OMesh obj;
                if (isBCHLoaded)
                {
                    obj = model.mesh[0];
                    model.mesh.RemoveAt(0);
                }
                else
                {
                    obj      = new RenderBase.OMesh();
                    obj.name = "mesh_" + i.ToString();
                }

                for (int j = 0; j < currVertex.attributes.Count; j++)
                {
                    switch (currVertex.attributes[j].type)
                    {
                    case vtxAttributeType.normal: obj.hasNormal = true; break;

                    case vtxAttributeType.color: obj.hasColor = true; break;

                    case vtxAttributeType.textureCoordinate0: obj.texUVCount = 1; break;

                    case vtxAttributeType.textureCoordinate1: obj.texUVCount = 2; break;

                    case vtxAttributeType.boneIndex: obj.hasNode = true; break;

                    case vtxAttributeType.boneWeight: obj.hasWeight = true; break;
                    }
                }

                for (;;)
                {
                    int indexBufferPos = 0;
                    for (int j = 0; j < idxDescriptors[faceIndex].primitiveCount; j++)
                    {
                        ushort index;
                        if (isDataWithinHeader)
                        {
                            index = idxDescriptors[faceIndex].buffer[indexBufferPos++];
                        }
                        else
                        {
                            index = input.ReadUInt16();
                        }

                        RenderBase.OVertex vertex = new RenderBase.OVertex();
                        vertex.diffuseColor = 0xffffffff;
                        for (int k = 0; k < currVertex.attributes.Count; k++)
                        {
                            vtxAttribute att   = currVertex.attributes[k];
                            int          pos   = (int)(index * currVertex.stride + att.offset);
                            float        scale = att.scale;
                            switch (currVertex.attributes[k].type)
                            {
                            case vtxAttributeType.position: vertex.position = getVector3(vtxBuffer, pos, att.format, scale); break;

                            case vtxAttributeType.normal: vertex.normal = getVector3(vtxBuffer, pos, att.format, scale); break;

                            case vtxAttributeType.color:
                                RenderBase.OVector4 c = getVector4(vtxBuffer, pos, att.format, scale);
                                uint r = MeshUtils.saturate(c.x * 0xff);
                                uint g = MeshUtils.saturate(c.y * 0xff);
                                uint b = MeshUtils.saturate(c.z * 0xff);
                                uint a = MeshUtils.saturate(c.w * 0xff);
                                vertex.diffuseColor = b | (g << 8) | (r << 16) | (a << 24);
                                break;

                            case vtxAttributeType.textureCoordinate0: vertex.texture0 = getVector2(vtxBuffer, pos, att.format, scale); break;

                            case vtxAttributeType.textureCoordinate1: vertex.texture1 = getVector2(vtxBuffer, pos, att.format, scale); break;

                            case vtxAttributeType.boneIndex:
                                byte n0 = vtxBuffer[pos];
                                byte n1 = vtxBuffer[pos + 1];
                                vertex.node.Add((int)idxDescriptors[faceIndex].nodeList[n0]);
                                vertex.node.Add((int)idxDescriptors[faceIndex].nodeList[n1]);
                                break;

                            case vtxAttributeType.boneWeight:
                                RenderBase.OVector2 w = getVector2(vtxBuffer, pos, att.format, scale);
                                vertex.weight.Add(w.x);
                                vertex.weight.Add(w.y);
                                break;
                            }
                        }

                        MeshUtils.calculateBounds(model, vertex);
                        obj.vertices.Add(vertex);
                    }

                    faceIndex++;
                    if (!isDataWithinHeader)
                    {
                        align(input);
                    }
                    if (faceIndex >= idxDescriptors.Count)
                    {
                        break;
                    }
                    if (idxDescriptors[faceIndex].meshIndex == i)
                    {
                        continue;
                    }
                    break;
                }

                model.mesh.Add(obj);
            }

            models.model.Add(model);

            data.Close();
            return(models);
        }