Esempio n. 1
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    public void HandleGotBanana(BBanana banana)
    {
        CreateBananaExplodeEffect(banana);

        _bananaContainer.RemoveChild (banana);
        _bananas.Remove(banana);

        BMain.instance.score++;

        if(BMain.instance.score == 1)
        {
            _scoreLabel.text = "1 Banana";
        }
        else
        {
            _scoreLabel.text = BMain.instance.score+" Bananas";
        }

        FUnityParticleSystemNode particleNode = new FUnityParticleSystemNode(_particlePrefab, true);

        AddChild (particleNode);

        particleNode.x = banana.x;
        particleNode.y = banana.y;

        FSoundManager.PlaySound("BananaSound", 1.0f);
    }
Esempio n. 2
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    public void HandleGotBanana(BBanana banana)
    {
        CreateBananaExplodeEffect(banana);

        _bananaContainer.RemoveChild(banana);
        _bananas.Remove(banana);

        BMain.instance.score++;

        if (BMain.instance.score == 1)
        {
            _scoreLabel.text = "1 Banana";
        }
        else
        {
            _scoreLabel.text = BMain.instance.score + " Bananas";
        }

        FUnityParticleSystemNode particleNode = new FUnityParticleSystemNode(_particlePrefab, true);

        AddChild(particleNode);

        particleNode.x = banana.x;
        particleNode.y = banana.y;

        FSoundManager.PlaySound("BananaSound", 1.0f);
    }
Esempio n. 3
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 public void CreateBanana()
 {
     BBanana banana = new BBanana();
     _bananaContainer.AddChild(banana);
     banana.x = RXRandom.Range(-Futile.screen.width/2 + 50, Futile.screen.width/2 - 50); //padded inside the screen width
     banana.y = Futile.screen.height/2 + 60; //above the screen
     _bananas.Add(banana);
     _totalBananasCreated++;
 }
Esempio n. 4
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    public void CreateBanana()
    {
        BBanana banana = new BBanana();

        _bananaContainer.AddChild(banana);
        banana.x = RXRandom.Range(-Futile.screen.width / 2 + 50, Futile.screen.width / 2 - 50); //padded inside the screen width
        banana.y = Futile.screen.height / 2 + 60;                                               //above the screen
        _bananas.Add(banana);
        _totalBananasCreated++;
    }
Esempio n. 5
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    private void CreateBananaExplodeEffect(BBanana banana)
    {
        //we can't just get its x and y, because they might be transformed somehow
        Vector2 bananaPos = _effectHolder.OtherToLocal(banana, Vector2.zero);

        FSprite explodeSprite = new FSprite("Banana");

        _effectHolder.AddChild(explodeSprite);
        explodeSprite.shader   = FShader.Additive;
        explodeSprite.x        = bananaPos.x;
        explodeSprite.y        = bananaPos.y;
        explodeSprite.rotation = banana.rotation;

//		Go.to (explodeSprite, 0.3f, new TweenConfig().floatProp("scale",1.3f).floatProp("alpha",0.0f).onComplete(HandleExplodeSpriteComplete));
    }
Esempio n. 6
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    protected void HandleUpdate()
    {
        _secondsLeft -= Time.deltaTime;

        if (_secondsLeft <= 0)
        {
            FSoundManager.PlayMusic("VictoryMusic", 0.5f);
            BMain.instance.GoToPage(BPageType.ScorePage);
            return;
        }

        _timeLabel.text = ((int)_secondsLeft) + " Seconds Left";

        if (_secondsLeft < 10)        //make the timer red with 10 seconds left
        {
            _timeLabel.color = new Color(1.0f, 0.2f, 0.0f);
        }

        _framesTillNextBanana--;

        if (_framesTillNextBanana <= 0)
        {
            if (_totalBananasCreated % 4 == 0)            //every 4 bananas, make the bananas come a little bit sooner
            {
                _maxFramesTillNextBanana--;
            }

            _framesTillNextBanana = _maxFramesTillNextBanana;

            CreateBanana();
        }


        //loop backwards so that if we remove a banana from _bananas it won't cause problems
        for (int b = _bananas.Count - 1; b >= 0; b--)
        {
            BBanana banana = _bananas[b];

            //remove a banana if it falls off screen
            if (banana.y < -Futile.screen.halfHeight - 50)
            {
                _bananas.Remove(banana);
                _bananaContainer.RemoveChild(banana);
            }
        }

        _frameCount++;
    }
Esempio n. 7
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    public void HandleGotBanana(BBanana banana)
    {
        CreateBananaExplodeEffect(banana);

        _bananaContainer.RemoveChild (banana);
        _bananas.Remove(banana);

        BMain.instance.score++;

        if(BMain.instance.score == 1)
        {
            _scoreLabel.text = "1 Banana";
        }
        else
        {
            _scoreLabel.text = BMain.instance.score+" Bananas";
        }

        BSoundPlayer.PlayBananaSound();
    }
Esempio n. 8
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    public void HandleGotBanana(BBanana banana)
    {
        CreateBananaExplodeEffect(banana);

        _bananaContainer.RemoveChild(banana);
        _bananas.Remove(banana);

        BMain.instance.score++;

        if (BMain.instance.score == 1)
        {
            _scoreLabel.text = "1 Banana";
        }
        else
        {
            _scoreLabel.text = BMain.instance.score + " Bananas";
        }

        BSoundPlayer.PlayBananaSound();
    }
Esempio n. 9
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    public void HandleMultiTouch(FTouch[] touches)
    {
        foreach (FTouch touch in touches)
        {
            if (touch.phase == TouchPhase.Began)
            {
                //we go reverse order so that if we remove a banana it doesn't matter
                //and also so that that we check from front to back

                for (int b = _bananas.Count - 1; b >= 0; b--)
                {
                    BBanana banana = _bananas[b];

                    Vector2 touchPos = banana.GlobalToLocal(touch.position);

                    if (banana.textureRect.Contains(touchPos))
                    {
                        //HandleGotBanana(banana);
                        break;                         //break so that a touch can only hit one banana at a time
                    }
                }
            }
        }
    }
Esempio n. 10
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    private void CreateBananaExplodeEffect(BBanana banana)
    {
        //we can't just get its x and y, because they might be transformed somehow
        Vector2 bananaPos = _effectHolder.LocalToLocal(banana,Vector2.zero);

        FSprite explodeSprite = new FSprite("Banana.png");
        _effectHolder.AddChild(explodeSprite);
        explodeSprite.shader = FShader.Additive;
        explodeSprite.x = bananaPos.x;
        explodeSprite.y = bananaPos.y;
        explodeSprite.rotation = banana.rotation;

        Go.to (explodeSprite, 0.3f, new TweenConfig().floatProp("scale",1.3f).floatProp("alpha",0.0f).onComplete(HandleExplodeSpriteComplete));
    }