protected override void OnNodeInspectorGUI() { if (outConnections.Count == 0) { GUILayout.Label("Make some connections first"); return; } CalcTotal(); for (int i = 0; i < childWeights.Count; i++) { GUILayout.BeginHorizontal(); childWeights[i] = (BBFloat)EditorUtils.BBVariableField("Weight", childWeights[i]); GUILayout.Label(Mathf.Round((childWeights[i].value / total) * 100) + "%", GUILayout.Width(30)); GUILayout.EndHorizontal(); } GUILayout.Space(5); GUILayout.BeginHorizontal(); failChance = (BBFloat)EditorUtils.BBVariableField("Direct Failure Chance", failChance); GUILayout.Label(Mathf.Round((failChance.value / total) * 100) + "%", GUILayout.Width(30)); GUILayout.EndHorizontal(); }
protected override void OnNodeInspectorGUI() { limitMode = (LimitMode)UnityEditor.EditorGUILayout.EnumPopup("Mode", limitMode); if (limitMode == LimitMode.CoolDown) { coolDownTime = (BBFloat)EditorUtils.BBVariableField("CoolDown Time", coolDownTime); } else if (limitMode == LimitMode.LimitNumberOfTimes) { maxCount = (BBInt)EditorUtils.BBVariableField("Max Times", maxCount); } inactiveWhenLimited = UnityEditor.EditorGUILayout.Toggle("Inactive When Limited", inactiveWhenLimited); }