/// <summary>
        /// 初始化框架编辑器
        /// </summary>
        static public void InitEditorEnvironment()
        {
            //是否为batchmode
            if (Application.isBatchMode)
            {
                Debug.Log("BDFramework version:" + BDLauncher.Version);
            }

            //只有在非Playing的时候才初始化
            if (EditorApplication.isPlayingOrWillChangePlaymode || IsInited)
            {
                return;
            }

            try
            {
                //BD初始化
                BApplication.Init();
                //BDEditor初始化
                BDEditorApplication.Init();
                //加载主工程的DLL Type
                var assemblyPath      = BApplication.Library + "/ScriptAssemblies/Assembly-CSharp.dll";
                var editorAssemlyPath = BApplication.Library + "/ScriptAssemblies/Assembly-CSharp-Editor.dll";
                if (File.Exists(assemblyPath) && File.Exists(editorAssemlyPath))
                {
                    var gAssembly = Assembly.LoadFile(assemblyPath);
                    var eAssemlby = Assembly.LoadFile(editorAssemlyPath);
                    Types = CollectTypes(gAssembly, eAssemlby).ToArray();
                }

                //编辑器下加载初始化
                BResources.Init(AssetLoadPathType.Editor);
                //编辑器下管理器注册
                ManagerInstHelper.Load(Types);
                //Editor的管理器初始化
                BDFrameworkPipelineHelper.Init();
                //调试器启动
                DebuggerServerProcessManager.Inst.Start();
                //Pipeline初始化
                HotfixPipelineTools.Init();
                //编辑器初始化
                InitEditorTask();
                EditorTaskInstance.OnUnityLoadOrCodeRecompiled();
                //最后,完成初始化
                IsInited = true;
                //  Debug.Log("框架编辑器环境初始化成功!");
            }
            catch (Exception e)
            {
                Debug.LogError("框架编辑器环境初始化失败!");
                Debug.LogError(e);
                throw;
            }
        }
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        static public void BDEditorInit()
        {
            #region 注册所以管理器,让管理器在编辑器下生效

            //项目所有类
            var types = typeof(BDLauncher).Assembly.GetTypes().ToList();
            //编辑器所有类
            var editorTypes = typeof(BDEditorMenuEnum).Assembly.GetTypes();
            types.AddRange(editorTypes);

            List <IMgr> mgrs = new List <IMgr>();
            foreach (var t in types)
            {
                if (t != null && t.BaseType != null && t.BaseType.FullName != null &&
                    t.BaseType.FullName.Contains(".ManagerBase`2"))
                {
                    var i = t.BaseType.GetProperty("Inst").GetValue(null, null) as IMgr;
                    mgrs.Add(i);
                    continue;
                }
            }

            foreach (var t in types)
            {
                foreach (var mgr in mgrs)
                {
                    mgr.CheckType(t);
                }
            }


            Debug.Log("BDFrameEditor:管理器注册完成");
            #endregion

            BApplication.Init();
            DebuggerServerProcessManager.Inst.Start();
            BDEditorHelper.Init();
            BResources.Load("");
            //TODO
            //这一行还是不能加到框架层,应该还是:哪里用 哪里主动load,
            //然后用完了close(SqliteLoder.Close())。
            //不然sql文件editor环境下一直被占用,很多麻烦事
            // SqliteLoder.Load(Application.streamingAssetsPath);
        }