public void AddGold(short goldToAdd) { string decodingGold = B64X.Decode(gold); short existsGold = short.Parse(decodingGold); existsGold += goldToAdd; gold = B64X.Encode(existsGold.ToString()); WriteGoldCount(); }
/// <summary> /// Потерять жизнь /// </summary> /// <param name="amount">Количество</param> public void LoseLife(int amount = 1) { string currentLiveDecodedStr = B64X.Decode(currentLivesCount); int currentLiveDecoded = int.Parse(currentLiveDecodedStr); currentLiveDecoded -= amount; currentLivesCount = B64X.Encode(currentLiveDecoded.ToString()); OnLivesCountChange.Invoke(); if (currentLiveDecoded == 0) { EndGame(); } }
/// <summary> /// Добавить золото /// </summary> /// <param name="amount">Количество</param> public void AddGold(int amount) { // Расшифровываем string decodingGold = B64X.Decode(currentGold); int existsGold = int.Parse(decodingGold); // Прибавляем existsGold += amount; // Кодируем обратно string encodingGold = B64X.Encode(existsGold.ToString()); currentGold = encodingGold; OnGoldChange.Invoke(); }
void Update() { if (currentGold != TitleScript.gold) { short price = towerLevel.price; string decodingGold = B64X.Decode(TitleScript.gold); short existsGold = short.Parse(decodingGold); if (price > existsGold && button.interactable) { button.interactable = false; } else if (price <= existsGold && !button.interactable) { button.interactable = true; } currentGold = TitleScript.gold; } }
void CheckGoldChange() { if (tower == null) { return; } TowerLevel towerData = tower.towerData; int price = towerData.price; string decodingGold = B64X.Decode(levelManager.currentGold); int existsGold = int.Parse(decodingGold); if (price > existsGold && button.interactable) { button.interactable = false; } else if (price <= existsGold && !button.interactable) { button.interactable = true; } currentGold = levelManager.currentGold; }
void GoldLabelChange() { string decodingGold = B64X.Decode(levelManager.currentGold); textMeshPro.text = decodingGold; }
void LifeLabelChange() { string decodingLife = B64X.Decode(levelManager.currentLivesCount); textMeshPro.text = decodingLife; }
/// <summary> /// Отобразить количество золота /// </summary> void WriteGoldCount() { goldDisplay.GetComponent <Text>().text = B64X.Decode(gold); }