public void Remove(PhysicsColliderNode physicsColliderNode) { if (physicsColliderNode.IsActive) { B2World.DestroyBody(physicsColliderNode.B2Body); } physicsCollider.Remove(physicsColliderNode); }
public void Destroy(PhysicalShape shape) { if (shape.IsActive) { B2World.DestroyBody(shape.B2Body); } physicalShapes.Remove(shape); }