/// <summary> /// 销毁动画,然后清空树 /// </summary> public void ClearPad() { if (RootAnimateTree == null) { return; } if (CurrentAyAnimate != null) { if (CurrentAyAnimate is IAyAnimateLifecycle animate) { animate.Destroy(); } RootAnimateTree = null; AyCommon.MemoryGC(); } }
public object Convert(object value, Type targetType, object parameter, CultureInfo culture) { return(AyCommon.GetChatDateString(value.ToDateTime())); }