Esempio n. 1
0
        public void AxisAngle_ToYawPitchRoll_ToAxisAngle()
        {
            AxisAngle    aa1, aa2, aa3;
            YawPitchRoll eu1, eu2, eu3;

            double x, y, z, angle;
            Vector axis;

            // Test random permutations
            for (var i = 0; i < 200; i++)
            {
                x     = Random(-100, 100);
                y     = Random(-100, 100);
                z     = Random(-100, 100);
                angle = Random(-1440, 1440);  // test any possible angle

                aa1 = new AxisAngle(x, y, z, angle);
                eu1 = aa1.ToYawPitchRoll();
                aa2 = eu1.ToAxisAngle();
                eu2 = aa2.ToYawPitchRoll();
                aa3 = eu2.ToAxisAngle();
                eu3 = aa3.ToYawPitchRoll();

                Trace.WriteLine("");
                Trace.WriteLine(x + " " + y + " " + z + " " + angle);
                Trace.WriteLine("    " + aa1 + " --> " + eu1);
                Trace.WriteLine("--> " + aa2 + " --> " + eu2);
                Trace.WriteLine("--> " + aa3 + " --> " + eu3);

                Assert.IsTrue(aa1.IsEquivalent(aa2));
                Assert.IsTrue(aa2.IsSimilar(aa3));
                Assert.IsTrue(eu1.IsSimilar(eu2));
                Assert.IsTrue(eu2.IsSimilar(eu3));
            }

            // Test singularities
            for (var i = 0; i < 200; i++)
            {
                axis  = Vector.RandomFromInts(-1, 1);
                angle = 90 * RandomInt(-8, 8);

                aa1 = new AxisAngle(axis, angle);
                eu1 = aa1.ToYawPitchRoll();
                aa2 = eu1.ToAxisAngle();
                eu2 = aa2.ToYawPitchRoll();
                aa3 = eu2.ToAxisAngle();
                eu3 = aa3.ToYawPitchRoll();

                Trace.WriteLine("");
                Trace.WriteLine(axis + " " + angle);
                Trace.WriteLine("    " + aa1 + " --> " + eu1);
                Trace.WriteLine("--> " + aa2 + " --> " + eu2);
                Trace.WriteLine("--> " + aa3 + " --> " + eu3);

                Assert.IsTrue(aa1.IsEquivalent(aa2));
                Assert.IsTrue(aa2.IsSimilar(aa3));
                Assert.IsTrue(eu1.IsSimilar(eu2));
                Assert.IsTrue(eu2.IsSimilar(eu3));
            }
        }
Esempio n. 2
0
        public void AxisAngle_ToYawPitchRoll_ComparisonThroughRotationMatrix()
        {
            AxisAngle      aa;
            RotationMatrix m;
            YawPitchRoll   eu1, eu2;

            double x, y, z, angle;
            Vector axis;

            // Test random permutations
            for (var i = 0; i < 200; i++)
            {
                x     = Random(-100, 100);
                y     = Random(-100, 100);
                z     = Random(-100, 100);
                angle = Random(-1440, 1440);  // test any possible angle

                aa  = new AxisAngle(x, y, z, angle);
                eu1 = aa.ToYawPitchRoll();
                m   = aa.ToRotationMatrix();
                eu2 = m.ToYawPitchRoll();

                Trace.WriteLine("");
                Trace.WriteLine(x + " " + y + " " + z + " " + angle);
                Trace.WriteLine(aa + " --> " + eu1);
                Trace.WriteLine(aa + " --> " + m + " --> " + eu2);

                Assert.IsTrue(eu1.IsSimilar(eu2));
            }

            // Test singularities
            for (var i = 0; i < 200; i++)
            {
                axis  = Vector.RandomFromInts(-1, 1);
                angle = 90 * RandomInt(-8, 8);

                aa  = new AxisAngle(axis, angle);
                eu1 = aa.ToYawPitchRoll();
                m   = aa.ToRotationMatrix();
                eu2 = m.ToYawPitchRoll();

                Trace.WriteLine("");
                Trace.WriteLine(axis + " " + angle);
                Trace.WriteLine(aa + " --> " + eu1);
                Trace.WriteLine(aa + " --> " + m + " --> " + eu2);

                Assert.IsTrue(eu1.IsSimilar(eu2));
            }
        }