public override GameObject CreateAutoTickedAxis(string name, AxisDirection direction, DataSet data) { GameObject axis = Instantiate(Axis2DPrefab); Axis2D axis2Dcomp = axis.GetComponent <Axis2D>(); switch (data.TypeOf(name)) { case LoM.NOMINAL: axis2Dcomp.Init(data.nominalStatistics[name], direction); break; case LoM.ORDINAL: axis2Dcomp.Init(data.ordinalStatistics[name], direction); break; case LoM.INTERVAL: axis2Dcomp.Init(data.intervalStatistics[name], direction); break; default: // RATIO axis2Dcomp.Init(data.rationalStatistics[name], direction); break; } return(axis); }
public override GameObject CreateFixedLengthAutoTickedAxis(string name, float length, AxisDirection direction, DataSet data) { if (data.TypeOf(name) == LoM.INTERVAL || data.TypeOf(name) == LoM.RATIO) { return(CreateAutoTickedAxis(name, direction, data)); } else { GameObject axis = Instantiate(Axis2DPrefab); Axis2D axis2Dcomp = axis.GetComponent <Axis2D>(); switch (data.TypeOf(name)) { case LoM.NOMINAL: axis2Dcomp.Init(data.nominalStatistics[name], direction, true, length); break; case LoM.ORDINAL: axis2Dcomp.Init(data.ordinalStatistics[name], direction, true, length); break; default: axis = new GameObject("Creation Failed"); break; } return(axis); } }
public override GameObject CreateAutoTickedAxis(string name, float max, AxisDirection dir = AxisDirection.Y) { GameObject axis = Instantiate(Axis2DPrefab); Axis2D axis2Dcomp = axis.GetComponent <Axis2D>(); axis2Dcomp.Init(name, max, dir); return(axis); }
public override GameObject CreateAxis(Color color, string variableName, string variableEntity, AxisDirection axisDirection, float length, float width = 0.01F, bool tipped = true, bool ticked = false) { GameObject axis = Instantiate(Axis2DPrefab); Axis2D axis2Dcomp = axis.GetComponent <Axis2D>(); axis2Dcomp.Init(new AttributeStats(LoM.RATIO, variableName)); axis2Dcomp.diameter = width; axis2Dcomp.color = color; axis2Dcomp.labelVariableText = variableName; axis2Dcomp.tipped = tipped; axis2Dcomp.length = length; axis2Dcomp.ticked = ticked; axis2Dcomp.UpdateAxis(); return(axis); }