private void Awake() { m_Animator = GetComponent <Animator>(); myRigidbody = gameObject.GetComponent <Rigidbody2D> (); affectSlider = myRigidbody.GetComponent <AwarenessScript> (); affectSlider.m_Slider.maxValue = timeUntilSeesYou; affectSlider.timeUntilSeesYou = timeUntilSeesYou; timeUntilTurnAround = walkDistance; m_MoveVector = new Vector3(3, 0); m_Collider = GetComponent <Collider2D>(); m_SpriteRenderer = GetComponent <SpriteRenderer>(); billie = GameObject.Find("Billie"); //Start CharCon2d m_Rigidbody2D = GetComponent <Rigidbody2D>(); m_Capsule = GetComponent <CapsuleCollider2D>(); m_CurrentPosition = m_Rigidbody2D.position; m_PreviousPosition = m_Rigidbody2D.position; m_ContactFilter.layerMask = groundedLayerMask; m_ContactFilter.useLayerMask = true; m_ContactFilter.useTriggers = false; //SetHorizontalSpeed (speed); //Physics2D.queriesStartInColliders = false; m_Animator.SetBool("HasSeenYou", true); position = GetComponent <Transform> ().position; }
protected override void Start() { base.Start(); rb = GetComponent <Rigidbody>(); _eyes = GetComponent <AwarenessScript>(); _controller = GetComponent <PlayerController>(); _viewCamera = Camera.main; _gunController = GetComponent <GunController>(); }
// Start is called before the first frame update void Start() { eyes = GetComponent <AwarenessScript>(); }