public static List <AwakeInfo> NextAwakeInfo(AwakeInfo info) { if (!info) { return(new List <AwakeInfo>(0)); } return(info.nextInfoList); }
public static AwakeInfo PrevAwakeInfo(AwakeInfo info) { if (info != null && info.dependId != 0) { return(ConfigManager.Get <AwakeInfo>(info.dependId)); } return(null); }
public void RequestAwakeSkill(AwakeInfo rInfo) { if (!rInfo) { return; } RequestAwakeSkill(rInfo.ID); moduleGlobal.LockUI(); }
public bool CheckPrev(AwakeInfo info) { if (info == null) { return(false); } //没有前置关卡就可以直接点亮 if (info.dependId == 0) { return(true); } return(Check(info.dependId)); }
/// <summary> /// 检测激活状态 -1 已经激活 0 可以激活 1 不能激活 2等级不足不能激活 /// </summary> /// <param name="info"></param> /// <returns>-1 已经激活 0 可以激活 1 不能激活 2等级不足不能激活</returns> public int CheckAwakeState(AwakeInfo info) { if (CheckPrev(info)) { if (Check(info)) { return(-1); } if (modulePlayer.level >= info.dependlv) { return(0); } return(2); } return(1); }
public bool Check(AwakeInfo info) { if (info == null) { return(false); } var data = currentAwake[(int)info.type]; if (data == null || info.layer >= data.Length) { return(false); } int mark = data[info.layer]; return(mark.BitMask(info.index)); }
public override bool Initialize(params object[] p) { if (!base.Initialize(p)) { return(false); } info = p[0] as AwakeInfo; state = (int)p[1]; awakeButton?.onClick.AddListener(OnAwakeClick); cancelButton?.onClick.AddListener(OnCancelClick); closeButton?.onClick.AddListener(() => UnInitialize()); bgButton?.onClick.AddListener(() => UnInitialize()); RefreshInfo(); return(true); }
public void Init(AwakeInfo rInfo) { info = rInfo; }
private bool CreateState(StateMachineInfo.StateDetail s, StateMachineInfo parent) { if (!s.valid) { return(false); } StateMachineState state = null; var skillID = SkillToStateInfo.GetSkillID(creature.weaponID, s.ID); if (skillID < 0) { var list = AwakeInfo.GetSkillIDList(s.hash); if (list != null && list.Count > 0) { var ss = new List <StateMachineInfo.StateDetail>(); foreach (var id in list) { var lv = creature.GetSkillLevel(id); if (lv > 0) { var ainfo = ConfigManager.Get <AwakeInfo>(id); var stateLevel = ainfo?.states.Find(Item => Item.state == s.state); if (stateLevel != null) { lv = stateLevel.level; } } if (lv >= 0) { var os = StateOverrideInfo.GetOriginOverrideState(info, s, lv); if (os != null) { ss.Add(os); } } } s = StateOverrideInfo.StateOverride.Combin(s, ss); } if (!s.valid) { return(false); } state = StateMachineState.Create(this, parent, s, SkilLEntry.empty); } else { var skill = creature.GetSkillEntry(skillID); var level = skill.valid ? skill.level : 0; var ls = level <= 0 ? s : StateOverrideInfo.GetOverrideState(info, s, level); if (!ls.valid) { return(false); } state = StateMachineState.Create(this, parent, ls, skill); } states.Add(state); if (state.passive) { m_passiveHash.Set(s.ID, states.Count - 1); } if (s.coolGroup != 0) { m_coolGroups.GetDefault(s.coolGroup).Add(state); } return(true); }