Esempio n. 1
0
    public void Load()
    {
        CVSReader reader = new CVSReader();

        reader.LoadText("Data/Config/Avocation_compose.txt", 1);
        int rows = reader.GetRowCount();

        for (int r = 0; r < rows; ++r)
        {
            string[] row = reader.GetRow(r);
            AvocationComposeConfig ac = ConfigProcess(row) as AvocationComposeConfig;
            configs.Add(ac.id, ac);
        }
    }
Esempio n. 2
0
    public object ConfigProcess(string[] row)
    {
        if (row.Length < 35)
        {
            return(null);
        }
        RowHelper rh = new RowHelper(row);
        AvocationComposeConfig rec = new AvocationComposeConfig();

        rec.id = Utility.ToInt(rh.Read());                   //制造id

        rec.linkId = Utility.ToInt(rh.Read());               //关联id

        rec.type = Utility.ToInt(rh.Read());                 //类型

        rec.sonType = Utility.ToInt(rh.Read());              //子类型

        rec.creatList = Utility.ToInt(rh.Read());            //所在制造列表

        rec.jobList = Utility.ToInt(rh.Read());              //职业列表

        rec.isName = Utility.ToInt(rh.Read());               //是否铭刻

        rec.needMoney = Utility.ToInt(rh.Read());            //需要金币

        rec.consumeRandomReel_Id = Utility.ToInt(rh.Read()); //随机卷轴ID

        rec.newItem = new AvocationComposeNewItemConfig[6];

        for (int i = 0; i < 6; i++)
        {
            rec.newItem[i] = new AvocationComposeNewItemConfig();
        }

        rec.newItem[0].Rate = Utility.ToInt(rh.Read());          //几率

        rec.newItem[0].Id = Utility.ToInt(rh.Read());            //ID

        rec.newItem[1].Rate = Utility.ToInt(rh.Read());          //几率

        rec.newItem[1].Id = Utility.ToInt(rh.Read());            //ID

        rec.newItem[2].Rate = Utility.ToInt(rh.Read());          //几率

        rec.newItem[2].Id = Utility.ToInt(rh.Read());            //ID

        rec.newItem[3].Rate = Utility.ToInt(rh.Read());          //几率

        rec.newItem[3].Id = Utility.ToInt(rh.Read());            //ID

        rec.newItem[4].Rate = Utility.ToInt(rh.Read());          //几率

        rec.newItem[4].Id = Utility.ToInt(rh.Read());            //ID

        rec.newItem[5].Rate = Utility.ToInt(rh.Read());          //几率

        rec.newItem[5].Id = Utility.ToInt(rh.Read());            //ID

        rec.needMaterial = new AvocationComposeNeedMaterialConfig[4];

        for (int i = 0; i < 4; i++)
        {
            rec.needMaterial[i] = new AvocationComposeNeedMaterialConfig();
        }

        rec.needMaterial[0].Num = Utility.ToInt(rh.Read());              //数量

        rec.needMaterial[0].Id = Utility.ToInt(rh.Read());               //id

        rec.needMaterial[1].Num = Utility.ToInt(rh.Read());              //数量

        rec.needMaterial[1].Id = Utility.ToInt(rh.Read());               //id

        rec.needMaterial[2].Num = Utility.ToInt(rh.Read());              //数量

        rec.needMaterial[2].Id = Utility.ToInt(rh.Read());               //id

        rec.needMaterial[3].Num = Utility.ToInt(rh.Read());              //数量

        rec.needMaterial[3].Id = Utility.ToInt(rh.Read());               //id

        rec.consumeReel = new AvocationComposeConsumeReelConfig[6];

        for (int i = 0; i < 6; i++)
        {
            rec.consumeReel[i] = new AvocationComposeConsumeReelConfig();
        }

        rec.consumeReel[0].Id = Utility.ToInt(rh.Read());                //ID

        rec.consumeReel[1].Id = Utility.ToInt(rh.Read());                //ID

        rec.consumeReel[2].Id = Utility.ToInt(rh.Read());                //ID

        rec.consumeReel[3].Id = Utility.ToInt(rh.Read());                //ID

        rec.consumeReel[4].Id = Utility.ToInt(rh.Read());                //ID

        rec.consumeReel[5].Id = Utility.ToInt(rh.Read());                //ID


        return(rec);
    }