private void LvlGet() { AvilableLvl.Add(""); foreach (string name in Directory.GetFiles("Levels/", "*.lvl").Select(Path.GetFileName)) { string[] lvlname = name.Split('.'); AvilableLvl.Add(lvlname[0]); } }
private void LvlGet() { var files = Directory.GetFiles("Levels/", "*.lvl"); foreach (string name in files.Select(Path.GetFileName)) { string[] lvlname = name.Split('.'); AvilableLvl.Add(lvlname[0]); } if (AvilableLvl.Count == 0) { throw new ApplicationException("No levels found! Try to add some levels and load the game again."); } }
public void Serialize(object eventArgs) { if (!Model.CheckMurphySet()) { (new Exception(ExceptionType.ForgotMurphy)).ShowException(); return; } if (!AvilableLvl.Contains(_level)) { AvilableLvl.Add(_level); } var savedModel = Model.DeepCopy(); savedModel.ManageBorders(true); savedModel.Serialize(); SaveConsequence(); }
private void SaveConsequence() { var index = int.Parse(LevelIndex); if (index > AvilableLvl.Count) { index = AvilableLvl.Count; } if (index < 0) { index = 0; } if (AvilableLvl.Contains(Level)) { AvilableLvl.Remove(Level); } AvilableLvl.Insert(index == 0? 0: index - 1, Level); File.WriteAllLines(MainMenuParameters.LvlOrderFilePath, AvilableLvl, Encoding.UTF8); }
public void Deserialize(object eventArgs) { if (Level != MainMenuParameters.DefaultLevel) { bool isExist = false; foreach (var lvl in AvilableLvl) { if (Level == lvl) { isExist = true; break; } } if (!isExist) { (new Exception(ExceptionType.LevelNotFound)).ShowException(); return; } var thisWindow = eventArgs as Window; if (thisWindow != null) { MainMenuParameters.LevelNumb = AvilableLvl.IndexOf(Level); var window = new ConstructWindow(); window.Show(); window.Activate(); thisWindow.Close(); Application.Current.MainWindow = window; } } Model.Deserialize(); Model.CookiesCount(); ScoresRequired = Model.scoresNeed.ToString(); Model.ManageBorders(false); NotifyPropertyChanged("Model"); NotifyPropertyChanged("NewCells"); NotifyPropertyChanged("NewRows"); _isMurphySet = Model.CheckMurphySet(); ChangeTemplate(null); }
public void NextLevelStart(object obj) { var lvlNumb = AvilableLvl.IndexOf(Level) + 1; Level = AvilableLvl [lvlNumb]; }
public void Serialize(object eventArgs) { Model.Serialize(); AvilableLvl.Add(Level); }