public virtual string GenTooltip(float ttldpsMH, float ttldpsOH, float ttldps) { // ==== MAIN HAND ==== float acts = MhActivates; float misses = GetXActs(AttackTableSelector.Missed, acts, true), missesPerc = (acts == 0f ? 0f : misses / acts); float dodges = GetXActs(AttackTableSelector.Dodged, acts, true), dodgesPerc = (acts == 0f ? 0f : dodges / acts); float parrys = GetXActs(AttackTableSelector.Parried, acts, true), parrysPerc = (acts == 0f ? 0f : parrys / acts); float blocks = GetXActs(AttackTableSelector.Blocked, acts, true), blocksPerc = (acts == 0f ? 0f : blocks / acts); float crits = GetXActs(AttackTableSelector.Crit, acts, true), critsPerc = (acts == 0f ? 0f : crits / acts); float glncs = GetXActs(AttackTableSelector.Glance, acts, true), glncsPerc = (acts == 0f ? 0f : glncs / acts); float hits = GetXActs(AttackTableSelector.Hit, acts, true), hitsPerc = (acts == 0f ? 0f : hits / acts); bool showmisss = misses > 0f; bool showdodge = dodges > 0f; bool showparry = parrys > 0f; bool showblock = blocks > 0f; bool showcrits = crits > 0f; string tooltip = "*" + "White Damage (Main Hand)" + Environment.NewLine + "Cast Time: Instant" + ", CD: " + (MhEffectiveSpeed != -1 ? MhEffectiveSpeed.ToString("0.00") : "None") + ", Rage Generated: " + (MHSwingRage != -1 ? MHSwingRage.ToString("0.00") : "None") + Environment.NewLine + Environment.NewLine + acts.ToString("000.00") + " Activates over Attack Table:" + (showmisss ? Environment.NewLine + "- " + misses.ToString("000.00") + " : " + missesPerc.ToString("00.00%") + " : Missed " : "") + (showdodge ? Environment.NewLine + "- " + dodges.ToString("000.00") + " : " + dodgesPerc.ToString("00.00%") + " : Dodged " : "") + (showparry ? Environment.NewLine + "- " + parrys.ToString("000.00") + " : " + parrysPerc.ToString("00.00%") + " : Parried " : "") + (showblock ? Environment.NewLine + "- " + blocks.ToString("000.00") + " : " + blocksPerc.ToString("00.00%") + " : Blocked " : "") + (showcrits ? Environment.NewLine + "- " + crits.ToString("000.00") + " : " + critsPerc.ToString("00.00%") + " : Crit " : "") + Environment.NewLine + "- " + glncs.ToString("000.00") + " : " + glncsPerc.ToString("00.00%") + " : Glanced " + Environment.NewLine + "- " + hits.ToString("000.00") + " : " + hitsPerc.ToString("00.00%") + " : Hit " + Environment.NewLine + //Environment.NewLine + "Damage per Blocked|Hit|Crit: x|x|x" + Environment.NewLine + "Targets Hit: " + AvgTargets.ToString("0.00") + Environment.NewLine + "DPS: " + (ttldpsMH > 0 ? ttldpsMH.ToString("0.00") : "None") + Environment.NewLine + "Percentage of Total DPS: " + (ttldpsMH > 0 ? (ttldpsMH / ttldps).ToString("00.00%") : "None"); if (combatFactors.useOH) { // ==== OFF HAND ==== acts = OhActivates; misses = GetXActs(AttackTableSelector.Missed, acts, false); missesPerc = (acts == 0f ? 0f : misses / acts); dodges = GetXActs(AttackTableSelector.Dodged, acts, false); dodgesPerc = (acts == 0f ? 0f : dodges / acts); parrys = GetXActs(AttackTableSelector.Parried, acts, false); parrysPerc = (acts == 0f ? 0f : parrys / acts); blocks = GetXActs(AttackTableSelector.Blocked, acts, false); blocksPerc = (acts == 0f ? 0f : blocks / acts); crits = GetXActs(AttackTableSelector.Crit, acts, false); critsPerc = (acts == 0f ? 0f : crits / acts); glncs = GetXActs(AttackTableSelector.Glance, acts, false); glncsPerc = (acts == 0f ? 0f : glncs / acts); hits = GetXActs(AttackTableSelector.Hit, acts, false); hitsPerc = (acts == 0f ? 0f : hits / acts); showmisss = misses > 0f; showdodge = dodges > 0f; showparry = parrys > 0f; showblock = blocks > 0f; showcrits = crits > 0f; tooltip += Environment.NewLine + Environment.NewLine + "White Damage (Off Hand)" + Environment.NewLine + "Cast Time: Instant" + ", CD: " + (OhEffectiveSpeed != -1 ? OhEffectiveSpeed.ToString("0.00") : "None") + ", Rage Generated: " + (OHSwingRage != -1 ? OHSwingRage.ToString("0.00") : "None") + Environment.NewLine + Environment.NewLine + acts.ToString("000.00") + " Activates over Attack Table:" + (showmisss ? Environment.NewLine + "- " + misses.ToString("000.00") + " : " + missesPerc.ToString("00.00%") + " : Missed " : "") + (showdodge ? Environment.NewLine + "- " + dodges.ToString("000.00") + " : " + dodgesPerc.ToString("00.00%") + " : Dodged " : "") + (showparry ? Environment.NewLine + "- " + parrys.ToString("000.00") + " : " + parrysPerc.ToString("00.00%") + " : Parried " : "") + (showblock ? Environment.NewLine + "- " + blocks.ToString("000.00") + " : " + blocksPerc.ToString("00.00%") + " : Blocked " : "") + (showcrits ? Environment.NewLine + "- " + crits.ToString("000.00") + " : " + critsPerc.ToString("00.00%") + " : Crit " : "") + Environment.NewLine + "- " + glncs.ToString("000.00") + " : " + glncsPerc.ToString("00.00%") + " : Glanced " + Environment.NewLine + "- " + hits.ToString("000.00") + " : " + hitsPerc.ToString("00.00%") + " : Hit " + Environment.NewLine + //Environment.NewLine + "Damage per Blocked|Hit|Crit: x|x|x" + Environment.NewLine + "Targets Hit: " + AvgTargets.ToString("0.00") + Environment.NewLine + "DPS: " + (ttldpsOH > 0 ? ttldpsOH.ToString("0.00") : "None") + Environment.NewLine + "Percentage of Total DPS: " + (ttldpsOH > 0 ? (ttldpsOH / ttldps).ToString("00.00%") : "None"); } return(tooltip); }
public override string GenTooltip(float acts, float ttldpsperc) { float misses = GetXActs(AttackTableSelector.Missed, acts), missesPerc = (acts == 0f ? 0f : misses / acts); float dodges = GetXActs(AttackTableSelector.Dodged, acts), dodgesPerc = (acts == 0f ? 0f : dodges / acts); float parrys = GetXActs(AttackTableSelector.Parried, acts), parrysPerc = (acts == 0f ? 0f : parrys / acts); float blocks = GetXActs(AttackTableSelector.Blocked, acts), blocksPerc = (acts == 0f ? 0f : blocks / acts); float glance = GetXActs(AttackTableSelector.Glance, acts), glancePerc = (acts == 0f ? 0f : glance / acts); float crits = GetXActs(AttackTableSelector.Crit, acts), critsPerc = (acts == 0f ? 0f : crits / acts); float hits = GetXActs(AttackTableSelector.Hit, acts), hitsPerc = (acts == 0f ? 0f : hits / acts); bool showmisss = misses > 0f; bool showdodge = CanBeDodged && dodges > 0f; bool showparry = CanBeParried && parrys > 0f; bool showblock = CanBeBlocked && blocks > 0f; bool showglance = true && glance > 0f; bool showcrits = CanCrit && crits > 0f; string tooltip = "*" + Name + Environment.NewLine + "Cast Time: " + (CastTime != -1 ? CastTime.ToString() : "Instant") + ", CD: " + (Cd != -1 ? Cd.ToString() : "None") + ", Rage Generated: " + (RageCost != -1 ? (-1f * RageCost).ToString() : "None") + Environment.NewLine + Environment.NewLine + acts.ToString("000.00") + " Activates over Attack Table:" + (showmisss ? Environment.NewLine + "- " + misses.ToString("000.00") + " : " + missesPerc.ToString("00.00%") + " : Missed " : "") + (showdodge ? Environment.NewLine + "- " + dodges.ToString("000.00") + " : " + dodgesPerc.ToString("00.00%") + " : Dodged " : "") + (showparry ? Environment.NewLine + "- " + parrys.ToString("000.00") + " : " + parrysPerc.ToString("00.00%") + " : Parried " : "") + (showblock ? Environment.NewLine + "- " + blocks.ToString("000.00") + " : " + blocksPerc.ToString("00.00%") + " : Blocked " : "") + (showglance? Environment.NewLine + "- " + glance.ToString("000.00") + " : " + glancePerc.ToString("00.00%") + " : Glanced " : "") + (showcrits ? Environment.NewLine + "- " + crits.ToString("000.00") + " : " + critsPerc.ToString("00.00%") + " : Crit " : "") + Environment.NewLine + "- " + hits.ToString("000.00") + " : " + hitsPerc.ToString("00.00%") + " : Hit " + Environment.NewLine + //Environment.NewLine + "Damage per Blocked|Hit|Crit: x|x|x" + Environment.NewLine + "Targets Hit: " + (Targets != -1 ? AvgTargets.ToString("0.00") : "None") + Environment.NewLine + "DPS: " + (GetDPS(acts) > 0 ? GetDPS(acts).ToString("0.00") : "None") + Environment.NewLine + "Percentage of Total DPS: " + (ttldpsperc > 0 ? ttldpsperc.ToString("00.00%") : "None"); return(tooltip); }
public virtual string GenTooltip(float acts, float ttldps) { float misses = GetXActs(AttackTableSelector.Missed, acts), missesPerc = (acts == 0f ? 0f : misses / acts); float crits = GetXActs(AttackTableSelector.Crit, acts), critsPerc = (acts == 0f ? 0f : crits / acts); float hits = GetXActs(AttackTableSelector.Hit, acts), hitsPerc = (acts == 0f ? 0f : hits / acts); bool showmisss = misses > 0f; bool showcrits = CanCrit && crits > 0f; float localDPS = GetDPS(acts); string tooltip = string.Format("{0:0.0}*{1}\n", localDPS, Name) + string.Format("Cast Time: {0}, CD: {1}, FocusCost: {2}\n", (CastTime != -1 ? CastTime.ToString() : "Instant"), (Cd != -1 ? Cd.ToString() : "None"), (FocusCost != -1 ? FocusCost.ToString() : "None")) + Environment.NewLine + acts.ToString("000.00") + " Activates over Attack Table:" + (showmisss ? Environment.NewLine + "- " + misses.ToString("000.00") + " : " + missesPerc.ToString("00.00%") + " : Missed " : "") + (showcrits ? Environment.NewLine + "- " + crits.ToString("000.00") + " : " + critsPerc.ToString("00.00%") + " : Crit " : "") + Environment.NewLine + "- " + hits.ToString("000.00") + " : " + hitsPerc.ToString("00.00%") + " : Hit " + Environment.NewLine + Environment.NewLine + "Targets Hit: " + (Targets != -1 ? AvgTargets.ToString("0.00") : "None") + Environment.NewLine + "DPS: " + (localDPS > 0 ? localDPS.ToString("0.00") : "None") + Environment.NewLine + string.Format("Percentage of Total DPS: {0}", (ttldps > 0 ? (localDPS / ttldps).ToString("00.00%") : "None")); return(tooltip); }