static int GetClosestPositionOnSegment(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Vector3), typeof(UnityEngine.Vector3))) { UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1); UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2); UnityEngine.Vector3 o = AvatarUtil.GetClosestPositionOnSegment(arg0, arg1); ToLua.Push(L, o); return(1); } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Vector3), typeof(UnityEngine.Vector3), typeof(float))) { UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1); UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2); float arg2 = (float)LuaDLL.lua_tonumber(L, 3); UnityEngine.Vector3 o = AvatarUtil.GetClosestPositionOnSegment(arg0, arg1, arg2); ToLua.Push(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: AvatarUtil.GetClosestPositionOnSegment")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public void UnloadPart(string partName) { if (avatarInstance != null && partInstanceDic.TryGetValue(partName, out AvatarPartInstance partInstance)) { AvatarUtil.DisassemblePart(partInstance); partInstanceDic.Remove(partName); } }
static int DestroyMaterialsInRenderer(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.GameObject)); AvatarUtil.DestroyMaterialsInRenderer(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int ChangeToLayerRecursively(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.Transform)); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); AvatarUtil.ChangeToLayerRecursively(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Cut(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1); UnityEngine.Vector3 o = AvatarUtil.Cut(arg0); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int CalcBuffTime(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); long arg0 = LuaDLL.tolua_checkint64(L, 1); long o = AvatarUtil.CalcBuffTime(arg0); LuaDLL.tolua_pushint64(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int RotateToPos(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.Transform)); UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2); AvatarUtil.RotateToPos(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int DetectAvatarAbnormalRotate(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.GameObject)); bool o = AvatarUtil.DetectAvatarAbnormalRotate(arg0); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetModelTypeName(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); string arg0 = ToLua.CheckString(L, 1); string o = AvatarUtil.GetModelTypeName(arg0); LuaDLL.lua_pushstring(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int CanRouteTo(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1); UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2); bool o = AvatarUtil.CanRouteTo(arg0, arg1); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int OnJoystickControl(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 1); float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); float arg2 = (float)LuaDLL.luaL_checknumber(L, 3); AvatarUtil.OnJoystickControl(arg0, arg1, arg2); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int CalculatePath(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1); UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2); System.Collections.Generic.List <UnityEngine.Vector3> arg2 = (System.Collections.Generic.List <UnityEngine.Vector3>)ToLua.CheckObject(L, 3, typeof(System.Collections.Generic.List <UnityEngine.Vector3>)); UnityEngine.Vector3 o = AvatarUtil.CalculatePath(arg0, arg1, arg2); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public void AddPart(string partAssetPath) { if (avatarInstance == null) { return; } AvatarPartData partData = AssetDatabase.LoadAssetAtPath <AvatarPartData>(partAssetPath); if (partData != null) { UnloadPart(partData.partName); partInstanceDic.Add(partData.partName, AvatarUtil.AssemblePart(nodeBehaviour, partData)); AvatarUtil.AssemblePart(nodeBehaviour, partData); } }
static int RayCast(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1); UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2); UnityEngine.NavMeshHit arg2; bool o = AvatarUtil.RayCast(arg0, arg1, out arg2); LuaDLL.lua_pushboolean(L, o); ToLua.PushValue(L, arg2); return(2); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int CalculateJoystickDestination(IntPtr L) { try { ToLua.CheckArgsCount(L, 6); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.GameObject)); UnityEngine.Vector2 arg1 = ToLua.ToVector2(L, 2); float arg2 = (float)LuaDLL.luaL_checknumber(L, 3); float arg3 = (float)LuaDLL.luaL_checknumber(L, 4); UnityEngine.Vector3 arg4; UnityEngine.Vector3 arg5; bool o = AvatarUtil.CalculateJoystickDestination(arg0, arg1, arg2, arg3, out arg4, out arg5); LuaDLL.lua_pushboolean(L, o); ToLua.Push(L, arg4); ToLua.Push(L, arg5); return(3); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int _CreateAvatarUtil(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { AvatarUtil obj = new AvatarUtil(); ToLua.PushObject(L, obj); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: AvatarUtil.New")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }