private float GetHintNode(AvatarHints.NodeFloat node) { if (AvatarHints.TryGet(node, out float nodeFloat)) { return(nodeFloat); } return(0.0f); }
private void UpdatePositionAndRotation() { var node = wrist == Wrist.Left ? AvatarHints.Node.LeftWrist : AvatarHints.Node.RightWrist; if (AvatarHints.TryGet(node, out var positionRotation)) { transform.position = positionRotation.position; transform.rotation = positionRotation.rotation; } }