internal void SwitchToAssetMode() { using (List <AvatarEditor.SceneStateCache> .Enumerator enumerator = this.m_SceneStates.GetEnumerator()) { while (enumerator.MoveNext()) { AvatarEditor.SceneStateCache current = enumerator.Current; if (!((UnityEngine.Object)current.view == (UnityEngine.Object)null)) { current.view.m_SceneViewState.showFog = current.state.showFog; current.view.m_SceneViewState.showFlares = current.state.showFlares; current.view.m_SceneViewState.showMaterialUpdate = current.state.showMaterialUpdate; current.view.m_SceneViewState.showSkybox = current.state.showSkybox; } } } this.m_EditMode = AvatarEditor.EditMode.Stopping; this.DestroyEditor(); this.ChangeInspectorLock(this.m_InspectorLocked); if (!EditorApplication.isUpdating && !Unsupported.IsDestroyScriptableObject((ScriptableObject)this)) { if (SceneManager.GetActiveScene().path.Length <= 0) { if (this.sceneSetup != null && this.sceneSetup.Length > 0) { EditorSceneManager.RestoreSceneManagerSetup(this.sceneSetup); this.sceneSetup = (SceneSetup[])null; } else { EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects); } } } else if (Unsupported.IsDestroyScriptableObject((ScriptableObject)this)) { // ISSUE: object of a compiler-generated type is created // ISSUE: variable of a compiler-generated type AvatarEditor.\u003CSwitchToAssetMode\u003Ec__AnonStorey9C modeCAnonStorey9C = new AvatarEditor.\u003CSwitchToAssetMode\u003Ec__AnonStorey9C(); // ISSUE: reference to a compiler-generated field modeCAnonStorey9C.\u003C\u003Ef__this = this; // ISSUE: reference to a compiler-generated field modeCAnonStorey9C.CleanUpSceneOnDestroy = (EditorApplication.CallbackFunction)null; // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated method modeCAnonStorey9C.CleanUpSceneOnDestroy = new EditorApplication.CallbackFunction(modeCAnonStorey9C.\u003C\u003Em__1C9); // ISSUE: reference to a compiler-generated field EditorApplication.update += modeCAnonStorey9C.CleanUpSceneOnDestroy; } this.m_GameObject = (GameObject)null; this.m_ModelBones = (Dictionary <Transform, bool>)null; this.SelectAsset(); if (this.m_CameFromImportSettings) { return; } this.m_EditMode = AvatarEditor.EditMode.NotEditing; }
internal void SwitchToEditMode() { this.m_EditMode = AvatarEditor.EditMode.Starting; this.ChangeInspectorLock(true); this.sceneSetup = EditorSceneManager.GetSceneManagerSetup(); EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects).name = "Avatar Configuration"; this.m_GameObject = UnityEngine.Object.Instantiate <GameObject>(this.prefab); if (base.serializedObject.FindProperty("m_OptimizeGameObjects").boolValue) { AnimatorUtility.DeoptimizeTransformHierarchy(this.m_GameObject); } Dictionary <Transform, bool> modelBones = AvatarSetupTool.GetModelBones(this.m_GameObject.transform, true, null); AvatarSetupTool.BoneWrapper[] humanBones = AvatarSetupTool.GetHumanBones(base.serializedObject, modelBones); this.m_ModelBones = AvatarSetupTool.GetModelBones(this.m_GameObject.transform, false, humanBones); Selection.activeObject = this.m_GameObject; UnityEngine.Object[] array = Resources.FindObjectsOfTypeAll(typeof(SceneHierarchyWindow)); for (int i = 0; i < array.Length; i++) { SceneHierarchyWindow sceneHierarchyWindow = (SceneHierarchyWindow)array[i]; sceneHierarchyWindow.SetExpandedRecursive(this.m_GameObject.GetInstanceID(), true); } this.CreateEditor(); this.m_EditMode = AvatarEditor.EditMode.Editing; this.m_SceneStates = new List <AvatarEditor.SceneStateCache>(); IEnumerator enumerator = SceneView.sceneViews.GetEnumerator(); try { while (enumerator.MoveNext()) { SceneView sceneView = (SceneView)enumerator.Current; this.m_SceneStates.Add(new AvatarEditor.SceneStateCache { state = new SceneView.SceneViewState(sceneView.sceneViewState), view = sceneView }); sceneView.sceneViewState.showFlares = false; sceneView.sceneViewState.showMaterialUpdate = false; sceneView.sceneViewState.showFog = false; sceneView.sceneViewState.showSkybox = false; sceneView.sceneViewState.showImageEffects = false; sceneView.sceneViewState.showParticleSystems = false; sceneView.FrameSelected(); } } finally { IDisposable disposable; if ((disposable = (enumerator as IDisposable)) != null) { disposable.Dispose(); } } }
internal void SwitchToEditMode() { this.m_EditMode = AvatarEditor.EditMode.Starting; this.ChangeInspectorLock(true); this.sceneSetup = EditorSceneManager.GetSceneManagerSetup(); EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects).name = "Avatar Configuration"; this.m_GameObject = UnityEngine.Object.Instantiate <GameObject>(this.prefab); if (base.serializedObject.FindProperty("m_OptimizeGameObjects").boolValue) { AnimatorUtility.DeoptimizeTransformHierarchy(this.m_GameObject); } Animator component = this.m_GameObject.GetComponent <Animator>(); if (component != null && component.runtimeAnimatorController == null) { AnimatorController animatorController = new AnimatorController(); animatorController.hideFlags = HideFlags.DontSave; animatorController.AddLayer("preview"); animatorController.layers[0].stateMachine.hideFlags = HideFlags.DontSave; component.runtimeAnimatorController = animatorController; } Dictionary <Transform, bool> modelBones = AvatarSetupTool.GetModelBones(this.m_GameObject.transform, true, null); AvatarSetupTool.BoneWrapper[] humanBones = AvatarSetupTool.GetHumanBones(base.serializedObject, modelBones); this.m_ModelBones = AvatarSetupTool.GetModelBones(this.m_GameObject.transform, false, humanBones); Selection.activeObject = this.m_GameObject; UnityEngine.Object[] array = Resources.FindObjectsOfTypeAll(typeof(SceneHierarchyWindow)); for (int i = 0; i < array.Length; i++) { SceneHierarchyWindow sceneHierarchyWindow = (SceneHierarchyWindow)array[i]; sceneHierarchyWindow.SetExpandedRecursive(this.m_GameObject.GetInstanceID(), true); } this.CreateEditor(); this.m_EditMode = AvatarEditor.EditMode.Editing; this.m_SceneStates = new List <AvatarEditor.SceneStateCache>(); foreach (SceneView sceneView in SceneView.sceneViews) { this.m_SceneStates.Add(new AvatarEditor.SceneStateCache { state = new SceneView.SceneViewState(sceneView.m_SceneViewState), view = sceneView }); sceneView.m_SceneViewState.showFlares = false; sceneView.m_SceneViewState.showMaterialUpdate = false; sceneView.m_SceneViewState.showFog = false; sceneView.m_SceneViewState.showSkybox = false; sceneView.m_SceneViewState.showImageEffects = false; sceneView.FrameSelected(); } }
internal void SwitchToAssetMode() { foreach (AvatarEditor.SceneStateCache current in this.m_SceneStates) { if (!(current.view == null)) { current.view.sceneViewState.showFog = current.state.showFog; current.view.sceneViewState.showFlares = current.state.showFlares; current.view.sceneViewState.showMaterialUpdate = current.state.showMaterialUpdate; current.view.sceneViewState.showSkybox = current.state.showSkybox; current.view.sceneViewState.showImageEffects = current.state.showImageEffects; current.view.sceneViewState.showParticleSystems = current.state.showParticleSystems; } } this.m_EditMode = AvatarEditor.EditMode.Stopping; this.DestroyEditor(); this.ChangeInspectorLock(this.m_InspectorLocked); if (!EditorApplication.isPlaying) { EditorApplication.CallbackFunction CleanUpSceneOnDestroy = null; CleanUpSceneOnDestroy = delegate { string path = SceneManager.GetActiveScene().path; if (path.Length <= 0) { if (this.sceneSetup != null && this.sceneSetup.Length > 0) { EditorSceneManager.RestoreSceneManagerSetup(this.sceneSetup); this.sceneSetup = null; } else { EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects); } } EditorApplication.update = (EditorApplication.CallbackFunction)Delegate.Remove(EditorApplication.update, CleanUpSceneOnDestroy); }; EditorApplication.update = (EditorApplication.CallbackFunction)Delegate.Combine(EditorApplication.update, CleanUpSceneOnDestroy); } this.m_GameObject = null; this.m_ModelBones = null; this.SelectAsset(); if (!this.m_CameFromImportSettings) { this.m_EditMode = AvatarEditor.EditMode.NotEditing; } }
internal void SwitchToAssetMode() { foreach (AvatarEditor.SceneStateCache current in this.m_SceneStates) { if (!(current.view == null)) { current.view.m_SceneViewState.showFog = current.state.showFog; current.view.m_SceneViewState.showFlares = current.state.showFlares; current.view.m_SceneViewState.showMaterialUpdate = current.state.showMaterialUpdate; current.view.m_SceneViewState.showSkybox = current.state.showSkybox; } } this.m_EditMode = AvatarEditor.EditMode.Stopping; this.DestroyEditor(); this.ChangeInspectorLock(this.m_InspectorLocked); if (!EditorApplication.isUpdating && !Unsupported.IsDestroyScriptableObject(this)) { string currentScene = EditorApplication.currentScene; if (currentScene.Length <= 0) { if (this.m_UserFileName.Length > 0) { EditorApplication.OpenScene(this.m_UserFileName); } else { EditorApplication.NewScene(); } } } else { if (Unsupported.IsDestroyScriptableObject(this)) { EditorApplication.CallbackFunction CleanUpSceneOnDestroy = null; string userFileName = this.m_UserFileName; CleanUpSceneOnDestroy = delegate { string currentScene2 = EditorApplication.currentScene; if (currentScene2.Length <= 0) { if (userFileName.Length > 0) { EditorApplication.OpenScene(userFileName); } else { EditorApplication.NewScene(); } } EditorApplication.update = (EditorApplication.CallbackFunction)Delegate.Remove(EditorApplication.update, CleanUpSceneOnDestroy); }; EditorApplication.update = (EditorApplication.CallbackFunction)Delegate.Combine(EditorApplication.update, CleanUpSceneOnDestroy); } } this.m_GameObject = null; this.m_ModelBones = null; this.SelectAsset(); if (!this.m_CameFromImportSettings) { this.m_EditMode = AvatarEditor.EditMode.NotEditing; } }
internal void SwitchToAssetMode() { using (List<AvatarEditor.SceneStateCache>.Enumerator enumerator = this.m_SceneStates.GetEnumerator()) { while (enumerator.MoveNext()) { AvatarEditor.SceneStateCache current = enumerator.Current; if (!((UnityEngine.Object) current.view == (UnityEngine.Object) null)) { current.view.m_SceneViewState.showFog = current.state.showFog; current.view.m_SceneViewState.showFlares = current.state.showFlares; current.view.m_SceneViewState.showMaterialUpdate = current.state.showMaterialUpdate; current.view.m_SceneViewState.showSkybox = current.state.showSkybox; } } } this.m_EditMode = AvatarEditor.EditMode.Stopping; this.DestroyEditor(); this.ChangeInspectorLock(this.m_InspectorLocked); if (!EditorApplication.isUpdating && !Unsupported.IsDestroyScriptableObject((ScriptableObject) this)) { if (SceneManager.GetActiveScene().path.Length <= 0) { if (this.sceneSetup != null && this.sceneSetup.Length > 0) { EditorSceneManager.RestoreSceneManagerSetup(this.sceneSetup); this.sceneSetup = (SceneSetup[]) null; } else EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects); } } else if (Unsupported.IsDestroyScriptableObject((ScriptableObject) this)) { // ISSUE: object of a compiler-generated type is created // ISSUE: variable of a compiler-generated type AvatarEditor.\u003CSwitchToAssetMode\u003Ec__AnonStorey9C modeCAnonStorey9C = new AvatarEditor.\u003CSwitchToAssetMode\u003Ec__AnonStorey9C(); // ISSUE: reference to a compiler-generated field modeCAnonStorey9C.\u003C\u003Ef__this = this; // ISSUE: reference to a compiler-generated field modeCAnonStorey9C.CleanUpSceneOnDestroy = (EditorApplication.CallbackFunction) null; // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated method modeCAnonStorey9C.CleanUpSceneOnDestroy = new EditorApplication.CallbackFunction(modeCAnonStorey9C.\u003C\u003Em__1C9); // ISSUE: reference to a compiler-generated field EditorApplication.update += modeCAnonStorey9C.CleanUpSceneOnDestroy; } this.m_GameObject = (GameObject) null; this.m_ModelBones = (Dictionary<Transform, bool>) null; this.SelectAsset(); if (this.m_CameFromImportSettings) return; this.m_EditMode = AvatarEditor.EditMode.NotEditing; }
internal void SwitchToEditMode() { this.m_EditMode = AvatarEditor.EditMode.Starting; this.ChangeInspectorLock(true); this.sceneSetup = EditorSceneManager.GetSceneManagerSetup(); EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects); this.m_GameObject = UnityEngine.Object.Instantiate<GameObject>(this.prefab); if (this.serializedObject.FindProperty("m_OptimizeGameObjects").boolValue) AnimatorUtility.DeoptimizeTransformHierarchy(this.m_GameObject); Animator component = this.m_GameObject.GetComponent<Animator>(); if ((UnityEngine.Object) component != (UnityEngine.Object) null && (UnityEngine.Object) component.runtimeAnimatorController == (UnityEngine.Object) null) { AnimatorController animatorController = new AnimatorController(); animatorController.hideFlags = HideFlags.DontSave; animatorController.AddLayer("preview"); animatorController.layers[0].stateMachine.hideFlags = HideFlags.DontSave; component.runtimeAnimatorController = (RuntimeAnimatorController) animatorController; } this.m_ModelBones = AvatarSetupTool.GetModelBones(this.m_GameObject.transform, false, AvatarSetupTool.GetHumanBones(this.serializedObject, AvatarSetupTool.GetModelBones(this.m_GameObject.transform, true, (AvatarSetupTool.BoneWrapper[]) null))); Selection.activeObject = (UnityEngine.Object) this.m_GameObject; foreach (SceneHierarchyWindow sceneHierarchyWindow in Resources.FindObjectsOfTypeAll(typeof (SceneHierarchyWindow))) sceneHierarchyWindow.SetExpandedRecursive(this.m_GameObject.GetInstanceID(), true); this.CreateEditor(); this.m_EditMode = AvatarEditor.EditMode.Editing; this.m_SceneStates = new List<AvatarEditor.SceneStateCache>(); foreach (SceneView sceneView in SceneView.sceneViews) { this.m_SceneStates.Add(new AvatarEditor.SceneStateCache() { state = new SceneView.SceneViewState(sceneView.m_SceneViewState), view = sceneView }); sceneView.m_SceneViewState.showFlares = false; sceneView.m_SceneViewState.showMaterialUpdate = false; sceneView.m_SceneViewState.showFog = false; sceneView.m_SceneViewState.showSkybox = false; sceneView.FrameSelected(); } }
internal void SwitchToEditMode() { this.m_EditMode = AvatarEditor.EditMode.Starting; this.ChangeInspectorLock(true); this.m_UserFileName = EditorApplication.currentScene; EditorApplication.NewScene(); this.m_GameObject = UnityEngine.Object.Instantiate<GameObject>(this.prefab); if (base.serializedObject.FindProperty("m_OptimizeGameObjects").boolValue) { AnimatorUtility.DeoptimizeTransformHierarchy(this.m_GameObject); } Animator component = this.m_GameObject.GetComponent<Animator>(); if (component != null && component.runtimeAnimatorController == null) { AnimatorController animatorController = new AnimatorController(); animatorController.hideFlags = HideFlags.DontSave; animatorController.AddLayer("preview"); component.runtimeAnimatorController = animatorController; } Dictionary<Transform, bool> modelBones = AvatarSetupTool.GetModelBones(this.m_GameObject.transform, true, null); AvatarSetupTool.BoneWrapper[] humanBones = AvatarSetupTool.GetHumanBones(base.serializedObject, modelBones); this.m_ModelBones = AvatarSetupTool.GetModelBones(this.m_GameObject.transform, false, humanBones); Selection.activeObject = this.m_GameObject; UnityEngine.Object[] array = Resources.FindObjectsOfTypeAll(typeof(SceneHierarchyWindow)); for (int i = 0; i < array.Length; i++) { SceneHierarchyWindow sceneHierarchyWindow = (SceneHierarchyWindow)array[i]; sceneHierarchyWindow.SetExpandedRecursive(this.m_GameObject.GetInstanceID(), true); } this.CreateEditor(); this.m_EditMode = AvatarEditor.EditMode.Editing; this.m_SceneStates = new List<AvatarEditor.SceneStateCache>(); foreach (SceneView sceneView in SceneView.sceneViews) { this.m_SceneStates.Add(new AvatarEditor.SceneStateCache { state = new SceneView.SceneViewState(sceneView.m_SceneViewState), view = sceneView }); sceneView.m_SceneViewState.showFlares = false; sceneView.m_SceneViewState.showMaterialUpdate = false; sceneView.m_SceneViewState.showFog = false; sceneView.m_SceneViewState.showSkybox = false; sceneView.FrameSelected(); } }