Esempio n. 1
0
    void Start()
    {
        GameObject skeletonGo = Instantiate(Resources.Load("ch_pc_hou"), transform) as GameObject;

        _avatarCtrl = new AvatarCtrl(skeletonGo);
        _combine    = true;
        _avatarCtrl.Equip(_headIndex, _bodyIndex, _handIndex, _footIndex, _combine);
        _avatarCtrl.EquipWeapon(_weaponIndex);
        _avatarCtrl.PlayAnim(_animState);
    }
Esempio n. 2
0
    void OnGUI()
    {
        for (int i = 0; i < _weapons.Length; i++)
        {
            if (GUI.Button(new Rect(i * 100, 30, 100, 50), "Weapon" + (i == _weaponIndex ? "(√)" : "")))
            {
                if (i != _weaponIndex)
                {
                    _weaponIndex = i;
                    _avatarCtrl.EquipWeapon(_weaponIndex);
                }
            }
        }
        bool isChange = false;

        for (int i = 0; i < _heads.Length; i++)
        {
            if (GUI.Button(new Rect(i * 100, 80, 100, 50), "Head" + (i == _headIndex ? "(√)" : "")))
            {
                if (i != _headIndex)
                {
                    _headIndex = i;
                    isChange   = true;
                }
            }
        }

        for (int i = 0; i < _bodys.Length; i++)
        {
            if (GUI.Button(new Rect(i * 100, 130, 100, 50), "Chest" + (i == _bodyIndex ? "(√)" : "")))
            {
                if (i != _bodyIndex)
                {
                    _bodyIndex = i;
                    isChange   = true;
                }
            }
        }

        for (int i = 0; i < _hands.Length; i++)
        {
            if (GUI.Button(new Rect(i * 100, 180, 100, 50), "Hand" + (i == _handIndex ? "(√)" : "")))
            {
                if (i != _handIndex)
                {
                    _handIndex = i;
                    isChange   = true;
                }
            }
        }

        for (int i = 0; i < _foots.Length; i++)
        {
            if (GUI.Button(new Rect(i * 100, 230, 100, 50), "Feet" + (i == _footIndex ? "(√)" : "")))
            {
                if (i != _footIndex)
                {
                    _footIndex = i;
                    isChange   = true;
                }
            }
        }

        if (GUI.Button(new Rect(Screen.width - 150, 100, 150, 50), _combine ? "Merge materials(√)" : "Merge materials"))
        {
            _combine = !_combine;
        }

        if (isChange)
        {
            _avatarCtrl.Equip(_headIndex, _bodyIndex, _handIndex, _footIndex, _combine);
        }


        if (GUI.Button(new Rect(Screen.width - 100, 0, 100, 50), _animState == 0 ? "Attack" : "Stand"))
        {
            if (_animState == 0)
            {
                _animState = 1;
            }
            else if (_animState == 1)
            {
                _animState = 0;
            }
            _avatarCtrl.PlayAnim(_animState);
        }

//        if (GUI.Button(new Rect(Screen.width - 100, 50, 100, 50), character.rotate ? "Static" : "Rotate"))
//        {
//            if (character.rotate)
//            {
//                character.rotate = false;
//            }
//            else
//            {
//                character.rotate = true;
//            }
//        }
    }