// Use this for initialization void Start() { rb = gameObject.GetComponent<Rigidbody> (); ac = gameObject.GetComponent<AvatarCollision>(); avatar = gameObject.GetComponent<Avatar>(); }
// Use this for initialization void Start() { jumping = 0; grounded = false; body = GetComponent<Rigidbody>(); playerAnimationController = GetComponent<PlayerAnimationController>(); avaCol = GetComponent<AvatarCollision>(); avaCol.spriteRenderer = GetComponent<SpriteRenderer> (); jumpPressed = false; wallGlide = false; facing = 1; sound = GetComponent<AudioSource> (); }