public void setAvatar(Status status) { Avatar.Clear(); if (status == Status.idle) { for (int i = 0; i < Idle.Count; i++) { Avatar.Add(new Bitmap(Idle[i])); } } else if (status == Status.run) { for (int i = 0; i < Run.Count; i++) { Avatar.Add(new Bitmap(Run[i])); } } else if (status == Status.jump) { for (int i = 0; i < Jump.Count; i++) { Avatar.Add(new Bitmap(Jump[i])); } } }