private void GetAvailableNumbers() { for (int number = 1; number <= QuantityOfAvailableNumbers; number++) { Available_numbers.Add(String.Format("{0:00}", number)); } }
public override void GenerateGames() { GetPastResults(); GetAvailableNumbers(); GetFrequencyOfNumbers(); for (int number = 1; number <= QuantiyOfNumbersByGame; number++) { Game.Add(Available_numbers[Frequency_of_numbers.IndexOf(Frequency_of_numbers.Max())]); Available_numbers.RemoveAt(Frequency_of_numbers.IndexOf(Frequency_of_numbers.Max())); Frequency_of_numbers.RemoveAt(Frequency_of_numbers.IndexOf(Frequency_of_numbers.Max())); } Game.Sort(); }